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Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
Jablokow, Kathryn; Vercellone-Smith, Pamela – Advances in Engineering Education, 2011
With the rise of e-Learning in engineering education, understanding the impact of individual differences on the ways students communicate and collaborate on-line has become increasingly important. The research described here investigates the influence of cognitive style on the interactions within student social networks in an on-line learning…
Descriptors: Engineering, Engineering Education, Electronic Learning, Online Courses
Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2019
This book contains a compilation of papers presented at the International Psychological Applications Conference and Trends (InPACT) 2019, organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Modern psychology offers a large range of scientific fields where it can be applied. The goal of understanding individuals and…
Descriptors: Educational Psychology, Clinical Psychology, Social Psychology, Cognitive Psychology
Heindel, Clark; Furlong, Lisa – Zip Lines: The Voice for Adventure Education, 2000
E. Paul Torrance believed that creativity, like other skills, could be taught. His test to assess creativity is described. Mihaly Csikszentmihalyi believes that the right combination of personal characteristics and encouraging environment produces creativity, and that children cannot be taught creativity. The adventure process creates an…
Descriptors: Adventure Education, Creativity, Creativity Research, Creativity Tests

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