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Carmen Barquero-Ruiz; David Kirk – Curriculum Studies in Health and Physical Education, 2024
Building on the original work of Bunker and Thorpe and their Teaching Games for Understanding (TGfU) approach to physical education, there is now a proliferation of Game Based Approaches (GBA) in the research literature (Bunker & Thorpe, 1982, A model for the teaching of games in secondary schools. "Bulletin of Physical Education,"…
Descriptors: Physical Education, Game Based Learning, Educational Games, Teaching Methods
de Godoi, Milena Maria; Pialarissi, Elisie; de Oliveira Prado, Denielle Gonçalves – International Society for Technology, Education, and Science, 2022
Logical reasoning is very important in the child's development, increasing their performance in learning as a whole, improving their concentration and decision-making when solving problems. The introduction of this tool and stimulus from the first years of education is necessary for children to grow up with a broad and more critical view, being…
Descriptors: Teaching Methods, Logical Thinking, Problem Solving, Decision Making
Pill, Shane; Hyndman, Brendon – Journal of Teaching in Physical Education, 2018
In a games-based approach, the idea of understanding is located within the concept of games as decision-laden, problem-solving contexts. However, the concept of "understanding" is largely implicit in much of the germane literature. We are arguing for a more deliberate framework to approach the concept of understanding. We propose that…
Descriptors: Educational Games, Teaching Methods, Problem Solving, Decision Making
Morelock, John R.; Salado, Alejandro; Lakeh, Arash Baghaei; Richards, Trevor K. – Advances in Engineering Education, 2021
In undergraduate engineering education, students are often overexposed to problem-solving methods that are unrepresentative of how engineers solve problems in practice. For decision-making problems, in particular, students are commonly taught to compare alternative solutions using known and provided information. However, many real-world…
Descriptors: Engineering Education, Teaching Methods, Educational Games, Simulation
Munir, Laine – Journal of Political Science Education, 2023
This teaching note outlines an innovative simulation game realized in response to post-pandemic experiential learning needs. The game introduces a fictional African country experiencing a series of political and financial shocks. Students are assigned membership in social groups and must implement the national policies that would improve outcomes…
Descriptors: Teaching Methods, Instructional Innovation, Political Science, Experiential Learning
An, Yunjo – Educational Technology Research and Development, 2018
This study examined the effects of a graduate level, professional development (PD) course on teachers' perceptions, attitudes, self-efficacy, and behavioral intentions regarding the use of digital games in the classrooms, teacher involvement in educational game design, and constructionist gaming. Twenty-one teachers participated in the study. Both…
Descriptors: Faculty Development, Online Courses, Educational Games, Design
Jerman Blažic, Andrej; Džonova Jerman Blažic, Borka – Journal of Educational Computing Research, 2015
This article explores existing attempts to design a comprehensive and complex taxonomy framework for an educational business game intended to categorize and evaluate various properties. The identified missing elements in the current proposed taxonomies were used as a starting point for the design of a new category that addresses the game's…
Descriptors: Educational Games, Business, Business Education, Taxonomy
Rupp, Andre A.; Gushta, Matthew; Mislevy, Robert J.; Shaffer, David Williamson – Journal of Technology, Learning, and Assessment, 2010
We are currently at an exciting juncture in developing effective means for assessing so-called 21st-century skills in an innovative yet reliable fashion. One of these avenues leads through the world of "epistemic games" (Shaffer, 2006a), which are games designed to give learners the rich experience of professional practica within a discipline.…
Descriptors: Research Methodology, Educational Research, Evaluation Methods, Educational Games
Durlach, Paula J., Ed; Lesgold, Alan M., Ed. – Cambridge University Press, 2012
This edited volume provides an overview of the latest advancements in adaptive training technology. Intelligent tutoring has been deployed for well-defined and relatively static educational domains such as algebra and geometry. However, this adaptive approach to computer-based training has yet to come into wider usage for domains that are less…
Descriptors: Expertise, Educational Strategies, Semantics, Intelligent Tutoring Systems
Gupta, Vinay K. – Journal of Business Education, 1972
The major value of games is the development of problem-solving and decision-making skills--a value that has not always been achieved under traditional methods of teaching or by some of the other recent innovations, such as programmed or televised lessons. (Author/JS)
Descriptors: Business Education, Decision Making, Educational Games, Problem Solving
Levine, Harold G. – Simulation/Gaming/News, 1974
Descriptors: Decision Making, Educational Games, Game Theory, Medical Education
Jones, Lesley – Simulation/Games for Learning, 1984
Describes the Food and Health Policy Game, an educational board game designed primarily for community health physicians and health education officers, to show how a food and health policy might be implemented to promote healthy diets and preventive medicine by the National Health Service. (MBR)
Descriptors: Decision Making, Dietetics, Educational Games, Health Needs

Spada, Hans; And Others – International Journal of Educational Research, 1987
The ecological knowledge of university students was analyzed under psychological and educational aspects via a computer simulation, an environmental game consisting of a variant of the Commons Dilemma, and a computerized text base on an actual environmental problem. Conditions impairing acquisition and use of ecological knowledge were discovered.…
Descriptors: College Students, Computer Simulation, Decision Making, Ecology

Kues, John R.; And Others – Educational Gerontology, 1992
The Game of Institutional Long-Term Care helps health care students learn to solve patient-management problems in nursing homes by (1) teaching problem solving and identification of goals and motivations of decision makers; (2) teaching negotiation, compromise, and cooperation; and (3) exposing students to the feelings and frustrations involved in…
Descriptors: Allied Health Occupations Education, Decision Making, Educational Games, Geriatrics
Auburn Univ., AL. Cooperative Extension Service. – 1982
A six-part marine science simulation game for 4-H members concerning land use in a hypothetical community is provided. The major problem is to decide what are some possible uses of a three-mile (1,250 acre) Marsh Beach which the city recently purchased. Members assume the roles of decision-makers in the simulated environment and compete for…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Environmental Education