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Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
Downes, Stephen – Innovate: Journal of Online Education, 2005
Games like "Civilization III," a strategy game that allows players to create civilizations that stand the test of time, are attracting increasing attention in the educational community for their potential to support learning. A recent article in BBC news observed that "using "Civilisation III" to teach students about history showed that it could…
Descriptors: Educational Games, Computers, Problem Solving, History Instruction
Cain, Edward J., Jr. – Pointer, 1984
The author emphasizes the importance of understanding the value of computer technology in special education, specifically in developing expressive and receptive language, in providing opportunities for real-life problem-solving experiences through simulations, in facilitating basic functioning, and in providing recreational alternatives.…
Descriptors: Computer Literacy, Computer Simulation, Computers, Disabilities
Scatena, Paul – 1987
The computational problem-solving mode of thought that has become widespread since the computer revolution has two aspects. The first aspect is the organization of one's view of the world into "context-free" terms and uniform relations between these terms. The relations that are to hold among these terms are taken to be standardized, and…
Descriptors: Appropriate Technology, Computer Simulation, Computers, Cultural Context

Olds, Henry F. – Computers in the Schools, 1985
Argues that the computer will make a major difference because it places within one total environment that teaches (the school) another total environment that teaches (the computer). A hopeful sign is the growing number of educational computer programs that use the computer effectively as a mind-tool rather than an instructional medium. (BBM)
Descriptors: Adoption (Ideas), Change Strategies, Computer Assisted Instruction, Computer Simulation

Martin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers