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Julius Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Instructional Science: An International Journal of the Learning Sciences, 2024
Self-explanation prompts in example-based learning are usually directed backwards: Learners are required to self-explain problem-solving steps just presented ("retrospective" prompts). However, it might also help to self-explain upcoming steps ("anticipatory" prompts). The effects of the prompt type may differ for learners with…
Descriptors: Problem Based Learning, Problem Solving, Prompting, Models
Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
Sbaraglia, Marco; Lodi, Michael; Martini, Simone – Informatics in Education, 2021
Introductory programming courses (CS1) are difficult for novices. Inspired by "Problem solving followed by instruction" and "Productive Failure" approaches, we define an original "necessity-driven" learning design. Students are put in an apparently well-known situation, but this time they miss an essential ingredient…
Descriptors: Programming, Introductory Courses, Computer Science Education, Programming Languages
Roelle, Julian; Roelle, Detlev; Berthold, Kirsten – Journal of Experimental Education, 2019
Providing test questions after an initial study phase is a common instructional technique. In theory, questions that require higher-level (deep) processing should be more beneficial than those that require lower-level (shallow) processing. However, empirical evidence on the matter is inconsistent. To shed light on two potential reasons for these…
Descriptors: Testing Problems, Test Items, Cognitive Processes, Problem Based Learning
Upahi, Johnson E.; Ramnarain, Umesh – Journal of Baltic Science Education, 2020
Open-ended problem-solving skills have been identified as employable skills, which undergraduate students will need to have in order to cope with real-life problems in their workplaces after graduation. However, the development and assessment of these skills have been inconsistent across courses offered in universities. This research examined…
Descriptors: Correlation, Short Term Memory, Difficulty Level, Problem Solving
Beghetto, Ronald A. – Educational Leadership, 2017
Most teachers try to avoid having students experience uncertainty in their schoolwork. But if we want to prepare students to tackle complex problems (and the uncertainty that accompanies such problems), we must give them learning experiences that involve feeling unsure and sometimes even confused. Beghetto presents five strategies that help…
Descriptors: Learning Strategies, Ambiguity (Context), Problem Solving, Difficulty Level
Yeo, Joseph B. W. – International Journal of Science and Mathematics Education, 2017
Educators usually mean different constructs when they speak of open tasks: some may refer to pure-mathematics investigative tasks while others may have authentic real-life tasks in mind; some may think of the answer being open while others may refer to an open method. On the other hand, some educators use different terms, e.g. open and open-ended,…
Descriptors: Teaching Methods, Mathematics Instruction, Assignments, Student Needs
Rupnik, Denis; Avsec, Stanislav – Journal of Baltic Science Education, 2020
Technological progress, globalization and demographic changes have brought about transformations that have increased economic and social inequalities. A structural transformation in education could support economic growth and sustainability and could also be associated with common actions in science, technology, engineering and mathematics,…
Descriptors: Instructional Effectiveness, Interdisciplinary Approach, STEM Education, Technology Education
Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Shan-Feng – Interactive Learning Environments, 2019
Owing to the popularity of tablet computers and smart phones, e-books have become an important medium for both formal and informal learning. However, conventional e-books are mainly designed to provide information in the form of multimedia, implying that students spend most of their time memorizing and comprehending what they read from e-books,…
Descriptors: Problem Based Learning, Problem Solving, Electronic Publishing, Books
Peters, Michael – Teaching Mathematics and Its Applications, 2015
This article reports on an investigation with first year undergraduate Product Design and Management students within a School of Engineering and Applied Science. The students at the time of this investigation had studied fundamental engineering science and mathematics for one semester. The students were given an open ended, ill-formed problem…
Descriptors: Difficulty Level, Cognitive Processes, Undergraduate Students, Design
Le Doux, Joseph M.; Waller, Alisha A. – Advances in Engineering Education, 2016
This paper describes the problem-solving studio (PSS) learning environment. PSS was designed to teach students how to solve difficult analytical engineering problems without resorting to rote memorization of algorithms, while at the same time developing their deep conceptual understanding of the course topics. There are several key features of…
Descriptors: Problem Solving, Apprenticeships, Engineering Education, Teaching Methods
Drobnic Vidic, Andreja – International Journal of Science and Mathematics Education, 2015
Mathematics-related beliefs play an important role in the willingness to engage in academic activities in mathematics education. Such beliefs might not be consistent with the beliefs students hold about context problems that require sufficient mathematical knowledge and the application of such knowledge to various real-life situations. This study…
Descriptors: Beliefs, Mathematics Education, Context Effect, Mathematics Activities
Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
Baele, Loren C. – ProQuest LLC, 2017
This multiple methods (Denzin, 1978) study investigated two instructional approaches, traditional module and electronic Problem-Based Learning instruction (e-PBL), used within a middle school engineering classroom focused on the variables of engagement, content knowledge, student self-assessment and teacher assessment of problem solving solutions.…
Descriptors: Middle School Students, Engineering Technology, Problem Solving, Teaching Methods
Liu, Min; Horton, Lucas; Toprac, Paul; Yuen, Timothy T. – Educational Media and Technology Yearbook, 2012
This chapter examines the various cognitive tools embedded in a multimedia-enriched PBL environment for middle school science known as "Alien Rescue" and shares the research findings of the use of these cognitive tools in assisting young learners' problem solving. The goal of this chapter is to illustrate strategies for designing…
Descriptors: Middle School Students, Science Instruction, Problem Based Learning, Teaching Methods
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