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Ondr?ej Socha; Zuzana Osifova´; Martin Drac?i´nsky´ – Journal of Chemical Education, 2023
Nuclear magnetic resonance (NMR) spectroscopy is a very powerful analytical method that has found many applications in physics, chemistry, biology, and medicine. It is an indispensable tool particularly for synthetic chemists because it can be used for a rapid elucidation of the structures of organic compounds. For this reason, NMR spectral…
Descriptors: Web Sites, Experiential Learning, Spectroscopy, Science Education
Arora, Pallvi; Mahajan, Shivam; Yattoo, Takrar Ahmad – Journal of Teaching in International Business, 2022
COVID-19 pandemic has affected one and all in unison. Different sectors, including the educational sector, have been disproportionately affected in developing and the least developed nations. Against this backdrop, this paper, while considering the impact that the pandemic has had on the education sector in developing nations viz. -- India, South…
Descriptors: COVID-19, Pandemics, Foreign Countries, Developing Nations
Herceg, Ðorde; Herceg, Dejana – Informatics in Education, 2020
Connecting theory and practice in teaching is sometimes difficult, as it requires expensive or delicate equipment, thus limiting the teacher to giving demonstrations in which students are passive participants. Numerical mathematics, as an applied discipline, should be taught on real world examples. By using inexpensive Arduino hardware, we can…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Software
Vallis, Carmen; Redmond, Petrea – Journal of University Teaching and Learning Practice, 2021
Design thinking can be broadly defined as a set of creative skills to understand and problem-solve ambiguous and complex problems, and a practice that places humans at the heart of the design process. Such collaborative ways of design thinking and design-doing are much needed to address twenty-first century challenges such as climate change.…
Descriptors: Business Administration Education, Thinking Skills, Design, Problem Solving
Timothy Berndt – ProQuest LLC, 2021
The prominence of virtual reality (VR) in the educational field has grown in recent years due to increased availability and lower costs. I conducted a global study regarding how pioneering K-12 teachers use VR to engage students in learning activities. The purpose of this qualitative case study was to identify how and why teachers used VR for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Elementary School Teachers
Rasalam, Roy; Bandaranaike, Suniti – International Journal of Work-Integrated Learning, 2020
In the current context of COVID-19 restrictions, the perceived infection risk in healthcare facilities has resulted in limited opportunities for clinical placements. This paper aims to demonstrate how virtual WIL clinics (virtual simulated general practice clinics), provide an authentic clinical experience and to ascertain whether these virtual…
Descriptors: COVID-19, Pandemics, Experiential Learning, Work Experience Programs
McKinney, Jason S. – Journal of Teaching in Social Work, 2019
The movement towards competency-based education in social work has required a shift in delivery to more experiential learning opportunities for students. Looking forward, the Council on Social Work Education [CSWE] has instituted a Futures Task Force, exploring roles social workers may play in the future, with particular attention to the evolution…
Descriptors: Teaching Methods, Social Work, Simulated Environment, Blended Learning
Digital Promise, 2016
It's a staggering statistic -- 36 million adults in the United States read at a 3rd grade level or below. Of these, more than two-thirds are members of the workforce but don't have the skills for advancement. Yet, finding and completing education programs is often a struggle for this population. Access to quality education programs is limited at…
Descriptors: Adult Learning, Learning Theories, Educational Technology, Technology Uses in Education
Mystakidis, Stylianos; Berki, Eleni – International Journal of Web-Based Learning and Teaching Technologies, 2018
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program "From the Ancient to the Modern Tablets," featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an…
Descriptors: Foreign Countries, Story Telling, Educational Technology, Technology Uses in Education
Frizell, Michael, Ed. – Learning Assistance Review, 2020
The National College Learning Center Association defines a learning center at institutions of higher education as interactive academic spaces which exist to reinforce and extend student learning in physical and/or virtual environments. A variety of comprehensive support services and programs are offered in these environments to enhance student…
Descriptors: COVID-19, Pandemics, Higher Education, Learning Resources Centers
Martin, Lee – Journal of Pre-College Engineering Education Research, 2015
The Maker Movement is a community of hobbyists, tinkerers, engineers, hackers, and artists who creatively design and build projects for both playful and useful ends. There is growing interest among educators in bringing making into K-12 education to enhance opportunities to engage in the practices of engineering, specifically, and STEM more…
Descriptors: Communities of Practice, Design, STEM Education, Engineering
Rawlins, Peter; Kehrwald, Benjamin – Innovations in Education and Teaching International, 2014
This article is a case study of an integrated, experiential approach to improving pre-service teachers' understanding and use of educational technologies in one New Zealand teacher education programme. The study examines the context, design and implementation of a learning activity which integrated student-centred approaches, experiential…
Descriptors: Foreign Countries, Teacher Education Programs, Teacher Education, Case Studies
O'Hanlon, Charlene – T.H.E. Journal, 2011
Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural…
Descriptors: Video Games, Educational Games, Teaching Methods, Computer Uses in Education
Obikwelu, Chinedu; Read, Janet; Sim, Gavin – Electronic Journal of e-Learning, 2013
For a child to learn through Problem-Solving in Serious games, the game scaffolding mechanism has to be effective. Scaffolding is based on the Vygotzkian Zone of Proximal Development (ZPD) concept which refers to the distance between the actual development level as determined by independent problem solving and the level of potential development as…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Learning Strategies, Child Development
Whalen, D. Joel – Business and Professional Communication Quarterly, 2015
This article, the second of a two-part series, features 11 teaching innovations presented at the 2014 Association for Business Communication annual conference. These 11 assignments included leadership and other-focused communication--detecting communication style, adaptive communication, personality type, delivering feedback, problem solving, and…
Descriptors: Business Communication, Annual Reports, Conferences (Gatherings), Instructional Innovation