NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Program for International…1
What Works Clearinghouse Rating
Showing 1 to 15 of 69 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Glogger-Frey, Inga; Treier, Anne-Katrin; Renkl, Alexander – Instructional Science: An International Journal of the Learning Sciences, 2022
A worked-out or an open inventing problem with contrasting cases can prepare learners for learning from subsequent instruction differently regarding motivation and cognition. In addition, such activities potentially initiate different learning processes during the subsequent ("future") learning phase. In this experiment (N = 45…
Descriptors: Preservice Teachers, Motivation, Learning Processes, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Hegedus, Stephen J.; Otálora, Yenny – Educational Studies in Mathematics, 2023
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving…
Descriptors: Elementary School Students, Grade 4, Learning Strategies, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Lonneke Boels; Enrique Garcia Moreno-Esteva; Arthur Bakker; Paul Drijvers – International Journal of Artificial Intelligence in Education, 2024
As a first step toward automatic feedback based on students' strategies for solving histogram tasks we investigated how strategy recognition can be automated based on students' gazes. A previous study showed how students' task-specific strategies can be inferred from their gazes. The research question addressed in the present article is how data…
Descriptors: Eye Movements, Learning Strategies, Problem Solving, Automation
Peer reviewed Peer reviewed
Direct linkDirect link
Hu, Yiling; Wu, Bian; Gu, Xiaoqing – Educational Technology & Society, 2017
Test results from the Program for International Student Assessment (PISA) reveal that Shanghai students performed less well in solving interactive problems (those that require uncovering necessary information) than in solving analytical problems (those having all information disclosed at the outset). Accordingly, this study investigates…
Descriptors: Foreign Countries, Undergraduate Students, Eye Movements, High Achievement
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2015
These proceedings contain the papers of the 12th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2015), October 24-26, 2015, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by Maynooth University, Ireland, and endorsed by the…
Descriptors: Conferences (Gatherings), Computer Uses in Education, Learning Processes, Expertise
Peer reviewed Peer reviewed
Direct linkDirect link
Sun, Chuen-Tsai; Wang, Dai-Yi; Chan, Hui-Ling – Computers & Education, 2011
Digital systems offer computational power and instant feedback. Game designers are using these features to create scaffolding tools to reduce player frustration. However, researchers are finding some unexpected effects of scaffolding on strategy development and problem-solving behaviors. We used a digital Sudoku game named "Professor Sudoku" to…
Descriptors: Feedback (Response), Problem Solving, Scaffolding (Teaching Technique), Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Ozgun-Koca, Asli; Edwards, Michael Todd – Mathematics Teaching, 2009
Solving true problems requires persistence. The National Council of Teachers of Mathematics (NCTM) states that "problem solving means engaging in a task for which the solution method is not known in advance. In order to find a solution, students must draw on their knowledge, and through this process they will often develop new mathematical…
Descriptors: Computer Uses in Education, Mathematics Instruction, Problem Solving, Mathematics Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Karpova, Elena; Correia, Ana-Paula; Baran, Evrim – Internet and Higher Education, 2009
This study examined how global learning teams utilized technology in a virtual collaboration to solve complex problems. The study offers an in-depth explanation of why and how the learning teams used technology to support computer-mediated communication. A model of technology application at different stages of virtual collaborative process is…
Descriptors: Cooperation, Models, College Curriculum, Intercultural Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Sancho, Pilar; Moreno-Ger, Pablo; Fuentes-Fernandez, Ruben; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key features in the success of collaborative learning…
Descriptors: Educational Games, Role Playing, Learning Strategies, Problem Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Andersson, David; Reimers, Karl – Journal of Educational Technology, 2010
The field of education is experiencing a rapid shift as internet-enabled distance learning becomes more widespread. Often, traditional classroom teaching pedagogical techniques can be ill-suited to the online environment. While a traditional entry-level class might see a student attrition rate of 5-10%, the same teaching pedagogy in an online…
Descriptors: Computer Software, Computer Oriented Programs, Online Courses, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Cote, Debra – Intervention in School and Clinic, 2007
When students are engaged in learning environments that allow for the practice of problem-solving skills, they are able to connect the classroom to the real world. Students with disabilities need to develop the skills of problem solving, and they need to know how to identify a problem, find the answer, and evaluate their choice. This article…
Descriptors: Teaching Methods, Disabilities, Computer Software, Problem Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hollebrands, Karen F. – Journal for Research in Mathematics Education, 2007
This study investigated the ways in which the technological tool, The Geometer's Sketchpad, mediated the understandings that high school Honors Geometry students developed about geometric transformations by focusing on their uses of technological affordances and the ways in which they interpreted technological results in terms of figure and…
Descriptors: Geometric Concepts, Geometry, Computer Uses in Education, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Beisser, Sally R. – Computers in the Schools, 2006
Gender disparity exists in many educational environments despite conscientious attempts to equalize opportunities and outcomes. Research studies indicate females are less likely to effectively engage in the use of technology for problem solving. However, in a two-year study of a Midwest elementary multi-age classroom, researchers studied…
Descriptors: Self Efficacy, Problem Solving, Learning Strategies, Gender Differences
Davis, Jay Bee – 1999
This report describes a program for improving the transfer of the learning of different techniques used in computer applications. The targeted population consisted of sophomores and juniors in a suburban high school in a middle class community. The problem was documented through teacher surveys, student surveys, anecdotal records and behavioral…
Descriptors: Cognitive Processes, Computer Uses in Education, High Schools, Instructional Improvement
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5