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Dean, J.; Allwood, D. A. – Physics Education, 2014
We describe a range of practical activities that allows students to investigate the properties and applications of magnets. The activities can be used in isolation or used together to build a rounded understanding of the subject area. The activities include simple demonstrations using common or inexpensive equipment, hands-on experiments for small…
Descriptors: Magnets, Integrated Activities, Science Activities, Investigations
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Deek, Fadi P.; McHugh, James A. – Journal of Interactive Learning Research, 2003
This article describes an integrated problem solving and program development environment, illustrating the application of the system with a detailed case study of a small-scale programming problem. The system, which is based on an explicit cognitive model, is intended to guide the novice programmer through the stages of problem solving and program…
Descriptors: Problem Solving, Computer Software, Engineering, Programming
Chung, Gregory K. W. K.; Herl, Howard E.; Klein, Davina C. D.; O'Neil, Harold F., Jr.; Schacter, John – 1997
This report examines issues in the scale-up of assessment software from the Center for Research on Evaluation, Standards, and Student Testing (CRESST). "Scale-up" is used in a metaphorical sense, meaning adding new assessment tools to CRESST's assessment software. During the past several years, CRESST has been developing and evaluating a…
Descriptors: Computer Assisted Testing, Computer Software, Concept Mapping, Educational Assessment
Ranieri, Kathryn L. – Performance Improvement Quarterly, 2004
Effective problem-solving skills are critical in dealing with ambiguous and often complex issues in the present-day leaner and globally diverse organizations. Yet respected, well-established problem-solving models may be misaligned within the current work environment, particularly within a team context. Models learned from a more bureaucratic,…
Descriptors: Group Activities, Problem Solving, Guidelines, Work Environment
Bilan, Bohdan J. – 1992
This introduction to computer simulations as an integrated learning experience reports on their use with students in grades 5 through 10 using commercial software packages such as SimCity, SimAnt, SimEarth, and Civilization. Students spent an average of 60 hours with the simulation games and reported their experiences each week in a personal log.…
Descriptors: Classroom Techniques, Computer Software, Educational Games, Elementary Secondary Education