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Fernando J. Rodriguez – ProQuest LLC, 2021
In computer science education, introductory computer programming courses tend to be the most challenging for novices, with higher dropout rates than other computer science courses. Recruitment and retention of students in computer science fields is an important area of focus in computer science education research, and previous research has…
Descriptors: Computer Science Education, Introductory Courses, Programming, Cooperative Learning
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Wu, Sally P. W.; Van Veen, Barry; Rau, Martina A. – Journal of Engineering Education, 2020
Background: Recent engineering education research has found improved learning outcomes when instructors engage students actively (e.g., through practice problems) rather than passively (e.g., in lectures). As more instructors shift toward active learning, research needs to identify how different types of activities affect students' cognitive…
Descriptors: Freehand Drawing, Prompting, Cues, Active Learning
Wu, Sally P. W.; Van Veen, Barry; Rau, Martina A. – Grantee Submission, 2020
Background: Recent engineering education research has found improved learning outcomes when instructors engage students actively (e.g., through practice problems) rather than passively (e.g., in lectures). As more instructors shift toward active learning, research needs to identify how different types of activities affect students' cognitive…
Descriptors: Freehand Drawing, Prompting, Cues, Active Learning
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Russo, James; Minas, Michael; Hewish, Travis; McCosh, Jessie – Mathematics Teacher Education and Development, 2020
Teaching mathematics through problem solving is central to contemporary approaches to mathematics instruction, whilst augmenting problem-solving tasks through enabling and extending prompts ensures that a diverse community of learners are provided with opportunities to be optimally challenged, supporting an inclusive classroom environment.…
Descriptors: Prompting, Cues, Student Empowerment, Student Attitudes
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Barbieri, Christina A.; Miller-Cotto, Dana; Booth, Julie L. – Journal of the Learning Sciences, 2019
The current study examined the effectiveness of self-explanation prompts, visual signaling cues, and a combination of the two features on middle school students' (N = 202) algebra learning. Also explored were the differential effects of features for students with faulty conceptual knowledge (evidenced by a higher prevalence of making errors during…
Descriptors: Middle School Students, Algebra, Mathematics Instruction, Cues
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Yakubova, Gulnoza; Hughes, Elizabeth M.; Baer, Briella L. – Preventing School Failure, 2020
With the increasing attention and surge of empirical research in providing academic instruction for students with autism spectrum disorder (ASD) comes the need to provide teachers with research-supported strategies. Using one evidence-based strategy for teaching mathematics to students with high incidence disabilities, and another for teaching…
Descriptors: Autism, Pervasive Developmental Disorders, Video Technology, Mathematics Instruction
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Smy, Victoria; Cahillane, Marie; MacLean, Piers – International Journal of Information and Learning Technology, 2016
Purpose: The purpose of this paper is to develop a set of generic prompting principles and a framework of prompts that have the potential to foster learning and skill acquisition among adult novices when performing complex, ill-structured problems. Design/methodology/approach: Relevant research in the literatures surrounding problem structure,…
Descriptors: Metacognition, Problem Solving, Cues, Diaries
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Huang, Kun; Chen, Ching-Huei; Wu, Wen-Shiuan; Chen, Wei-Yu – Educational Technology & Society, 2015
This study investigated how question prompts and feedback influenced knowledge acquisition and cognitive load when learning Newtonian mechanics within a web-based multimedia module. Participants were one hundred eighteen 9th grade students who were randomly assigned to one of four experimental conditions, forming a 2 x 2 factorial design with the…
Descriptors: Prompting, Feedback (Response), Cues, Science Instruction
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Park, Hye-Suk Lee; Lynch, Sharon A. – Young Exceptional Children, 2014
Teachers of young children can plan proactively so that they avoid some of the serious problem behaviors in the classroom. The strategies presented in this article are part of a problem solving approach to challenging behavior based on the principles of positive behavioral support. Although these methods presented here have research-based…
Descriptors: Behavior Problems, Young Children, Student Behavior, Problem Solving
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Stamper, John; Barnes, Tiffany; Croy, Marvin – International Journal of Artificial Intelligence in Education, 2011
The Hint Factory is an implementation of our novel method to automatically generate hints using past student data for a logic tutor. One disadvantage of the Hint Factory is the time needed to gather enough data on new problems in order to provide hints. In this paper we describe the use of expert sample solutions to "seed" the hint generation…
Descriptors: Cues, Prompting, Learning Strategies, Teaching Methods
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Chen, Ching-Huei – Computers & Education, 2010
This study examined how web-based integration and procedure question prompts differentially affected students' knowledge acquisition and ill-structured problem solving skills, particularly in representing problem(s), developing solutions, and monitoring and evaluating a plan of action within the social science context. Eighty-four undergraduate…
Descriptors: Social Sciences, Problem Solving, Internet, Undergraduate Students
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Hoffman, Bobby; Spatariu, Alexandru – Contemporary Educational Psychology, 2008
A regression design was used to test the unique and interactive effects of self-efficacy beliefs and metacognitive prompting on solving mental multiplication problems while controlling for mathematical background knowledge and problem complexity. Problem-solving accuracy, response time, and efficiency (i.e. the ratio of problems solved correctly…
Descriptors: Control Groups, Reaction Time, Self Efficacy, Prompting
Stoyanov, Slavi; Kirschner, Paul – Journal of Research on Technology in Education, 2007
This study investigated the effect of two problem-solving techniques: (a) free-association with a direct reference to the problem, called shortly direct, and (b) free-association with a remote and postponed reference to the problem, called remote, on fluency and originality of ideas in solving ill-structured problems. The research design…
Descriptors: Creativity, Cognitive Style, Instructional Design, Problem Solving
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Wright, Emmett L. – Journal of Research in Science Teaching, 1981
Reports long-term effects of intensive instruction in the cue attendance or hypothesis generation on open-exploration behavior of 120 ninth graders. Five dependent measures included: number of observed details; number and quality of hypotheses; and number and diversity of questions. Results suggest long-term benefits. (Author/JN)
Descriptors: Cognitive Processes, Conflict Resolution, Cues, Discovery Learning