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Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
As'ari, Abdur Rahman; Kurniati, Dian; Subanji – Journal on Mathematics Education, 2019
The trends of teaching mathematical thinking and the existence of two thinking skills (critical dan creative thinking) the required by 21st century skills have created needs for teachers to know their students' thinking processes. This study is intended to portray how mathematics teachers expect their students showing their thinking processes in…
Descriptors: Mathematics Instruction, Mathematical Logic, Cognitive Processes, Readiness
Smarkusky, Debra L.; Toman, Sharon A. – Information Systems Education Journal, 2016
Interdisciplinary teaching and interpretation of technology for various applications provides a challenging and engaging environment for students to enhance their creativity, critical thinking and problem-solving skills. This paper presents results of a joint effort between faculty in the Department of Information Sciences and Technology and the…
Descriptors: Interdisciplinary Approach, Music Education, Information Science, Teaching Methods
Khoo, Kay Yong – Educational Technology & Society, 2016
This paper comprises discussion on the research findings of this study into how apps can be used in the classroom to collaboratively promote construction of mathematical knowledge in children in ways that fundamentally transform the instructional environment. The study results identify how children enact viewing skills through digital texts to…
Descriptors: Mathematics Education, Cooperative Learning, Computer Oriented Programs, Visual Literacy
Dekhane, Sonal; Xu, Xin; Tsoi, Mai Yin – Journal of Information Systems Education, 2013
This paper describes a project designed to promote problem solving and critical thinking skills in a general education, computing course at an open access institution. A visual programming tool, GameSalad, was used to enable students to create educational apps for mobile platforms. The students worked on a game development project for the entire…
Descriptors: Computer Oriented Programs, Telecommunications, Handheld Devices, Technology Uses in Education

Proctor, Tony – Journal of Creative Behavior, 1991
This article describes 2 experiments conducted with a computer-aided problem-solving tool called BRAIN, involving 30 adults of varying backgrounds and 15 organizational executives. The BRAIN program encourages users to discover partially and fully formulated insights, through iterative generation of word lists and meaningful statements. Eighty…
Descriptors: Computer Oriented Programs, Computer Software, Creative Thinking, Creativity

Siau, Keng L. – Journal of Creative Behavior, 1995
This paper first reviews the theory of group creativity and then examines characteristics of electronic brainstorming that make it more effective than verbal brainstorming. The success of electronic brainstorming suggests it might be the key to overcoming the space and time constraints commonly faced by a creativity group. (Author/DB)
Descriptors: Brainstorming, Computer Oriented Programs, Creative Thinking, Creativity
Rieber, Lloyd P. – 1994
This paper presents a historical overview of visualization as a human problem-solving tool. Visualization strategies, such as mental imagery, pervade historical accounts of scientific discovery and invention. A selected number of historical examples are presented and discussed on a wide range of topics such as physics, aviation, and the science of…
Descriptors: Computer Oriented Programs, Creative Thinking, Critical Thinking, Decision Making
Johnson, Nancy – 1990
A practicum incorporating cooperative problem-solving and cooperative process writing was developed to improve attitudes toward writing and to improve writing skills. The participants, 28 heterogeneously grouped grade 12 students, worked in cooperative learning groups throughout a summer session to develop their writing and their problem-solving…
Descriptors: Computer Oriented Programs, Cooperative Learning, Creative Thinking, Critical Thinking
COVINGTON, MARTIN V.
A GENERAL, PROBLEM-SOLVING PROGRAM (GPSP), CONSISTING OF 16 CREATIVE PROBLEMS FOR THE FIFTH AND SIXTH GRADE LEVELS PRESENTED IN A SELF-INSTRUCTIONAL LINEAR FORMAT, WAS DEVELOPED AS A PROTOTYPE OF INSTRUCTIONAL LINEAR MATERIALS ON CREATIVE PROBLEM SOLVING. THROUGHOUT THE SERIES OF LESSONS, A STORY LINE IS MAINTAINED TO GIVE THE READER A SET OF…
Descriptors: Autoinstructional Aids, Computer Oriented Programs, Creative Development, Creative Teaching