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Showing 1 to 15 of 16 results Save | Export
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Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
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Baidawi, Muhammad; Pertiwi, Ruvita Iffahtur; Esti, Erna Atiwi Jaya – Anatolian Journal of Education, 2020
This research is motivated by the difficulty of students in expressing economic problems in verbal and linear program languages. It is important to develop a linear program teaching material through realistic mathematic education approach with problem solving strategies with national character. This study aims to describe the needs of students and…
Descriptors: Educational Needs, Mathematical Applications, Mathematics Education, Values Education
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Pawlak, Alanna; Irving, Paul W.; Caballero, Marcos D. – Physical Review Physics Education Research, 2020
An increasing number of introductory physics courses are seeking to incorporate "authentic practices," and a large area of focus in this trend is the incorporation of computational problems into the curriculum. These problems offer students an opportunity to engage with the programming practices and numerical problem-solving methods used…
Descriptors: Problem Based Learning, Physics, Science Instruction, Programming
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Wang, Xiao-Ming; Hwang, Gwo-Jen – Educational Technology Research and Development, 2017
Computer programming is a subject that requires problem-solving strategies and involves a great number of programming logic activities which pose challenges for learners. Therefore, providing learning support and guidance is important. Collaborative learning is widely believed to be an effective teaching approach; it can enhance learners' social…
Descriptors: Programming, Problem Based Learning, Cooperative Learning, Problem Solving
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Shimic, Goran; Jevremovic, Aleksandar – Interactive Learning Environments, 2012
Problem-based learning (PBL) is a student-centered instructional strategy in which students solve problems and reflect on their experiences. Different domains need different approaches in the design of PBL systems. Therefore, we present one case study in this article: A Java Programming PBL. The application is developed as an additional module for…
Descriptors: Foreign Countries, Educational Strategies, Informal Education, Problem Based Learning
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Feurzeig, Wallace; Papert, Seymour A. – Interactive Learning Environments, 2011
Formal mathematical methods remain, for most high school students, mysterious, artificial and not a part of their regular intuitive thinking. The authors develop some themes that could lead to a radically new approach. According to this thesis, the teaching of programming languages as a regular part of academic progress can contribute effectively…
Descriptors: Mathematics Education, Programming Languages, Academic Achievement, Heuristics
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Teodosiev, Teodosi; Nachev, Anatoli – Informatics in Education, 2012
This paper discusses some difficulties in teaching introductory courses to programming, paying particular attention to their mathematical nature. We consider some aspects, which have not been commented in detail in textbooks and often neglected by course outlines and schedules. Some of these are constructing complex conditions, exceeding array…
Descriptors: Introductory Courses, Programming, Teaching Methods, Educational Practices
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Slangen, Lou; van Keulen, Hanno; Gravemeijer, Koeno – International Journal of Technology and Design Education, 2011
This study investigates what pupils aged 10-12 can learn from working with robots, assuming that understanding robotics is a sign of technological literacy. We conducted cognitive and conceptual analysis to develop a frame of reference for determining pupils' understanding of robotics. Four perspectives were distinguished with increasing…
Descriptors: Robotics, Technological Literacy, Elementary School Students, Lesson Plans
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Ihantola, Petri; Karavirta, Ville – Journal of Information Technology Education, 2011
Parson's programming puzzles are a family of code construction assignments where lines of code are given, and the task is to form the solution by sorting and possibly selecting the correct code lines. We introduce a novel family of Parson's puzzles where the lines of code need to be sorted in two dimensions. The vertical dimension is used to order…
Descriptors: Expertise, Assignments, Investigations, Racial Differences
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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
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Hwang, Wu-Yuin; Shadiev, Rustam; Wang, Chin-Yu; Huang, Zhi-Hua – Computers & Education, 2012
In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students'…
Descriptors: Feedback (Response), Learning Motivation, Student Behavior, Problem Solving
de Castro, Christopher H. – ProQuest LLC, 2011
This study explored the development of student's conceptual understandings of limit and derivative when utilizing specifically designed computational tools. Fourteen students from a secondary Advanced Placement Calculus AB course learned and explored the limit and derivative concepts from differential calculus using visualization tools in the…
Descriptors: Advanced Placement Programs, Problem Solving, Programming, Mathematical Concepts
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Barak, Miri; Harward, Judson; Kocur, George; Lerman, Steven – Journal of Science Education and Technology, 2007
Within the framework of MIT's course 1.00: Introduction to Computers and Engineering Problem Solving, this paper describes an innovative project entitled: "Studio 1.00" that integrates lectures with in-class demonstrations, active learning sessions, and on-task feedback, through the use of wireless laptop computers. This paper also describes a…
Descriptors: Educational Strategies, Active Learning, Programming, Teaching Methods
Fischman, Josh – Chronicle of Higher Education, 2007
Enrollment in undergraduate computer-science programs has dipped all over the country, and among women it has almost vanished, dropping 70 percent between 2000 and 2005. Observers cite different reasons for the drop, including the dot-com bust a few years ago is one, but universities are beginning to agree on one cause that is within their…
Descriptors: Computers, Programming, Females, Robotics
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Vanden Bosch, Peter – Mathematics Teacher, 1997
Presents a scenario in which two people solve a programming problem by discussing various number sequences and functions. The problem is redefined as one related to number theory and operations research. (DDR)
Descriptors: Algorithms, Computer Uses in Education, Educational Strategies, Functions (Mathematics)
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