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Gravel, Brian E.; Svihla, Vanessa – Journal of the Learning Sciences, 2021
Background: Design problems have long attracted researchers' attention for their potential to provide authentic learning opportunities. While we have methods for supporting students to learn through relatively simple engineering and design tasks, supporting students to address complex problems that they find and frame remains poorly understood.…
Descriptors: Engineering Education, Design, Authentic Learning, Educational Environment
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Kamali Arslantas, Tugba; Tabak, Burcu Yavuz; Tabak, Hasan – Research in Pedagogy, 2022
This collaborative project-based learning (CPBL) study concerns the design and development of educational material set by preservice teachers. During the study, Web 2.0 technologies were used as tools to support collaborative knowledge construction in terms of school health and safety. Based on the purpose of the study, mixed method was employed.…
Descriptors: Teaching Methods, Cooperative Learning, Student Projects, Preservice Teachers
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Cordoba, Tanya Espinosa; Sanders-Smith, Stephanie C. – Journal of Early Childhood Research, 2018
An increasing amount of attention and public funding has been dedicated in recent years to the field of Early Childhood Education and the expansion of early childhood programs in the United States. Program quality in early childhood is evaluated based on program-level structural features and instructional support (e.g. problem solving, feedback,…
Descriptors: Teacher Student Relationship, Early Childhood Education, Power Structure, Teaching Methods
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Tan, Verily; Nicholas, Celeste; Scribner, J. Adam; Francis, Dionne Cross – Technology and Engineering Teacher, 2019
With the introduction of "Next Generation Science Standards" ("NGSS"), teachers have been called to find meaningful and engaging ways to teach science content while incorporating engineering practices and, to a lesser extent, computing and computational thinking. The task becomes even more complex when they also have to…
Descriptors: Interdisciplinary Approach, Teaching Methods, Standards, Science Instruction
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Bruce-Davis, Micah N.; Chancey, Jaclyn M. – Psychology in the Schools, 2012
Learning in today's classrooms can be disconnected from students' real world experiences. Providing students the opportunity to address real-world problems may provide avenues for students to engage in their communities while developing academic skills and knowledge. Additionally, for students whose interests are piqued by the nature of their…
Descriptors: World Problems, Gifted, Student Interests, Service Learning
Ogle, Alexandra – Online Submission, 2013
This action research study served to help students suffering from anxiety or anxiety related issues by using Art as a means of improving focus and fostering self control. The student participants in this study were a group of 25 sophomore and junior high school students, both male and female, ranging between the ages of 15-17. The participants…
Descriptors: Art Education, Self Control, Coping, Anxiety
Hung, David W. L.; Wong, Angela F. L. – Educational Technology, 2000
Proposes activity theory as a framework for student project work that is a form of open-ended contextual activity-based learning emphasizing problem solving as a collaborative effort. Topics include project work from a Vygotskian perspective of activity theory; and the design of a prototype for Web-based project work. (LRW)
Descriptors: Computer Assisted Instruction, Educational Environment, Problem Solving, Student Projects
Barron, Brigid; Darling-Hammond, Linda – George Lucas Educational Foundation, 2008
The George Lucas Educational Foundation began in 1991 with an ambitious mission: to demonstrate how innovative learning environments in classrooms, supported by powerful new technologies, could revolutionize learning. As an organization founded by George Lucas, its members believed that the same benefits of technology that were transforming…
Descriptors: Computer Uses in Education, Experiential Learning, Active Learning, Cooperative Learning
Wang, Minjuan; Laffey, Jim; Wangemann, Paul; Harris, Carl; Tupper, Tom – 2000
The Internet-Based Shared Environment for Expeditions (iExpeditions) is both a development effort of the Center for Technology Innovations in Education, University of Missouri, Columbia, and a research project conducted in partnership with Motorola, Inc. and a researcher at Brigham Young University (Utah). The project seeks to develop and…
Descriptors: Adolescents, Computer Uses in Education, Cooperative Learning, Educational Environment
William Randall Thomas – ProQuest LLC, 2002
Over the past decade calls for reform in higher education have emphasized that education should become less instructor centered with students taking a more active role in their learning. Moreover, there is increasing pressure on university professors to implement student centered teaching strategies that negate time and place restrictions of the…
Descriptors: Cooperative Learning, Active Learning, Student Projects, Educational Strategies
Wolf, Joan M. – 1997
Intended for teachers of grades 4-8, this book presents a method of developing critical thinking skills through fairy tales. The book shows educators how to use popular fairy tales and fairy tale characters to help students develop problem solving abilities, critical thinking skills, and writing proficiency. It gives a multitude of activities,…
Descriptors: Class Activities, Classroom Techniques, Creative Writing, Critical Thinking
Means, H. Willis; Love, Mary S. – 1999
Pre-service elementary education teachers who were enrolled in an educational technology course participated in a semester-long collaboration with technology. The course provided them with the opportunity to apply previously learned theory and to assess, design, develop, and implement solutions to educational problems. The course culminated in…
Descriptors: Computer Software Development, Computer Uses in Education, Cooperative Learning, Course Evaluation
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Massey, Alexandra; Burnard, Sonia – Emotional & Behavioural Difficulties, 2006
The impact of project-based learning has been shown to be effective in increasing pupil motivation, improving problem-solving skills and thinking skills in studies by Barrows and Williams. "Project Hour" was set up in order to conduct a longitudinal study over the course of one academic year, to observe and record progress and…
Descriptors: Thinking Skills, Creativity, Behavior Disorders, Problem Solving
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Schwartz, Daniel L.; Brophy, Sean; Lin, Xiaodong; Bransford, John D. – Educational Technology Research and Development, 1999
Describes a software shell, STAR.Legacy, designed to guide attempts to help students learn from case, problem, and project-based learning. STAR.Legacy supports the integration of four types of learning environments: learner-centered, knowledge-centered, assessment-centered, and community-centered. Describes how a STAR.Legacy constructed for an…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Uses in Education, Educational Environment
Gal, Iddo, Ed. – 2000
This book contains 16 papers on the theory, research, and practice of adult numeracy development. The following papers are included: "The Numeracy Challenge" (Iddo Gal); "Numeracy, Mathematics, and Adult Learning" (Diane Coben); "Building a Problem-Solving Environment for Teaching Mathematics" (Peter Kloosterman, Bin Hassan Mohamad-Ali, Lynda R.…
Descriptors: Adoption (Ideas), Adult Basic Education, Adult Learning, Adult Literacy