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Jessica Oudenampsen; Enny Das; Nicole Blijlevens; Marjolein H. J. van de Pol – Review of Higher Education, 2024
This review systematically synthesizes empirical evidence on learning outcomes of interdisciplinary learning. A meta-synthesis approach was used to synthesize data in two rounds, based on strict (n = 38) versus more lenient (n = 60) operationalizations of interdisciplinary learning. The results revealed a variety of interdisciplinary learning…
Descriptors: Interdisciplinary Approach, Higher Education, Outcomes of Education, Metacognition
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Ana Jesús López-Menéndez; Rigoberto Pérez-Suárez – Review of Education, 2025
Econometrics has become increasingly important in Economics and Business degrees, since it appears to be narrowly related to several main skills and competencies as information management, creativity, problem-solving or decision-making. Furthermore, the development of information technologies, including econometric software, makes it possible to…
Descriptors: Teamwork, Economics, Models, Information Management
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Muhammad Junaid Ahsan – Learning Organization, 2025
Purpose: Leadership is key to building a culture of continuous learning within organizations. This study aims to explore the pivotal role of leadership in creating a culture of constant learning within organizations by bibliometric and content analysis. It also introduces propositions and frameworks that emphasize the importance of fostering a…
Descriptors: Leadership Role, Lifelong Learning, Organizational Learning, Organizational Culture
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Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
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Jonali Baruah; Keesha Green – Journal of Creative Behavior, 2023
This experimental research investigates the creativity of anonymous video-based groups through a series of collaborative divergent and convergent thinking stages of innovation. A sample of 113 undergraduate students participated in small groups of three or four to complete a creative problem-solving task in either anonymous or identified…
Descriptors: Undergraduate Students, Creativity, Creative Thinking, Convergent Thinking
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Keiser, John D. – Management Teaching Review, 2022
Three staples of management and organizational behavior classes are units on creativity, problem solving, and group decision making. This article presents an experiential exercise in creative problem solving in which the participants attempt to create a cartoon caption both individually and in small groups. The cartoons all come from "The New…
Descriptors: Cartoons, Group Activities, Problem Solving, Creativity
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Shah, Naimatullah; Bano, Safia; Saraih, Ummi Naiemah; Abdelwahed, Nadia A. Abdelmegeed; Soomro, Bahadur Ali – Education & Training, 2023
Purpose: In the digital age, the development of students' career intentions requires serious concentration since these are associated with the students' future employment and, ultimately, their survival. This study attempted to demonstrate in Pakistan's Higher Educational Institutes ("HEIs") the role of soft skills towards the students'…
Descriptors: Career Development, Occupational Aspiration, Soft Skills, Skill Development
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Sánchez-Ramírez, José Manuel; Íñigo-Mendoza, Victoria; Marcano, Beatriz; Romero-García, Carmen – Journal of Technology and Science Education, 2022
This article highlights the importance of promoting relevant competencies for employability in vocational training students, while considering the demands of the globalized world. The objective was to design and validate an assessment rubric of relevant competencies for employability. Seven competencies were selected: problem-solving, teamwork,…
Descriptors: Test Construction, Test Validity, Scoring Rubrics, Competence
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Sopin, Supawinee; Sanrattana, Wirot – World Journal of Education, 2023
This research aimed to enhance the 21st-century skills of students at Sarakulnawitaya School by focusing on communication skills, creativity, critical thinking, and collaboration. The research methodology was Participatory Action Research. The objectives of the research were threefold: (1) change occurred, (2) learning developed, and (3) knowledge…
Descriptors: Foreign Countries, Participatory Research, Action Research, 21st Century Skills
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Petko Stoev; Maya Stoeva; Ivan Shotlekov – International Society for Technology, Education, and Science, 2023
Career development is an important aspect of every young person's life as it helps them identify their skills, interests and goals and find the right career path for themselves. Career skills are a broad range of competencies and abilities that are necessary for success in the workplace. Developing them through education, training and experience…
Descriptors: Career Development, Computer Science Education, Computer Software, Competition
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Amanda Singer; Stacie Aguirre-Jaimes; Antonique White; Margot Vigeant; Michelle Jarvie-Eggart – IEEE Transactions on Education, 2024
Contribution: This article provides an examination of changes in first-year engineering students' perceptions of the role of an engineer after completing the Engineers Without Borders Challenge. Background: Essential pre- and post-comparisons missing in existing studies on the Challenge are provided, as well as comparison to other first-year…
Descriptors: College Freshmen, Student Attitudes, Engineering Education, Engineering
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Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
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Siemon, Dominik; Becker, Felix; Eckardt, Linda; Robra-Bissantz, Susanne – Education and Information Technologies, 2019
To reach their goals, companies are on a never-ending search to find new methods for innovation. In order to tackle the complex problems, which cannot be solved by a single person, the implementation of teamwork is assumed to be applicable. With this paper, we propose a framework for Collaboration Support Systems, which aims to enhance team…
Descriptors: Cooperative Learning, Teamwork, Performance, Cooperation
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Batrouny, Nicole; Wendell, Kristen; Andrews, Chelsea; Dalvi, Tejaswini – Science and Children, 2021
The engineering design process (EDP) can be a wonderful tool to nurture creative problem-solving abilities, prepare students to tackle problems with intentional planning, and encourage learning from failures. Many lesson plans and instructional strategies are guided by the EDP (Hill Cunningham, Mott, and Hunt 2018). In this article, the authors…
Descriptors: Design, Science Education, Engineering Education, Teaching Methods
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Maria del Pilar Garcia-Chitiva; Juan C. Correa – Studies in Higher Education, 2024
Is it possible to measure how critical soft skills like leadership or teamwork are from the viewpoint of graduate studies offerings? This paper provides a conceptual and methodological framework that introduces the concept of a bipartite network as a practical way to estimate the importance of soft skills as socio-emotional abilities trained in…
Descriptors: Soft Skills, Graduate Study, Social Emotional Learning, Foreign Countries
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