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Showing 1 to 15 of 19 results Save | Export
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Kuroki, Masanori – Journal of Economic Education, 2023
As vast amounts of data have become available in business in recent years, the demand for data scientists has been rising. The author of this article provides a tutorial on how one entry-level machine learning competition from Kaggle, an online community for data scientists, can be integrated into an undergraduate econometrics course as an…
Descriptors: Statistics Education, Teaching Methods, Competition, Prediction
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Hutchins, Nicole M.; Biswas, Gautam; Zhang, Ningyu; Snyder, Caitlin; Lédeczi, Ákos; Maróti, Miklós – International Journal of Artificial Intelligence in Education, 2020
Driven by our technologically advanced workplaces and the surge in demand for proficiency in the computing disciplines, it is becoming imperative to provide computational thinking (CT) opportunities to all students. One approach for making computing accessible and relevant to learning and problem-solving in K-12 environments is to integrate it…
Descriptors: Computer Assisted Instruction, Problem Solving, Computation, Thinking Skills
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Hosseini, Roya; Akhuseyinoglu, Kamil; Brusilovsky, Peter; Malmi, Lauri; Pollari-Malmi, Kerttu; Schunn, Christian; Sirkiä, Teemu – International Journal of Artificial Intelligence in Education, 2020
This research is focused on how to support students' acquisition of program construction skills through worked examples. Although examples have been consistently proven to be valuable for student's learning, the learning technology for computer science education lacks program construction examples with interactive elements that could engage…
Descriptors: Programming, Computer Science Education, Problem Solving, Learner Engagement
Iyamuremye, Aloys; Nsabayezu, Ezechiel – Online Submission, 2022
The current study investigates teachers' conception and reflection of computer programming from scratch in terms of technological and pedagogical standpoint. Mixed research approaches typically achievement tests and interviews were used to collect quantitative and qualitative data respectively. A total of twenty-one Mathematics and Science…
Descriptors: Mathematics Teachers, Science Teachers, Teacher Attitudes, Achievement Tests
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Reilly, Joseph M.; Schneider, Bertrand – International Educational Data Mining Society, 2019
Collaborative problem solving in computer-supported environments is of critical importance to the modern workforce. Coworkers or collaborators must be able to co-create and navigate a shared problem space using discourse and non-verbal cues. Analyzing this discourse can give insights into how consensus is reached and can estimate the depth of…
Descriptors: Problem Solving, Discourse Analysis, Cooperative Learning, Computer Assisted Instruction
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Glaser-Opitz, Henrich; Budajová, Kristina – Acta Didactica Napocensia, 2016
The article introduces a software application (MATH) supporting an education of Applied Mathematics, with focus on Numerical Mathematics. The MATH is an easy to use tool supporting various numerical methods calculations with graphical user interface and integrated plotting tool for graphical representation written in Qt with extensive use of Qwt…
Descriptors: Mathematics Education, Computer Software, Computer Assisted Instruction, College Mathematics
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Tseng, Shian-Shyong; Weng, Jui-Feng – Interactive Learning Environments, 2010
The most important thing for learners in Programming Language subject is problem solving. During the practical programming project, various problems may occur and learners usually need consultation from the senior programmers (i.e. the experts) to assist them in solving the problems. Thus, the inquiry-based learning with learning forum is applied…
Descriptors: Programming Languages, Inquiry, Active Learning, Problem Solving
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Castledine, Alanah-Rei; Chalmers, Chris – Design and Technology Education, 2011
With the current curriculum focus on correlating classroom problem solving lessons to real-world contexts, are LEGO robotics an effective problem solving tool? This present study was designed to investigate this question and to ascertain what problem solving strategies primary students engaged with when working with LEGO robotics and whether the…
Descriptors: Foreign Countries, Problem Solving, Grade 6, Relevance (Education)
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Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
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Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
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Baghaei, Nilufar; Mitrovic, Antonija; Irwin, Warwick – International Journal of Computer-Supported Collaborative Learning, 2007
We present COLLECT-UML, a constraint-based intelligent tutoring system (ITS) that teaches object-oriented analysis and design using Unified Modelling Language (UML). UML is easily the most popular object-oriented modelling technology in current practice. While teaching how to design UML class diagrams, COLLECT-UML also provides feedback on…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Cooperation, Problem Solving
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Resnick, Mitchel – Interactive Learning Environments, 1990
Discusses concurrent, or parallel, programming languages; explains the design of the MultiLogo programming language; and describes a study of fourth and fifth graders that used MultiLogo to control robotic devices built out of Lego bricks. Three categories of MultiLogo programming bugs are described, and implications for changes in design and…
Descriptors: Computer Assisted Instruction, Error Patterns, Futures (of Society), Grade 4
Watt, Daniel Lynn, Ed.; Watt, Molly Lynn, Ed. – 1993
The research reported in this monograph was conducted by university researchers and classroom teachers who investigated real teaching issues. Each study is a low-budget or no-budget collaborative research project that focuses on effective teaching and on learning and assessment of Logo in classrooms. The studies are concerned with small numbers of…
Descriptors: Classroom Environment, Classroom Research, Computer Assisted Instruction, Cooperation
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Walsh, Thomas E., Jr. – Journal of Research on Computing in Education, 1994
This literature review examines the contribution of the LOGO programming language toward facilitating elementary school students' learning and in promoting problem-solving skills. Topics addressed include positive and negative effects of LOGO use; LOGO theory and development; transfer of LOGO skills; and support for structured, teacher-mediated…
Descriptors: Computer Assisted Instruction, Elementary Education, Elementary School Students, Geometry
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Kumar, Amruth N. – Journal on Educational Resources in Computing, 2005
Researchers and educators have been developing tutors to help students learn by solving problems. The tutors vary in their ability to generate problems, generate answers, grade student answers, and provide feedback. At one end of the spectrum are tutors that depend on hand-coded problems, answers, and feedback. These tutors can be expected to be…
Descriptors: Feedback (Response), Programming Languages, Case Studies, Educational Technology
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