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Showing all 14 results Save | Export
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Abeer Aidh Alshwiah – Educational Technology Research and Development, 2025
This article explores: (1) the barriers facing students and teachers regarding this type of assessment, and (2) a proposed framework for overcoming these barriers. In this study, the barriers and corresponding assessment techniques were determined by interviewing a sample of 17 students and five teachers. The main barrier reported by the students…
Descriptors: Barriers, Online Courses, Problem Solving, COVID-19
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Seolyung Choi; Eunryung Hyun – International Journal of Art & Design Education, 2025
In South Korea, the National Curriculum and textbooks, especially within design education, are closely intertwined. The Curriculum is critical in establishing educational goals and standards for each subject, acting as a blueprint for schooling. Textbooks, which must be approved, are designed to align with this Curriculum. This article introduces…
Descriptors: Design, Education, Classroom Environment, National Curriculum
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Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2024
In this paper, we continue describing the project and the experimentation of "Ricerca Operativa Applicazioni Reali" (ROAR; in English, Real Applications of Operations Research), a three-year project for higher secondary schools, introduced. ROAR is composed of three teaching units, addressed to Grades 10, 11, and 12, respectively, having…
Descriptors: Foreign Countries, Grade 11, Operations Research, High School Students
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Nicole Boyd; Anita Green – Australian Primary Mathematics Classroom, 2023
The purpose of this article is to introduce a lesson fondly referred to as the 'Lego Shop' lesson. It stands out as not only the most engaging lesson we've conducted but is also highly adaptable to accommodate a diverse range of learners. Successfully implemented across all year levels, from Foundation to Year 6, this lesson has proven to be…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Manipulative Materials, Cooperative Learning
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Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2023
We introduce "Ricerca Operativa Applicazioni Reali" (ROAR; in English, "Real Applications of Operations Research"), a three-year project for higher secondary schools. Its main aim is to improve students' interest, motivation, and skills related to Science, Technology, Engineering, and Mathematics disciplines by integrating…
Descriptors: Operations Research, High School Students, Grade 10, Foreign Countries
Anjelica B. Hart – ProQuest LLC, 2021
This qualitative research study explored the procedures and instructional practices of implementing game-based learning within a course and/or curriculum in higher education. Game-based learning is structured to integrate gameplay into a subject matter to increase a student's ability to acquire and apply knowledge to the real world. Furthermore,…
Descriptors: College Students, Game Based Learning, Educational Games, Learner Engagement
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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Hancock, Emilie; Karakok, Gulden – PRIMUS, 2021
As students learn to problem solve in authentic situations, they must also develop metacognitive tools to manage and regulate their problem-solving process. To foster process-focused metacognition utilized by mathematical thinkers and problem solvers, inquiry-based learning classroom practices and an adapted version of portfolio problems were…
Descriptors: Metacognition, Reflection, Problem Solving, Cooperative Learning
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Johnson, Kristen C.; Sabel, Jaime L.; Cole, Judith; Pruett, Christin L.; Plymale, Ruth; Reyna, Nathan S. – Biochemistry and Molecular Biology Education, 2022
The need for changing how science is taught and the expansion of undergraduate research experiences is essential to foster critical thinking in the Natural Sciences. Most faculty research programs only involve a small number of upper-level undergraduate students each semester. The course-based undergraduate research experience (CURE) model enables…
Descriptors: Undergraduate Students, College Science, Science Education, Science Instruction
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Marden, Mariolina Pais; Herrington, Jan – Educational Media International, 2020
This paper describes a research study that investigated foreign language students' collaborative practice in a blended, authentic learning environment. A group of intermediate and advanced level students of Italian at an Australian university interacted and collaborated with each other and with a group of native speaker mentors through a web-based…
Descriptors: Cooperative Learning, Second Language Learning, Second Language Instruction, Instructional Design
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Placklé, Inge; Könings, Karen D.; Struyven, Katrien; Libotton, Arno; van Merriënboer, Jeroen J. G.; Engels, Nadine – European Journal of Teacher Education, 2020
Stakeholders in vocational education have difficulties communicating and collaborating on the design of education because they often lack a shared understanding of what constitutes effective student learning. The aim of this study is to investigate whether the perspectives of teacher educators, teachers and students on good education in vocational…
Descriptors: Educational Environment, Vocational Education, Teacher Educators, Instructional Effectiveness
Angelic Eggert – ProQuest LLC, 2020
This qualitative study examines the use of in a one-to-one initiative at an elementary school. Digital Didactical Design serves as the framework for this research which seeks to identify the ways in which teachers are using iPads[TM], the attributes of meaningful learning present in their instruction, and the benefits, challenges, and outcomes of…
Descriptors: Computer Use, Handheld Devices, Teaching Methods, Cooperative Learning
Warr, Melissa; West, Richard E. – Interdisciplinary Journal of Problem-based Learning, 2020
This article describes the implementation of an interdisciplinary design studio as a means to teach creative problem-solving through project-based learning. "Learning and Innovation Skills" has been designated as a core skill that students need to be successful in today's world, and project-based learning is one approach to helping…
Descriptors: Interdisciplinary Approach, Student Projects, Active Learning, Teaching Methods
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Hauver, Jennifer; Shealey-Griffiths, Glennda – Social Studies and the Young Learner, 2017
One in four children in the state of Georgia is food insecure. In the city of Athens, 60 miles northeast of Atlanta, the number approaches one in three. More than 33 percent of residents have significantly limited access to healthy foods, living in areas of the city that the U.S. Department of Agriculture (USDA) has identified as food deserts.…
Descriptors: Social Problems, Social Studies, Food, Hunger