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Gwo-Jen Hwang; Hsin Huang; Hui-Yun Chen – Education and Information Technologies, 2025
Enhancing students' civic literacy is considered an essential educational goal in the 21st century. Therefore, in the teaching process, how to provide students with opportunities to solve problems and how to provide immediate feedback to help students make correct decisions when facing real problems are important and challenging issues. Digital…
Descriptors: Civics, Positive Attitudes, Learning Processes, Behavior
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Tarattakan Pachumwon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This study introduces CAILE, a design thinking-driven conceptual framework for a Creative AI Learning Environment, designed to enhance programming skills. Evaluates clarity, appropriateness, and feasibility through expert judgment. Phase 1 synthesized 34 peer-reviewed studies (2019-2025) to articulate CAILE's structure across three layers: Inputs…
Descriptors: Creativity, Artificial Intelligence, Technology Uses in Education, Programming
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Ghudkam, Supachai; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
An imagineering learning model using advance organizers with the internet of things was developed to promote creative innovation for learners in the 21st century. It is an innovation initiated by integrating classroom learning and technology that connects with the internet of things. The objectives of this research were (1) to study and synthesize…
Descriptors: Advance Organizers, Models, Imagination, Problem Solving
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List, Alexandra; Sun, Yuting – Educational Psychology Review, 2023
For this systematic review, learning from multiple texts served as the specific context for investigating the constructs of higher-order (HOT), critical (CT), and critical-analytic (CAT) thinking. Examining the manifestations of HOT, CT, and CAT within the specific context of learning from multiple texts allowed us to clarify and disentangle these…
Descriptors: Critical Thinking, Thinking Skills, Learning Processes, Reading Materials
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Weng, Chunmeng; Chen, Congying; Ai, Xianfeng – International Journal of Technology and Design Education, 2023
This paper illustrates the design-based learning (DBL) approach to promoting the deep learning of students and improving the quality of teaching in engineering design education. We performed three aspects of research with students in a typical educational activity. The first study investigated students' deep learning before and after the DBL…
Descriptors: Learning Processes, Teaching Methods, Educational Quality, Design
Raynetta K. Wiggins – ProQuest LLC, 2024
Through instructional tasks, teachers can present content in ways that require students to apply critical thinking, problem-solving, and other cognitive skills. The purpose of this mixed methods collective case study was to determine how teacher-assigned instructional tasks in mathematics impact students' learning of mathematical concepts. In this…
Descriptors: Teaching Methods, Mathematics Instruction, Task Analysis, Mathematical Concepts
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Stephen P. Gordon – Educational Considerations, 2025
Society is currently experiencing a wave of misinformation and disinformation spread through social media and other means. Widespread false information threatens our social relationships and our democracy. A shift toward inquiry learning in PreK-12 education can both improve student learning in general and teach students to assess the validity of…
Descriptors: Inquiry, Active Learning, Citizenship Education, Elementary School Students
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Sonal Devesh; Abhishek Nanjundaswamy – Journal of Applied Research in Higher Education, 2025
Purpose: To determine the factors influencing the perception of undergraduate students toward research--teaching nexus and also to examine its impact on the attitude of the students. Design/methodology/approach: The study used a quantitative design to examine the perceptions of students in higher education institutions in India. Descriptive and…
Descriptors: Undergraduate Students, Student Attitudes, Indians, Colleges
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Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
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Autaiwan Sriarun; Sarit Srikao; Nirat Jantharajit – Journal of Education and Learning, 2025
The study creates the development of the Experiential Learning Management Model (ELMM) for early childhood education, rooted in the Reggio Emilia approach. The Reggio Emilia approach, established in the 1960s in northern Italy, emphasizes collaborative learning among children, educators, and parents. This educational philosophy cultivates an…
Descriptors: Early Childhood Education, Experiential Learning, Learning Theories, Problem Solving
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Martín Erro, Alfonso; Nuere Menéndez-Pidal, Silvia; Díaz-Obregón Cruzado, Raúl; Acitores Suz, Adela – Journal of Visual Literacy, 2022
Visual literacy is essential for engineers. Technological professions have important visual characterization, both in the transmission of information and problem-solving. This means that future engineers must be proficient at communicating, thinking, and learning visually. However, engineering curricula takes partially the need to have visually…
Descriptors: Visual Literacy, Competence, Engineering Education, Competency Based Education
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Albert Rof; Andrea Bikfalvi; Pilar Marques – TechTrends: Linking Research and Practice to Improve Learning, 2025
Microlearning is gaining ground in the higher education domain. Despite this trend, there is a lack of evidence of effectiveness when a large number of microlearning units are grouped to form a macrolearning programme. The purpose of this paper is to explore how and why a macrolearning affects students' self-efficacy. The originality of this paper…
Descriptors: Business Education, Teaching Methods, Computer Assisted Instruction, Critical Thinking
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Heather L. Schwartz; Melissa Kay Diliberti – RAND Corporation, 2024
Teaching deeper learning involves cultivating the critical thinking, problem-solving, and collaboration skills that students need to be successful in their college, career, and civic life. It also involves encouraging students to be active participants in their learning. Public schools across the United States often work to help students develop…
Descriptors: Middle School Students, High School Students, Administrator Surveys, School Districts
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Sasson, Irit; Yehuda, Itamar; Miedijensky, Shirley; Malkinson, Noam – Curriculum Journal, 2022
Given growing systemic investment in the designing of new learning spaces, researching the relationships between physical space and learning and teaching processes is imperative. Researching innovative learning spaces is challenging, therefore the aim of this paper is to demonstrate a pedagogical characterization based on a three-dimensional…
Descriptors: Educational Environment, Educational Facilities Design, Innovation, Active Learning
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Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
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