NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test1
What Works Clearinghouse Rating
Showing 1 to 15 of 75 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Neumann, Kalianne L.; Alvarado-Albertorio, Frances; Ramírez-Salgado, Andrea – Journal of Technology and Teacher Education, 2020
Digital escape rooms can transform any lesson into an engaging learning environment. This article describes the implementation of a digital escape room in an undergraduate educational technology course for preservice teachers. The digital escape room was designed and developed using a 10-step process and covered the topic of gamification.…
Descriptors: Teaching Methods, Educational Environment, Preservice Teachers, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Young-Jin – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to develop a quantitative model of problem solving performance of students in the computer-based mathematics learning environment. Design/methodology/approach: Regularized logistic regression was used to create a quantitative model of problem solving performance of students that predicts whether students can…
Descriptors: Problem Solving, Educational Environment, Mathematics Instruction, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Ritella, Giuseppe; Ligorio, Maria Beatrice; Hakkarainen, Kai – Technology, Pedagogy and Education, 2016
This article analyses how a group of teachers managed the resources available while performing computer-supported collaborative problem-solving tasks in the context of professional development. The authors video-recorded and analysed collaborative sessions during which the group of teachers used a digital environment to prepare a pedagogical…
Descriptors: Professional Development, Context Effect, Problem Solving, Cooperative Learning
Symons, Duncan; Pierce, Robyn – Mathematics Education Research Group of Australasia, 2015
In this study we examine the use of cumulative and exploratory talk types in a year 5 computer supported collaborative learning environment. The focus for students in this environment was to participate in mathematical problem solving, with the intention of developing the proficiencies of problem solving and reasoning. Findings suggest that…
Descriptors: Cooperative Learning, Grade 4, Foreign Countries, Educational Environment
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Journal of Learning Analytics, 2015
Researchers have long recognized the potential benefits of open-ended computer- based learning environments (OELEs) to help students develop self-regulated learning (SRL) behaviours. However, measuring self-regulation in these environments is a difficult task. In this paper, we present our work in developing and evaluating "coherence…
Descriptors: Educational Environment, Computer Assisted Instruction, Independent Study, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Young-Jin – Journal of Educational Computing Research, 2010
This study reports the effects of different types of instructional preparation strategies on the problem solving performance of college students taking an introductory physics class. Students were divided into four equally skilled groups and solved the same physics problems after receiving different instructional preparations (engaging in…
Descriptors: Physics, Problem Solving, Educational Environment, Web Based Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
El-Bishouty, Moushir M.; Ogata, Hiroaki; Rahman, Samia; Yano, Yoneo – Educational Technology & Society, 2010
Social networks are helpful for people to solve problems by providing useful information. Therefore, the importance of mobile social software for learning has been supported by many researches. In this research, a model of personalized collaborative ubiquitous learning environment is designed and implemented in order to support learners doing…
Descriptors: Social Networks, Social Support Groups, Problem Solving, Access to Information
Peer reviewed Peer reviewed
Direct linkDirect link
Pifarre, Manoli; Cobos, Ruth – Educational Technology Research and Development, 2009
The aim of this study was to examine the development of the metacognitive knowledge of a group of higher education students who participated actively in an experiment based on a Computer Supported Collaborative Learning environment called KnowCat. Eighteen university students participated in a 12-month learning project during which the KnowCat…
Descriptors: Metacognition, Educational Environment, College Students, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Zydney, Janet Mannheimer – Computers & Education, 2010
This study investigated the effectiveness of multiple scaffolding tools in helping students understand a complex problem. In order to support students with this task, a multimedia learning environment was developed based on the cognitive flexibility theory (CFT) and scaffolding through computer-based tools. Seventy-nine 10th-grade students in an…
Descriptors: Instructional Design, Program Effectiveness, Educational Environment, Misconceptions
Hung, David W. L.; Wong, Angela F. L. – Educational Technology, 2000
Proposes activity theory as a framework for student project work that is a form of open-ended contextual activity-based learning emphasizing problem solving as a collaborative effort. Topics include project work from a Vygotskian perspective of activity theory; and the design of a prototype for Web-based project work. (LRW)
Descriptors: Computer Assisted Instruction, Educational Environment, Problem Solving, Student Projects
Peer reviewed Peer reviewed
Swan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education
Ravi K. Vatrapu – ProQuest LLC, 2007
This dissertation investigates two specific research questions related to the effects of culture on "appropriation of affordances" and on "technological intersubjectivity." "Sociotechnical affordances" are conceptualized as action-taking possibilities and meaning making opportunities in a socio-technical system…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Affordances, Interpersonal Relationship
Collins, Allan – 1988
In earlier times, practically everything was taught by apprenticeships. Schools are a recent invention that use many fewer teaching resources, but the computer enables us to go back to the resource-intensive mode of education, in a form called cognitive apprenticeship. This involves the use of modeling, coaching, reflecting on performance, and…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Educational Environment, Educational Technology
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5