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Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
John Jairo Jaramillo; Andrés Chiappe – Prospects, 2024
This article describes a systematic literature review focused on identifying substantial drawbacks in the current curricula and on the challenges to developing AI-driven curricula. One hundred thirty articles were read in depth and qualitatively analyzed. The results suggest that educational stakeholders should integrate AI into the curriculum…
Descriptors: Trend Analysis, Interdisciplinary Approach, Problem Solving, Futures (of Society)
Mehta, Neha; Bist, Siddarth Singh; Shah, Priya – Higher Education, Skills and Work-based Learning, 2022
Purpose: With past studies indicating a lack of skill development in engineering education, there is a need for new pedagogical tools that are application and skill-oriented. Hackathons are widely accepted in the corporate world, in the engineering domain for skill development and recruitment but have not gained acceptance in mainstream…
Descriptors: Engineering Education, Teachers, Computer Software, Teacher Attitudes
Amos Oyelere Sunday; Friday Joseph Agbo; Jarkko Suhonen – Technology, Knowledge and Learning, 2025
The recent popularity of computational thinking (CT) and the desire to apply CT in our daily lives have prompted the need for a successful pedagogical technique for learning CT in K-12 education. The application of co-design pedagogical techniques has the potential to improve students' CT learning through knowledge sharing and the creation of…
Descriptors: Thinking Skills, Computer Science Education, Research Reports, Teaching Methods
Zhang, Yuyu; Chan, Kan Kan – Innovations in Education and Teaching International, 2021
Visual analytics technology enjoys a growing trend in data analysis and visualisation science. The potential of visual analytics application in classroom learning remains opaque. We integrated visual analytics tool in learning to examine higher-order thinking in terms of technology's innovation attributes, learning satisfaction, and…
Descriptors: Business Administration Education, College Seniors, Thinking Skills, Skill Development
Sen, Ceylan; Ay, Zeynep Sonay; Kiray, Seyit Ahmet – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
This study involves the development and implementation of a STEM activity containing 3 D printer technology, which is commonly used in STEM education. Out of school STEM courses were organized with seven middle school students studying in the 7th grade and the activities in the course were carried out with a 3D printer. One of the activities in…
Descriptors: Learning Activities, Middle School Students, STEM Education, Computer Peripherals
Malik, Sohail Iqbal; Mathew, Roy; Al-Nuaimi, Rim; Al-Sideiri, Abir; Coldwell-Neilson, Jo – Education and Information Technologies, 2019
Problem solving skills are considered an integral part of grasping the precise concepts of the programming domain for novices in introductory programming (IP) courses. But these skills are mostly covered only in early lectures of such courses or are included in just a few early chapters of some relevant textbooks. Consequently, high failure and…
Descriptors: Problem Solving, Skill Development, Electronic Learning, Handheld Devices
Editorial Projects in Education, 2025
Problem-based learning (PBL) offers a powerful approach to engage students in meaningful learning experiences by connecting classroom content to real-world challenges. This Spotlight explores how PBL can be implemented across K-12 to foster critical thinking, collaboration, and problem-solving skills. From preparing students for the workforce…
Descriptors: Problem Based Learning, Learning Experience, Kindergarten, Elementary Secondary Education
Johnson, Philip – ACM Transactions on Computing Education, 2019
Modern web application development provides an attractive application area for introductory software engineering education, as students have direct experience with the domain and it provides them with the potential to gain practical, real-world skills. Achieving this potential requires the development of competency with a multiple component tech…
Descriptors: Computer Software, Engineering Education, Computer Science Education, Design
Stern, David; Stern, Roger; Parsons, Danny; Musyoka, James; Torgbor, Francis; Mbasu, Zach – Statistics Education Research Journal, 2020
The African Data Initiative started as a crowd-sourced campaign to improve the teaching of statistics in African universities. The analysis of climate data provides one suitable context to illustrate ideas that lead to a radical new form of teaching. The problem within the context comes first, the technicalities are largely reduced -- mathematics…
Descriptors: Foreign Countries, Data Collection, Data Analysis, Higher Education
Georgiou, Kyriakoula; Angeli, Charoula – International Association for Development of the Information Society, 2019
The development of computational thinking is as important as writing, reading and arithmetic, and, it should start as early as kindergarten (Wing, 2008). However, little has been done in terms of investigating the factors influencing the development of computational thinking in preschool education (Bers et al., 2014; Ching et al., 2018; Kazakoff…
Descriptors: Teaching Methods, Thinking Skills, Scaffolding (Teaching Technique), Preschool Children
Marimuthu, Mudaray; Kumar, Deepak; Chhagan, Mishaan – African Journal of Research in Mathematics, Science and Technology Education, 2020
Software is a vital resource for modern life. For software to be successful, programming skills are of the utmost importance. These skills are used both by programmers and also by systems analysts and designers during the phases of software development. Therefore, both technical and non-technical stakeholders within the software development…
Descriptors: Computer Science Education, Business Administration Education, Computer Software, Programming
Machado, Cristiane Tolentino; Carvalho, Ana Amélia – Journal of Continuing Higher Education, 2020
Undergraduates need to develop critical thinking, problem-solving skills, and deep understanding of concepts. Concept maps are considered an educational tool that promotes meaningful learning and that has demonstrated potential effects in the learning process. Based on studies carried out in adult/higher education, the aim of this review is to…
Descriptors: Concept Mapping, Educational Benefits, Undergraduate Students, Adult Education
Trends in Smartphone-Supported Medical Education: A Review of Journal Publications from 2007 to 2016
Chang, Ching-Yi; Hwang, Gwo-Jen – Knowledge Management & E-Learning, 2018
Issues relevant to smartphone-supported mobile learning have been extensively discussed and investigated over the past years. Unlike general mobile devices, the advantages of smartphones, such as recording learning and portability, can cross formal and informal education. Smartphones can promote communication between health professionals; however,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Medical Education
Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving