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Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Eagle, Michael; Barnes, Tiffany – International Educational Data Mining Society, 2015
Interactive problem solving environments, such as intelligent tutoring systems and educational video games, produce large amounts of transactional data which make it a challenge for both researchers and educators to understand how students work within the environment. Researchers have modeled the student-tutor interactions using complex network…
Descriptors: Interaction, Teacher Student Relationship, Intelligent Tutoring Systems, Data
Cozine, Keith – British Journal of Educational Studies, 2015
Students of homeland security need to grasp a diverse body of knowledge and have a keen understanding of the variety of events and issues that impact how they can apply that knowledge. The goal of higher education should not just be about imparting knowledge but also about giving students tools and skill sets to "think interestingly" to…
Descriptors: Educational Games, Teaching Methods, National Security, Critical Thinking
DiBattista, David – Teaching of Psychology, 2011
The Monty Hall dilemma (MHD) is a remarkably difficult probability problem with a counterintuitive solution. Undergraduate students used an interactive digital learning object that provided a set-based, animated explanation of the solution to the MHD and let them play games designed to increase understanding of the solution. More than 60% of users…
Descriptors: Undergraduate Students, Psychology, Probability, Educational Games
Yeo, Joseph B. W. – Mathematics Teacher, 2012
Most students love to play games. Ernest (1986) believed that games could be used to teach mathematics effectively in four areas: motivation, concept development, reinforcement of skills, and practice of problem-solving strategies. Fifteen is an interesting and thought-provoking game that helps students learn mathematics at the same time. Playing…
Descriptors: Thinking Skills, Concept Formation, Spatial Ability, Geometric Concepts
Lutz, Tim – Journal of Geoscience Education, 2011
An analysis of physical geology textbooks used in introductory courses shows that there is a systematic lack of clarity regarding flood risk. Some problems originate from confusion relating to statistical terms such as "100-year flood" and "100-year floodplain." However, the main problem is conceptual: statistics such as return…
Descriptors: Earth Science, Science Instruction, Natural Disasters, Introductory Courses
Muschla, Judith A.; Muschla, Gary Robert; Muschla, Erin – Jossey-Bass, An Imprint of Wiley, 2012
The new Common Core State Standards for Mathematics have been formulated to provide students with instruction that will help them acquire a thorough knowledge of math at their grade level, which will in turn enable them to move on to higher mathematics with competence and confidence. "Hands-on Activities for Teaching the Common Core Math…
Descriptors: State Standards, Mathematics Instruction, Academic Standards, Experiential Learning
Ely, Robert E.; Cohen, Jessica Strowbridge – Mathematics Teaching in the Middle School, 2010
It is important to use rich problem-solving tasks to develop students' understanding of important mathematical ideas (NCTM 2000). Rich tasks are complex, nonalgorithmic, and nonroutine, requiring reasoning, problem solving, and communication of thinking. Evidence has shown that using rich tasks in student-centered classrooms is especially…
Descriptors: Feedback (Response), Probability, Discussion (Teaching Technique), Problem Solving
Danielson, Christopher; Jenson, Eric – Mathematics Teacher, 2008
The Wednesday before Thanksgiving presents a challenge to teachers in many U.S. schools. Some students are absent because they are traveling to be with their extended families for the holiday. Other students, assuming that nothing important will happen at school when so many of their peers are absent, may also be absent. One school's solution to…
Descriptors: High School Students, Probability, Teaching Methods, Handheld Devices
Baker, Monica; Chick, Helen – Australian Primary Mathematics Classroom, 2007
Everyone knows that teachers do not have unlimited time, a log of experience, or a deep understanding of all the mathematics they teach. To solve this problem, teachers often use textbooks, and the accompanying teacher's resource books, as sources of activities and advice about how to help students learn mathematics. The activity that prompted…
Descriptors: Textbooks, Grade 5, Probability, Foreign Countries
Beck, Sarah R.; Robinson, Elizabeth J.; Carroll, Daniel J.; Apperly, Ian A. – Child Development, 2006
Two experiments explored whether children's correct answers to counter factual and future hypothetical questions were based on an understanding of possibilities. Children played a game in which a toy mouse could run down either 1 of 2 slides. Children found it difficult to mark physically both possible outcomes, compared to reporting a single…
Descriptors: Educational Experiments, Child Development, Young Children, Probability

Melrose, Jean – Teaching Statistics, 1998
Presents an educational game on probability that can be the starting point for an open-ended statistical project. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematics Activities, Mathematics Instruction

Bright, George W. – Journal of Experimental Education, 1980
A simple probability game was analyzed hierarchically in terms of the strategies that would lead most often to an efficient sequence of plays. A series of experiments showed there was no relationship between the use of first-order strategy and knowledge of the probability content of the game. (Author/GDC)
Descriptors: Educational Games, Higher Education, Knowledge Level, Mathematical Concepts
Varga, Tamas – 1981
This booklet resulted from a 1980 visit by the author, a Hungarian mathematics educator, to the Teachers' Center Project at Southern Illinois University at Edwardsville. Included are activities and problems that make probablility concepts accessible to young children. The topics considered are: two probability games; choosing two beads; matching…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities

Hinders, Duane C. – Mathematics Teacher, 1981
The uses of random number generators are illustrated in three ways: (1) the solution of a probability problem using a coin; (2) the solution of a system of simultaneous linear equations using a die; and (3) the approximation of pi using darts. (MP)
Descriptors: Algebra, Educational Games, Learning Activities, Monte Carlo Methods
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