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Kuzle, Ana – LUMAT: International Journal on Math, Science and Technology Education, 2019
In a design-research project on problem-solving, theory-based and practice-oriented materials were developed with the goal of fostering systematical development of students' problem-solving competence in a targeted manner by learning heuristics. Special attention was given to working backward strategy, which has been shown difficult for students…
Descriptors: Problem Solving, Mathematics Education, Heuristics, Learning Strategies
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Buckley, Jeffrey; Seery, Niall; Canty, Donal – International Journal of Technology and Design Education, 2018
Design activities typically involve and culminate in the creation of models representative of new ideas and conceptions. The format is often dictated by the specific discipline, with ideas in design and technology education regularly being externalised through the use of computer aided design (CAD). This paper focusses on the realisation stage of…
Descriptors: Heuristics, Design, Technology Education, Teaching Methods
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Sullivan, Florence R.; Heffernan, John – Journal of Research on Technology in Education, 2016
This article presents a systematic review of research related to the use of robotics construction kits (RCKs) in P-12 learning in the STEM disciplines for typically developing children. The purpose of this review is to configure primarily qualitative and mixed methods findings from studies meeting our selection and quality criterion to answer the…
Descriptors: Robotics, Manipulative Materials, STEM Education, Elementary Secondary Education
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Barak, Moshe – Technology, Instruction, Cognition and Learning, 2011
This paper presents the outcomes of teaching an inventive problem-solving course to middle school students. Contrary to the common view of creativity as a 'free flow of thought' or 'thinking out of the box,' the method under discussion stresses the use of diverse heuristic approaches for problem-solving and the invention of new products: for…
Descriptors: Heuristics, Problem Solving, Creative Thinking, Middle School Students
Tolentino, Lisa – ProQuest LLC, 2013
This dissertation describes the development of a state-of-the-art immersive media environment and its potential to motivate high school youth with autism to vocally express themselves. Due to the limited availability of media environments in public education settings, studies on the use of such systems in special education contexts are rare. A…
Descriptors: Autism, Educational Media, High School Students, Verbal Communication
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Weth, Rudiger, von der; Frankenberger, Eckart – Learning and Instruction, 1995
A series of experiments involving more than 40 mechanical engineers and engineering students with different levels of expertise examined strategies, competence, and style of the designers in problem-solving behavior. A model is proposed that explains differences in designing as an interaction of domain-specific and heuristic competence. (SLD)
Descriptors: Competence, Design, Engineering, Engineers
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Langley, Pat – Cognitive Science, 1985
Examines processes by which general but weak search methods are transformed into powerful, domain-specific search strategies by classifying types of heuristics learning that can occur and components that contribute to such learning. A learning system--SAGE.2--and its structure, behavior in different domains, and future directions are explored. (36…
Descriptors: Artificial Intelligence, Computer Software, Design, Heuristics