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Humenberger, Hans – Australian Mathematics Teacher, 2018
This article gives an example for using Dynamic Geometry Software to encourage making conjectures, reasoning, and experiencing mathematics as a process.
Descriptors: Computer Uses in Education, Computer Software, Mathematics Instruction, Geometric Concepts
Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
Feurzeig, Wallace; Papert, Seymour A. – Interactive Learning Environments, 2011
Formal mathematical methods remain, for most high school students, mysterious, artificial and not a part of their regular intuitive thinking. The authors develop some themes that could lead to a radically new approach. According to this thesis, the teaching of programming languages as a regular part of academic progress can contribute effectively…
Descriptors: Mathematics Education, Programming Languages, Academic Achievement, Heuristics
Horak, Virginia M. – 1990
This study investigated junior high school students' use of problem-solving heuristics and metacognitive processes and the relationships that might exist between the students' use of these processes and their cognitive style. Using a computer microworld called "Nimbot" based on the ancient game of Nim, 10 seventh- and eighth-grade…
Descriptors: Cognitive Processes, Cognitive Style, Computer Uses in Education, Games
Kwon, Oh Nam – 2002
The undergraduate curriculum in differential equations has undergone important changes in favor of the visual and numerical aspects of the course primarily because of recent technological advances. Yet, research findings that have analyzed students' thinking and understanding in a reformed setting are still lacking. This paper discusses an ongoing…
Descriptors: Computer Uses in Education, Concept Formation, Curriculum Design, Differential Equations

Jungck, John R. – Teaching Education, 1991
Input from constructivist scholars and science teachers helps develop future biologists and biology teachers who better understand scientific investigation through their development and use of investigative software, as well as through laboratory and field activities. (SM)
Descriptors: Biology, Computer Uses in Education, Cooperative Learning, Courseware

Straesser, Rudolf – International Journal of Computers for Mathematical Learning, 2001
Discusses geometry and Dynamical Geometry Software (DGS). Analyses the way DGS-use influences traditional geometry. Highlights changes in the interactions between geometry, computers, and DGS and human users, focusing on changes in the teaching and learning of geometry. Concludes that DGS deeply changes geometry if it is taken as a human activity…
Descriptors: Computer Software, Computer Uses in Education, Concept Formation, Educational Technology
Howse, Melissa A. – 1998
The purpose of this study was to determine the procedural knowledge brought to, and created within, a pond ecology simulation by students. Environmental Decision Making (EDM) is an ecosystems modeling tool that allows users to pose their own problems and seek satisfying solutions. Of specific interest was the performance of biology majors who had…
Descriptors: Biology, Computer Simulation, Computer Uses in Education, Ecology
Moursund, Dave – 1986
Written in the form of a workshop transcript for participants to take with them, this booklet is designed to present new ideas, reinforce ideas covered in the workshop, suggest applications of workshop content, and encourage participants to use the applications. The concept of "problem" is defined; key ideas in problem solving are considered;…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Uses in Education, Computers

de Monchy, Allan R.; And Others – Analytical Chemistry, 1988
Discusses two computer problem solving programs: rule-based expert systems and decision analysis expert systems. Explores the application of expert systems to automated chemical analyses. Presents six factors to consider before using expert systems. (MVL)
Descriptors: Artificial Intelligence, Chemical Analysis, Chemistry, College Science

Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Compares a program written both in BASIC and LOGO on its inferential and decision making ability. Explains steps in each program and how deductions and decisions are made. (MVL)
Descriptors: Artificial Intelligence, Cognitive Processes, College Science, Computer Software

Misale, Judi M.; And Others – Teaching of Psychology, 1996
Describes a computer-assisted, interdisciplinary course in decision making developed to promote student participation and critical thinking. Students participate in 20 interactive exercises that utilize and illustrate psychological and economic concepts. Follow-up activities include receiving background information, group discussions, text…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Uses in Education, Critical Thinking

Sgroi, Richard J. – Arithmetic Teacher, 1992
Presents two spreadsheets for middle school students applying Polya's heuristic to help develop number sense, reasoning abilities, and problem-solving skills. Spreadsheet 1, "the coin problem," allows students to vary coin quantities to total $8.32. Spreadsheet 2, "ratios," develops number relationships while finding 3 3-digit…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Uses in Education, Elementary Secondary Education
Licht, Norman – 1988
This study examined whether analogy or means-ends strategies (heuristics) would be used to solve geometric puzzle-like problems, which were generated by a microcomputer. The subjects in the two-group experiment were undergraduate students enrolled in an introductory psychology course at Potsdam College (New York). One group of subjects learned…
Descriptors: Analogy, College Mathematics, Computer Assisted Instruction, Computer Uses in Education
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