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Siozou, Stefania; Tselios, Nikolaos; Komis, Vassilis – Interactive Technology and Smart Education, 2008
Purpose: The purpose of this paper is to compare the effect of different representations while teaching basic algorithmic concepts to novice programmers. Design/methodology/approach: A learning activity was designed and mediated with two conceptually different learning environments, each one used by a different group. The first group used the…
Descriptors: Flow Charts, Programming, Longitudinal Studies, Comparative Analysis
Rice, Michael L. – CAUSE/EFFECT, 1979
Software design is still a craft; techniques are based on the way things have been done, not on basic theorems or design principles. Suggests that academic software design needs to be more like a science or technology and that a taxonomy of design solutions or classification method is required. Describes two case studies. (MLW)
Descriptors: Case Studies, Classification, Computer Science, Data Analysis