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Emihovich, Benjamin W. – ProQuest LLC, 2017
Education researchers are exploring how well-designed video games can be used to improve knowledge, skills, and abilities known as game-based learning (GBL). Current American students are not receiving adequate exposure to authentic ill-structured problem-solving scenarios in their classrooms, and schools need to address the acquisition of…
Descriptors: Undergraduate Students, Problem Solving, Skill Development, Video Games
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Takimoto, Masahiro – Applied Linguistics, 2009
The present study evaluates the relative effectiveness of three types of input-based approaches for teaching English polite request forms to sixty Japanese learners of English: (a) structured input tasks with explicit information; (b) problem-solving tasks; and (c) structured input tasks without explicit information. Treatment group performance…
Descriptors: Control Groups, Listening Comprehension Tests, English (Second Language), Second Language Instruction
Keislar, Evan R.; Blumenfeld, Phyllis – 1972
An instructional game is presented. The instructional goal of the game was to help the learner, one of the players, understand and use seven different prepositions with which, on the basis of a pretest, he was unfamiliar. The game was arranged so that instruction would occur simply as a result of communication to the learner from his partner who,…
Descriptors: Control Groups, Educational Games, Experimental Groups, Language Instruction