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Jan Gunis; L'ubomir Snajder; L'ubomir Antoni; Peter Elias; Ondrej Kridlo; Stanislav Krajci – IEEE Transactions on Education, 2025
Contribution: We present a framework for teachers to investigate the relationships between attributes of students' solutions in the process of problem solving or computational thinking. We provide visualization and evaluation techniques to find hidden patterns in the students' solutions which allow teachers to predict the specific behavior of…
Descriptors: Artificial Intelligence, Educational Games, Game Based Learning, Problem Solving
Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation

Krulik, Stephen; Wilderman, Ann M. – School Science and Mathematics, 1976
Several games, which can be useful in the classroom for teaching problem solving strategies, are described. (SD)
Descriptors: Educational Games, Experiential Learning, Games, Instruction

Ford, Marilyn Sue; Crew, Caroline Gibson – Arithmetic Teacher, 1991
Presented are simple activities that can be completed by students at home with the help of a parent. Activities include the topics of sorting, patterning, counting and numbers, geometry, adding, subtracting, and measuring. Each activity describes a series of sequenced tasks related to one of the topics. (KR)
Descriptors: Arithmetic, Educational Games, Elementary Education, Geometry
Oxberger, Nancy; And Others – 1979
Games and activities which involve problem solving are presented in order to help teachers develop the numeric, geometric, and logical thought processes of elementary school students. The activities and games (many of which are pencil-and-paper) require using logic, plan-ahead strategies, spatial reasoning, strategies based on prior patterns or…
Descriptors: Cognitive Processes, Educational Games, Elementary Education, Elementary School Mathematics
Anderson, Carolyn; Haller, Jackie – 1975
This collection of activities is designed to help students develop critical thinking skills. The activities are non-graded and can be used from upper elementary to high school. Reading levels vary from no reading required to very little reading required and can be used effectively with students who are poor readers, bilingual, or at a special…
Descriptors: Critical Thinking, Educational Games, Educational Strategies, Elementary Secondary Education
Anderson, Carolyn; Haller, Jackie – 1977
This collection of activities is designed to help students develop critical thinking skills. The activities are non-graded and can be used from upper elementary to high school. The reading levels vary from no reading required to very little reading required and can be used effectively with students who are poor readers, bilingual, or at a special…
Descriptors: Critical Thinking, Educational Games, Educational Strategies, Elementary Secondary Education
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers