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Mathew, Bincy; Raja, B. William Dharma – Journal on School Educational Technology, 2015
Humans are social beings and the social cognition focuses on how one form impressions of other people, interpret the meaning of other people's behaviour and how people's behaviour is affected by our attitudes. The school provides complex social situations and in order to thrive, students must possess social cognition, the process of thinking about…
Descriptors: Thinking Skills, Social Cognition, Computer Uses in Education, Student Centered Learning
Kim, SugHee; Chung, KwangSik; Yu, HeonChang – Journal of Creative Behavior, 2013
The purpose of this paper is to propose a training program for creative problem solving based on computer programming. The proposed program will encourage students to solve real-life problems through a creative thinking spiral related to cognitive skills with computer programming. With the goal of enhancing digital fluency through this proposed…
Descriptors: Creativity, Problem Solving, Training, Programming

Silvern, Steven B. – Childhood Education, 1988
Demonstrates how the LOGO computer language's flexibility can be used to stimulate children's creativity, while its structured nature helps develop problem-solving skills. Stresses the use of exercises involving the transformation of simple patterns as a means of encouraging creativity. (SKC)
Descriptors: Children, Computer Assisted Instruction, Computer Uses in Education, Creative Thinking

Passig, David; Eden, Sigal – American Annals of the Deaf, 2000
A study investigated whether rotating three-dimensional objects using virtual reality would affect flexible thinking in 14 children (ages 8-11) with hearing impairments. Children played virtual 3-D Tetris individually, 15 minutes once weekly over 3 months. Before-and-after testing showed significantly improved flexible thinking in the experimental…
Descriptors: Adolescents, Children, Childrens Games, Computer Simulation
DeSiano, Michael; DeSiano, Salvatore – 1995
This document provides an introduction to the relationship between the current knowledge of focused and creative thinking and artificial intelligence. A model for stages of focused and creative thinking gives: problem encounter/setting, preparation, concentration/incubation, clarification/generation and evaluation/judgment. While a computer can…
Descriptors: Art, Artificial Intelligence, Cognitive Processes, Computer Uses in Education
Franklin, Margaret; And Others – 1990
This guide is designed to provide teachers with materials they can use with young women to help them to attain higher levels of mathematics achievement and to encourage them to take as many math courses as possible in high school. During their early school years, students develop skills and attitudes toward learning that form the basis of future…
Descriptors: Academic Achievement, Career Awareness, Computer Uses in Education, Cooperative Learning

Doolittle, John H. – Teaching of Psychology, 1995
Maintains that cognitive flexibility, the ability to generate many possible solutions, is identified as the most critical aspect of creativity training. Describes the use of word tables, computer games, and riddles to develop cognitive flexibility. Presents evidence that these methods are effective in enhancing creative and critical thinking…
Descriptors: Classroom Techniques, Cognitive Processes, Cognitive Psychology, Computer Uses in Education
Franklin, Margaret; And Others – 1990
This guide is designed to provide teachers with materials they can use with young women to help them to achieve in mathematics and to encourage them to take as many math courses as possible in high school. During their early school years, students develop skills and attitudes toward learning that form the basis of future academic growth. This…
Descriptors: Academic Achievement, Career Awareness, Computer Uses in Education, Cooperative Learning
Miller, Douglas S. – 1998
The intent of this project was to improve test and programming scores of 9th through 12th grade students enrolled in the Practical Computer Skills: Logo course in a north central Florida high school. An implementation program that demonstrated teacher-designed graphical computer language Logo programs, utilized multimedia techniques, and used…
Descriptors: Academic Achievement, Computer Graphics, Computer Science Education, Computer Uses in Education
Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2004
For the twenty-seventh year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Chicago, Illinois. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Communications, Educational Technology, Mathematics Instruction