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Edwards, Laurie D. – Journal for Research in Mathematics Education, 1991
Twelve middle school students, working in pairs, used a computer microworld to explore introductory geometric transformational concepts. Despite a tendency for symbolic overgeneralization, the students were able to use visual feedback from the microworld and discussions with partners to correct their own mistakes. (Author/JJK)
Descriptors: Cognitive Development, Computer Assisted Instruction, Discovery Learning, Elementary Secondary Education
Edwards, Laurie D. – 1991
One class of interactive, computer-based learning environments (microworlds) for the exploration of school mathematics (and science) entails the incorporation of appropriate concepts within the engaging context of self-directed discovery learning. The objective of this research was to investigate and describe in detail the constructive learning…
Descriptors: Cognitive Development, Computer Assisted Instruction, Discovery Learning, Geometric Concepts
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Olson, Alton T. – Journal of Computers in Mathematics and Science Teaching, 1993
Presents a series of solution methods to the Eight Queens Problem of placing eight queens on a chess board so that no one queen can capture another. Solution methods progress from empirical approaches to the use of computer algorithms. Geometric transformations are used to find other solutions. (MDH)
Descriptors: Algorithms, Computer Assisted Instruction, Enrichment Activities, Learning Activities
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Ernest, Paul – Mathematics in School, 1988
Argues that Turtle Geometry has a great deal to offer mathematics teaching and learning. Suggests that it helps develop general problem-solving strategies and encourages new approaches to teaching and learning. (PK)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Uses in Education
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Edwards, Laurie D. – Journal of Mathematical Behavior, 1992
Two studies to determine how students interact with two microworlds that reflect a constructivist view of learning investigated students' goals during interaction, strategies utilized to achieve their goals, changes in goals during interaction, and common patterns of interaction and learning. Concludes that well-designed games enable students to…
Descriptors: Cognitive Processes, Cognitive Style, Computer Assisted Instruction, Computer Games
Harvey, Wayne – 1991
This paper considers how the algebra curriculum in secondary mathematics might be reformulated by rethinking both the content of algebra and the approaches to teaching and learning algebraic concepts. It considers how the concept of function can be made a central theme of the algebra curriculum and further suggests that computer software, when…
Descriptors: Algebra, Computer Assisted Instruction, Computer Uses in Education, Courseware