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Prodromou, Theodosia; Kynigos, Chronis – Mathematics Education Research Group of Australasia, 2022
This study focuses on pre-service teachers' experimentation with a game-modding process in a constructionist setting whilst they experimented with randomness embedded in wider socio-scientific issues that call for decision making under uncertainty. In this process, participants created 39 different game mods. Our observations of the participants…
Descriptors: Preservice Teachers, Mathematics Instruction, Decision Making, Constructivism (Learning)
Peer reviewed Peer reviewed
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Wagner, Paul A. – Sex Education: Sexuality, Society and Learning, 2011
Sex education is almost as sensitive a topic in public schooling as is the imposition of high-stakes testing. Both typically claim to be value-free contributions to the development of the student's cognitive, psychological and sometimes even moral maturity. Ironically each seems to short-change students in all three areas of development. The focus…
Descriptors: Game Theory, Social Life, Sex Education, High Stakes Tests
Pernice, Sue – Journal of Physical Education and Recreation, 1976
The primary goal of coaching should be to encourage players to think for themselves in a game, and the most effective coaching should be done during practice. (JD)
Descriptors: Achievement, Athletic Coaches, Decision Making, Game Theory
Levine, Harold G. – Simulation/Gaming/News, 1974
Descriptors: Decision Making, Educational Games, Game Theory, Medical Education
Peer reviewed Peer reviewed
Packard, Ted; Fuhriman, Addie – Journal of Employment Counseling, 1973
Discusses application of systems analysis to social and behavioral science as well as machine and non-machine systems. Presents rationale, principles, techniques, and advantages and disadvantages. (CJ)
Descriptors: Counseling, Decision Making, Game Theory, Models
JORDAN, N. – 1960
TWO BASIC NEEDS OF THE DECISIONMAKER ARE IDENTIFIED--THE NEED TO FUNCTION UNDER CONDITIONS OF PSYCHOLOGICAL CERTAINTY AND THE NEED TO BE VIGILANT AFTER THE INITIAL DECISION HAS BEEN MADE. PSYCHOLOGICAL CERTAINTY IS DETERMINED BY THE PERSON'S ASSESSMENT OF HIS ENVIRONMENT OR LIFE SPACE AND THE RESOURCES HE HAS AT HIS COMMAND, BOTH OF WHICH ARE…
Descriptors: Anxiety, Behavior Theories, Cognitive Processes, Decision Making
Forsberg, Ed – 1969
Operational gaming is a kind of decision simulation where the players make decisions within the framework of a simulated operating system. For the game to have value in developing vocational awareness, the decision-making exercise should be structured around a model of real life vocational decisions. The gaming experience aims toward helping the…
Descriptors: Career Counseling, Career Guidance, Decision Making, Game Theory
Bushey, William Edward – 1970
In order to investigate the use of strategies in a game-playing computer program, "Gammon," a computer program that plays Backgammon, was developed. It focuses on the play of a given strategy, as well as the process of strategy selection, and examines the concept of strategy as an integrating and driving force in the play of a game. A…
Descriptors: Artificial Intelligence, Computer Programs, Computers, Decision Making
Harris, Richard J. – 1971
This extension of Harris' classification system permits classification of the interval-scale properties of any 2 x 2 (two person, two choice) game. The system is compared to taxonomies developed by various previous researchers. It is shown to permit compact description of any 2 x 2 game as an octet of numbers. It also permits rapid classification…
Descriptors: Classification, Decision Making, Game Theory, Games
Michigan State Univ., East Lansing. Inst. for Community Development. – 1966
This document dates from 1966 and is thought to be primarily useful in allowing the reader to trace the evolution of this model from its earlier stages to completion. M.E.T.R.O. is a gaming simulation which uses techniques of war gaming as a tool for coping with current and anticipated urban problems. At this stage in its conception, M.E.T.R.O.…
Descriptors: Decision Making, Game Theory, Games, Mathematical Models
Brodbelt, Samuel – Soc Educ, 1969
Descriptors: Decision Making, Game Theory, Motivation, Problem Solving
Giammatteo, Michael C. – 1969
In 1967, the Northwest Regional Educational Laboratory sponsored a one-week workshop for 32 teachers from a semi-rural county, and a one-day workshop for 500 teachers from the same county, for the purpose of instructing the teachers in the use of simulation techniques for more effective classroom teaching. Several of those in attendance went on to…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Learning Laboratories
Giammatteo, Michael C. – 1967
This paper, one of a series derived from techniques used in training student teachers, explores the process of manipulating the variables in a problem or conflict or challenge situation. Specifically, it explores interpersonal feelings, intrapersonal feelings and conflicts that occur when these two are not in harmony. The technique calls upon the…
Descriptors: Conflict Resolution, Decision Making, Game Theory, Games
Chapman, S. C.; And Others – 1973
A computer-Based management game was designed as both an orientation and a training device for new department heads and others who might profit from a better understanding of some of the significant decision elements in the administration of an academic department. Each game participant serves in the same capacity and is required to make two…
Descriptors: Administrators, Decision Making, Decision Making Skills, Department Heads
Culbertson, Jack A.; And Others – 1968
This report describes an amendment to a simulation program for the training of practicing and prospective educational administrators. The amendment was designed to operationalize and test game theory formats that provide students with feedback on decisions made in the gamed simulations. Game theory instruments used in the amendment are described…
Descriptors: Administrative Problems, Conflict Resolution, Decision Making, Educational Administration
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