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Tsai, Chia-Wen – Education & Training, 2012
Purpose: The author redesigned a course titled "Applied Information Technology: Networking" and applied online collaborative learning (CL) with initiation and self-regulated learning (SRL) to improve students' involvement in this course in an environment that is full of free online games, shopping websites, and social networking…
Descriptors: Computer Assisted Instruction, Computers, Educational Technology, Information Technology
Mueller, Julie; Wood, Eileen; Hunt, Jen; Specht, Jacqueline – Adult Basic Education and Literacy Journal, 2009
The authors examined the implementation of assistive technology in a community literacy centre's writing program for adult learners. Quantitative and qualitative analyses indicated that (a) software and instructional methods for writing must be selected according to the needs of and in conjunction with adult learners, (b) learners needed…
Descriptors: Adult Basic Education, Adult Learning, Adult Students, Educational Technology
Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Robinson, Andrew – Physics Teacher, 2008
The requirement for a method of capturing problem solving on a whiteboard for later replay stems from my teaching load, which includes two classes of first-year university general physics, each with relatively large class sizes of approximately 80-100 students. Most university-level teachers value one-to-one interaction with the students and find…
Descriptors: Computer Software, Computers, Computer Assisted Instruction, Physics
Blount, Sumner E. – 1972
An effective generative computer-assisted instructional system designed to teach basic machine language computer programing is now available. The system--known as Machine Language Teacher (MALT)--is implemented on an IBM 360 with numerous 2741 remote terminals giving student access. It teaches the machine language of the Simulated Educational…
Descriptors: Computer Assisted Instruction, Computers, Feedback, Individualized Instruction

Holzman, Thomas G.; And Others – Memory and Cognition, 1976
Discusses a study which investigated whether a computer simulation model could suggest subroutines that were instructable and whether instruction on these subroutines could facilitate subjects' solutions to the problem task. (JM)
Descriptors: Computer Assisted Instruction, Computer Science, Computers, Information Processing

Walkington, Pat; Babcock, Eloise – Teaching Exceptional Children, 1984
Guidelines are offered to help teachers plan computer assisted instructional programs for gifted students. The flexibility of the computer enhances potential for academic acceleration. Examples of an alternative strategy for reviewing problem solving using BASIC are given. (CL)
Descriptors: Acceleration (Education), Computer Assisted Instruction, Computers, Elementary Secondary Education

Collyer, Charles E. – Teaching of Psychology, 1984
Five ways the computer can be used in psychology courses to teach thinking are described: using the computer to replace things that already work (e.g., a tachistoscope); programing the computer; simulating specialized procedures and situations; providing behavior to be observed and described; and posing problems for analysis and solution. (RM)
Descriptors: Computer Assisted Instruction, Computers, Higher Education, Problem Solving
G/C/T, 1985
The section includes four articles on the use of computers for gifted students. Topics covered include basic information for parents, care and operating routines, a curriculum guide for computer literacy, the computer's role in problem solving, and computer applications for mathematically gifted students. (CL)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software, Computers
Wiberg, Kenneth B. – J Chem Educ, 1970
Discusses the cost advantage of a small laboratory computer and its versatility in solving laboratory problems, collecting and reducing data, and controlling experiments. Student's use is facilitated by the computer's rapid response and simple language. Illustrates its use in calculating activation parameters and rate constants, and in determining…
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Computers
Kaplan, Danielle E.; Wu, Erin Chia-ling – Journal of Computing in Higher Education, 2006
Our research suggests static and animated graphics can lead to more animated thinking and more correct problem solving in computer-based probability learning. Pilot software modules were developed for graduate online statistics courses and representation research. A study with novice graduate student statisticians compared problem solving in five…
Descriptors: Animation, Graduate Students, Cues, Computer Assisted Instruction
Dickey, Michele D. – Educational Technology Research and Development, 2006
The purpose of this conceptual analysis is to investigate how contemporary video and computer games might inform instructional design by looking at how narrative devices and techniques support problem solving within complex, multimodal environments. Specifically, this analysis presents a brief overview of game genres and the role of narrative in…
Descriptors: Instructional Design, Computer Assisted Instruction, Problem Solving, Educational Technology
Kieren, Thomas E. – 1973
This last paper in a set of four reviews research on a wide variety of computer applications in the mathematics classroom. It covers computer-based instruction, especially drill-and-practice and tutorial modes; computer-managed instruction; and computer-augmented problem-solving. Analytical comments on the findings and status of the research are…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computers, Curriculum