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Magana, Alejandra J.; Elluri, Sindhura; Dasgupta, Chandan; Seah, Ying Ying; Madamanchi, Aasakiran; Boutin, Mireille – Journal of Science Education and Technology, 2019
In science and engineering education, the use of heuristics has been introduced as a way of understanding the world, and as a way to approach problem-solving and design. However, important consequences for the use of heuristics are that they do not always guarantee a correct solution. Learning by Design has been identified as a pedagogical…
Descriptors: Role, Computer Simulation, Learning Experience, Middle School Students
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Baloyi, Leonah L.; Ojo, Sunday O.; Van Wyk, Etienne A. – International Association for Development of the Information Society, 2017
Teaching and learning programming has presented many challenges in institutions of higher learning worldwide. Teaching and learning programming require cognitive reasoning, mainly due to the fundamental reality that the underlying concepts are complex and abstract. As a result, many institutions of higher learning are faced with low success rates…
Descriptors: Computer Science Education, Programming, Instructional Design, Interaction
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Faridi, Mohammad Rishad; Al Kahtani, Nasser Saad; Alam, Teg; Malki, Said – International Education Studies, 2014
Catch 'em young for imparting hands-on rigorous academic training. This is what has been relentlessly pursued while dealing with the undergraduate students of business management who are to be thoroughly exposed to the whole gamut of quality work life. Whether they opt for corporate career or pursue masters or choose be an entrepreneur, their…
Descriptors: Business Administration Education, Undergraduate Students, Quality Control, Educational Quality
Hart, Roland J.; Goehring, Dwight J. – 1985
This report of an ongoing research project intended to provide computer assistance to Army units for the scheduling of training focuses on the feasibility of simulated annealing, a heuristic approach for solving scheduling problems. Following an executive summary and brief introduction, the document is divided into three sections. First, the Army…
Descriptors: Armed Forces, Computer Simulation, Costs, Heuristics
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Kaplan, Craig A.; Simon, Herbert A. – Cognitive Psychology, 1990
Attaining the insight needed to solve the Mutilated Checkerboard problem, which requires discovery of an effective problem representation (EPR), is described. Performance on insight problems can be predicted from the availability of generators and constraints in the search for an EPR. Data for 23 undergraduates were analyzed. (TJH)
Descriptors: Cognitive Processes, Computer Simulation, Difficulty Level, Heuristics
Howse, Melissa A. – 1998
The purpose of this study was to determine the procedural knowledge brought to, and created within, a pond ecology simulation by students. Environmental Decision Making (EDM) is an ecosystems modeling tool that allows users to pose their own problems and seek satisfying solutions. Of specific interest was the performance of biology majors who had…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Ecology
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Schoenfeld, Alan H. – Journal for Research in Mathematics Education, 1992
Reacts to Ohlsson, Ernst, and Rees' paper by initially discussing the costs of methodology that utilizes artificial intelligence (AI) to model cognitive processes. Raises three concerns with the paper: insufficient clarification of the meaning of conceptual versus procedural understanding of base-10 subtraction; realism of the learning model; and…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Simulation, Educational Theories
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Meijer, Joost; Riemersma, Fre – Instructional Science, 1986
Presents thinking-aloud protocols from secondary pupils solving arithmetic story and geometrical problems and analyzes their protocols by using interpretation models founded on a general problem-solving model. A word problem solving simulation is also used to further explicate processes pupils use to solve mathematical tasks. (Author/MBR)
Descriptors: Algorithms, Computer Simulation, Educational Theories, Foreign Countries
Clancey, William J. – 1985
This paper describes NEOMYCIN, a computer program that models one physician's diagnostic reasoning within a limited area of medicine. NEOMYCIN's knowledge base and reasoning procedure constitute a model of how human knowledge is organized and how it is used in diagnosis. The hypothesis is tested that such a procedure can be used to simulate both…
Descriptors: Artificial Intelligence, Clinical Diagnosis, Cognitive Processes, Computer Oriented Programs
Yates, Billy C.; Moursund, Dave – Computing Teacher, 1989
Discussion of problem solving in education focuses on 19 statements about problem solving that have implications for the educational use of computers. Topics discussed include thinking processes; groups and cooperative learning; transferring knowledge to other domains; short term memory and chunking; tutoring; simulations; and programing. (38…
Descriptors: Computer Assisted Instruction, Computer Simulation, Group Instruction, Heuristics
Holden, George W. – 1985
A technique for studying how parents think, make decisions, and solve childrearing problems, Computer-Presented Social Interactions (CPSI), is described. Two studies involving CPSI are presented. The first study concerns a common parental cognitive task: causal analysis of an undesired behavior. The task was to diagnose the cause of non-contingent…
Descriptors: Adults, Child Rearing, Cognitive Processes, Computer Oriented Programs