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Showing 1 to 15 of 76 results Save | Export
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Dina Thomason; Pei-Ling Hsu – International Journal of Technology and Design Education, 2025
STEM, the integration of science, technology, engineering, and mathematics subjects is a popular topic as schools grapple with how to best prepare students for an ever-evolving society. As societal and technological challenges emerge, design thinking has been lauded as a method to enable people to help tackle those challenges. The steps of the…
Descriptors: Integrated Curriculum, STEM Education, Thinking Skills, Middle School Students
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Hyunjun Choi; Hyowon Kim; Nooree Kim – Cogent Education, 2024
The study explored the impacts of the two-day Living LAB urban regeneration idea camp, which enhanced college students' divergent thinking skills and creative self-efficacy. Quantitative and qualitative empirical data were obtained from 35 camp participants from three universities in Korea. The quantitative results of the study revealed that camp…
Descriptors: Creativity, College Students, Problem Based Learning, Creative Thinking
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Ghorashi, Bahman – Chemical Engineering Education, 2023
Due to the structured format of most engineering courses, the number of opportunities for engineering students to view matters differently from the traditional ways is limited. Therefore, a mandatory requirement was introduced into three engineering courses for students to propose an out of the ordinary solution to certain technical problems,…
Descriptors: College Students, Engineering Education, Creativity, Assignments
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Kim, Kyung; Clariana, Roy B. – Educational Technology Research and Development, 2023
This experimental investigation seeks to confirm and extend previous investigations that resource interdependence vs. independence during problem-solving relatively extends the problem representation phase before convergence on a solution. In this current investigation, ninth-grade Korean native language participants (n = 240) worked online to…
Descriptors: Cooperative Learning, Problem Solving, Group Activities, Secondary School Students
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Mark Applebaum – European Journal of Science and Mathematics Education, 2025
Students often perceive mathematics as a challenging and abstract subject, leading to disengagement and anxiety. To address these challenges, educators have increasingly turned to math games as a pedagogical tool to make learning more interactive and enjoyable. This paper explores the potential of math games, particularly Bachet's game, as…
Descriptors: Preservice Teacher Education, Preservice Teachers, Mathematics Activities, Mathematics Education
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Saskia M. G. Weijzen; Cassandra Onck; Arjen E. Wals; Valentina C. Tassone; Wietske Kuijer-Siebelink – Journal of Vocational Education and Training, 2024
In the light of urgent global sustainability challenges, vocational education is searching for new approaches that are more just and future proof. At least a part of the answer seems to lie in so-called collaborative learning arrangements where students together with societal actors explore sustainability-related challenges. The amount of this…
Descriptors: Foreign Countries, Vocational Education, Cooperative Learning, Sustainability
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Sopin, Supawinee; Sanrattana, Wirot – World Journal of Education, 2023
This research aimed to enhance the 21st-century skills of students at Sarakulnawitaya School by focusing on communication skills, creativity, critical thinking, and collaboration. The research methodology was Participatory Action Research. The objectives of the research were threefold: (1) change occurred, (2) learning developed, and (3) knowledge…
Descriptors: Foreign Countries, Participatory Research, Action Research, 21st Century Skills
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Warachit Promket – International Education Studies, 2024
The Development Instructional Model Based on Steam Education by TP-SMART MODEL To Enhance Technological Innovation and Creativity Skills of Secondary student Mathayom 6, divided into 4 steps. Step 1: Study the current and expected conditions of student learning and innovation skills development. 2) Develop the model 3) Study the results of use 4)…
Descriptors: STEM Education, Art Education, Creativity, Secondary School Students
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Alperen Ceylan; Sumeyra Akkaya – International Technology and Education Journal, 2024
The aim of this study is to systematically examine graduate studies on digital game addiction in the field of education. Document analysis technique was used in the study. The 57 graduate studies included in the study were determined by criterion sampling. The data obtained was analyzed using content analysis. As a result of the study, it was seen…
Descriptors: Foreign Countries, Graduate Students, Computer Games, Addictive Behavior
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Peyton High; Asmira Alagic – Journal of Chemical Education, 2023
This article describes the design and implementation of a sensors-based entrepreneurial-minded learning (EML) module in a large (>150 students) first-year General Chemistry II course. Students worked in groups create a novel sensor that solves an existing scientific problem or improves upon an existing sensor. Students proposed and explained…
Descriptors: Entrepreneurship, Chemistry, Science Instruction, Units of Study
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Spivack, April J. – Management Teaching Review, 2020
Skills in creativity are needed to meet the needs of today's organizations, and design thinking is a process that one can learn to become more creative. Yet the diminishing exposure to and pursuit of humanities courses, which have traditionally developed these skills, has put pressure on business schools to fill the gap. This experiential learning…
Descriptors: Design, Creativity, Creative Thinking, Thinking Skills
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Hadjicosti, Irene; Korfiatis, Konstantinos; Levinson, Ralph; Price, Stephen – Research in Science Education, 2022
Classroom dialogues have special educational value because they allow students to engage critically but constructively with each other's ideas, solve scientific problems jointly and develop their scientific understanding. The present study focuses on how groups of twelfth-grade high school and university students communicate and co-operate through…
Descriptors: Student Research, Scientific Research, Biology, College Students
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Fosua Gyasi, Juliana; Zheng, Lanqin – SAGE Open, 2023
Cross-cultural collaborative learning has been paid more and more attention in recent years. To promote productive cross-cultural collaborative learning, idea generation and improvement, and socially shared regulation is crucial. The study aimed to identify the differences in idea generation and improvement as well as socially shared regulation…
Descriptors: Graduate Students, Foreign Countries, Foreign Students, Electronic Learning
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Lu-Ho Hsia; Yen-Nan Lin; Gwo-Jen Hwang – British Journal of Educational Technology, 2021
In most performing classes, such as dance or performing arts, students passively follow the scripts or demonstration provided by the teacher, and focus on imitating the acts and practicing repeatedly. Although researchers have begun trying out flipped learning to provide students with opportunities for self-learning and to increase the time for…
Descriptors: Creativity, Problem Solving, Flipped Classroom, Teaching Methods
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Luna, Elizabeth; Ernst, Jeremy; Clark, Aaron; DeLuca, V. William; Kelly, Daniel – Technology and Engineering Teacher, 2018
Educators often hear about the need for students to be more creative, more free-thinking, and more exploratory throughout projects and class assignments. This article will highlight the importance of creating and implementing an open-classroom environment where students are confident in their ability to ask questions and capable of exploring a…
Descriptors: Creativity, Classroom Environment, Creative Thinking, Thinking Skills
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