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Zhan, Ying; Yan, Zi; Wan, Zhi Hong; Wang, Xiang; Zeng, Ye; Yang, Min; Yang, Lan – British Journal of Educational Technology, 2023
Online peer assessment (OPA) has been increasingly adopted to develop students' higher-order thinking (HOT). However, there has not been a synthesis of research findings on its effects. To fill this gap, 17 papers (published from 2000 to 2022) that reported either a comparison between a group using OPA (n = 7; k = 22) and a control group or a…
Descriptors: Students, Peer Evaluation, Thinking Skills, Computer Mediated Communication
Jones, Philip A. – Design and Technology Education, 2023
This paper is a systematic literature review of works focused on user-centred design practices and their potential application in pedagogical contexts in design and technology (D&T) education. It is a response to the increasingly complex demand of allowing students to develop so-called 21st-century skills within a D&T curriculum, which is…
Descriptors: Design, Technology Education, Users (Information), 21st Century Skills
Ismail Celik; Egle Gedrimiene; Signe Siklander; Hanni Muukkonen – Australasian Journal of Educational Technology, 2024
Twenty-first-century skills should be integrated into higher education to prepare students for complex working-life challenges. Artificial intelligence (AI)-powered tools have the potential to optimise skill development among higher education students. Therefore, it is important to conceptualise relevant affordances of AI systems for 21st-century…
Descriptors: Artificial Intelligence, 21st Century Skills, Higher Education, Educational Research
Lisa Rapp-McCall; Chris Stewart; Christopher Horn – Journal of Youth Development, 2023
Low family socioeconomic status (SES) has been noted to impact children and youths' development, specifically in cognitive skills and risky behaviors (Brieant et al., 2021). Low SES often increases stressors for parents, may hinder monitoring of youth if parents must work multiple jobs, and may impact child-parent quality time and bonding (Conger…
Descriptors: After School Programs, Youth Programs, Daily Living Skills, Skill Development
Taslibeyaz, Elif; Kursun, Engin; Karaman, Selcuk – Informatics in Education, 2020
The primary purpose of this study is to investigate CT skills development process in learning environments. It is also aimed to determine the conceptual understanding and measurement approaches in the studies. To achieve these aims, a systematic research review methodology was implemented as the research design. Empirical studies on computational…
Descriptors: Thinking Skills, Skill Development, Problem Solving, Programming
Yu, Zhonggen; Gao, Mingle; Wang, Lifei – Journal of Educational Computing Research, 2021
While educational games have been increasingly popular in education, insufficient studies have comprehensively reviewed their effectiveness. To complement this missing link, this study explored game-based learning outcomes including academic achievements, problem-solving, and critical thinking abilities, knowledge, learning efficiency, skills,…
Descriptors: Instructional Effectiveness, Educational Games, Game Based Learning, Student Motivation
Clements, Douglas H.; Joswick, Candace – Instructional Science: An International Journal of the Learning Sciences, 2018
In reviewing the six articles within this "Instructional Science" special issue, we are reminded of Schoenfeld's ("Educ Res" 45(2):105-111, 2016) review of American Educational Research Association president-authored papers for the centennial celebration of AERA. There, he succinctly unveiled the content focus of AERA research…
Descriptors: Discovery Learning, Educational Research, Educational History, Educational Trends
Chernikova, Olga; Heitzmann, Nicole; Stadler, Matthias; Holzberger, Doris; Seidel, Tina; Fischer, Frank – Review of Educational Research, 2020
Simulation-based learning offers a wide range of opportunities to practice complex skills in higher education and to implement different types of scaffolding to facilitate effective learning. This meta-analysis includes 145 empirical studies and investigates the effectiveness of different scaffolding types and technology in simulation-based…
Descriptors: Simulation, Higher Education, Instructional Effectiveness, Scaffolding (Teaching Technique)
Zeng, Zhaobing; Yao, Jijun; Gu, Hui; Przybylski, Robert – Online Submission, 2018
Does STEM education improve students' higher-level thinking and cognitive abilities? So far, empirical research has not yielded consistent conclusions. As such, this study applied the method of meta-analysis to synthesize quantitatively existing research to better understand STEM and its effects on students' abilities associated with learning. The…
Descriptors: STEM Education, Instructional Effectiveness, Thinking Skills, Skill Development
Trends in Smartphone-Supported Medical Education: A Review of Journal Publications from 2007 to 2016
Chang, Ching-Yi; Hwang, Gwo-Jen – Knowledge Management & E-Learning, 2018
Issues relevant to smartphone-supported mobile learning have been extensively discussed and investigated over the past years. Unlike general mobile devices, the advantages of smartphones, such as recording learning and portability, can cross formal and informal education. Smartphones can promote communication between health professionals; however,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Medical Education
McCormick, Janel – ProQuest LLC, 2017
The current shift in U.S. educational reform toward standards and guiding frameworks that are more inclusive of twenty-first-century competencies has created a need for research regarding the assessment of these skills. Also, needing further exploration is an understanding of how these new learner-centered assessments may impact students.…
Descriptors: Metacognition, Portfolios (Background Materials), Standards, Guidelines
Hava, Kevser; Cakir, Hasan – Journal of Educational Multimedia and Hypermedia, 2018
This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate the effects of game design activity on learning outcomes of students. Additionally, there are other factors examined in the review such as participant…
Descriptors: Elementary School Students, Secondary School Students, College Students, Student Developed Materials
Hawkins, J. N., Ed.; Yamada, A., Ed.; Yamada, R., Ed.; Jacob, W. J., Ed. – Springer, 2018
"New Directions of STEM Research and Learning in the World Ranking Movement: A Comparative Perspective" illustrates new directions of STEM higher education from the perspective of twenty-first century types of learning outcomes and focuses on need for developing an interdisciplinary approach to STEM higher education reform. It provides…
Descriptors: STEM Education, Educational Trends, Universities, Achievement Rating
Graulich, Nicole – Chemistry Education Research and Practice, 2015
Organic chemistry education is one of the youngest research areas among all chemistry related research efforts, and its published scholarly work has become vibrant and diverse over the last 15 years. Research on problem-solving behavior, students' use of the arrow-pushing formalism, the investigation of students' conceptual knowledge and…
Descriptors: Organic Chemistry, Science Instruction, Scientific Concepts, Problem Solving
Bernad-Cavero, Olga, Ed. – IntechOpen, 2018
The societies of the twenty-first century are subject to social, cultural, political, and economic changes. In this context, the school is asked to educate the future citizens in the present. To respond to this kaleidoscopic reality, the school is immersed in a pedagogical revolution. In this book, the reader will find a selection of avant-garde…
Descriptors: Educational Research, Educational Change, Educational Innovation, Teacher Role