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Susan Boyd; Liza Bondurant; Annalise Johnson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Building activities can be used any time in the school year in mathematics classes to promote problem solving, perseverance, and to develop students' spatial thinking. Spatial visualization skills are the "ability to mentally manipulate, rotate, twist, or invert a pictorially presented stimulus object." The authors were guided by the…
Descriptors: Mathematics Instruction, Puzzles, Manipulative Materials, Visualization
Antrilli, Nick K.; Wang, Su-hua – British Journal of Educational Technology, 2023
Technology is transforming children's lived experience with spatial play. In particular, parents may interact with children differently depending on whether they play together with tangible or digital materials. The present research examined whether the medium for play (tangible or digital) affected kindergarten-aged children's language experience…
Descriptors: Educational Technology, Technology Uses in Education, Play, Spatial Ability
Slki Narae Lim – ProQuest LLC, 2024
Computational thinking (CT) is a critical problem-solving skill that can help students be successful in school and the 21st-century workplace (Wing, 2006). This project builds on past research showing that educational robotics can be a useful and cost-effective means to teach CT to primary school students. Past research has not yet resolved…
Descriptors: Elementary School Students, Computation, Thinking Skills, Skill Development
Rosen, Yigal; Jaeger, Garrett; Newstadt, Michelle; Bakken, Sara; Rushkin, Ilia; Dawood, Maneeza; Purifoy, Chris – International Journal of Information and Learning Technology, 2023
Purpose: Despite the fact that research on creativity and cognition have garnered the attention of researchers and practitioners for decades, there is a lack of valid, reliable, and accessible instruments for enhancing and measuring these critical skills. Leveraging research from The LEGO Foundation and in collaboration with BrainPOP and the…
Descriptors: Creative Thinking, Cognitive Ability, Measurement Techniques, Formative Evaluation
Uz-Bilgin, Cigdem; Thompson, Meredith; Anteneh, Melat – Journal of Science Education and Technology, 2020
This study examines how different roles and background knowledge transform players' dyadic conversations into spatial dialogues in a virtual cellular biology game. Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a…
Descriptors: Cytology, Biology, Educational Technology, Technology Uses in Education
Pradana, Lingga Nico; Sa'dijah, Cholis; Sulandra, I. Made; Sudirman; Sholikhah, Octarina Hidayatus – European Journal of Educational Research, 2020
The purposes of the current study were to develop students' spatial orientation skills using Virtual Mathematics Kits (VMK) and to evaluate VMK as a form of digital media in terms of spatial orientation. This study involved 42 lower-class and 47 higher-class elementary school students as the intervention group and 36 lower-class and 41…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Spatial Ability
Kim, Nara – Art Education, 2022
With an increase in the focus on STEM education (Rosen-O'Leary & Thompson, 2019) and jobs in the technology and digital realm, the need for integrating arts that emphasize creative, innovative, and divergent thinking with other school disciplines becomes essential (Land, 2013). This interdisciplinary approach, STEAM (STEM + Arts), requires…
Descriptors: Art Education, Student Diversity, Cultural Differences, Language Usage
Burch, Lori; Tillema, Erik S.; Gatza, Andrew M. – Mathematics Teacher: Learning and Teaching PK-12, 2021
As algebra teachers, the authors explore the following question in this article: "How can algebra 1, algebra 2, and precalculus teachers support students to develop algebraic reasoning and understanding of structure that can serve them in day-to-day algebraic computation?" The article shows how the algebraic identity "(a +…
Descriptors: Algebra, Mathematics Instruction, Calculus, Mathematics Teachers
Ferrarello, Daniela; Mammana, Maria Flavia; Taranto, Eugenia – International Journal for Technology in Mathematics Education, 2020
A classroom activity for high-school students, aiming at introducing space geometry from plane geometry has been introduced back in 2009 by Mammana, Margarone, Micale, Pennisi and Pluchino (2009a). The activity was based on the use of a Dynamic Geometry System and of the analogy between figures. Several aspects of the activity have been studied in…
Descriptors: Mathematics Instruction, Geometry, Geometric Concepts, High School Students
Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
Leong, Siow Hoo; Tang, Howe Eng – Online Submission, 2017
The most important ingredient of the pedagogy for teaching non-majors is getting their engagement. This paper proposes to use gamification to engage non-majors. An innovative game termed as Cover the Hungarian's Zeros is designed to tackle the common weakness of non-majors mathematics in solving the assignment problem using the Hungarian Method.…
Descriptors: Educational Technology, Nonmajors, Mathematics Instruction, Learner Engagement
Marshman, Margaret; Woolcott, Geoff; Dole, Shelley – Mathematics Education Research Group of Australasia, 2017
The use of multiuser virtual environments for educational purposes is in its infancy but offers potential for exploration of spatial contexts that could not otherwise be experienced. We report on pre-service teachers' experiences in designing learning activities as a result of immersion in the CAVE2™, a 320-degree, cylindrical 3D virtual…
Descriptors: Mathematics Instruction, Spatial Ability, Problem Solving, Computer Simulation
Aguilar-Magallón, Daniel Aurelio; Reyes-Martìnez, Isaid – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
We analyze and discuss ways in which prospective high school teachers pose and pursue questions or problems during the process of reconstructing dynamic configurations of figures given in problem statements. To what extent does the systematic use of a Dynamic Geometry System (DGS) help the participants engage in problem posing activities…
Descriptors: Mathematics Instruction, Problem Solving, Educational Technology, Technology Uses in Education
Otálora, Yenny – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
This study examined how small groups of second-grade children developed understandings of the concept of congruence while collaboratively exploring and solving problems with dynamic representations of triangles using Sketchpad on the iPad. One case study is presented to illustrate how young learners can infer geometrical relationships between…
Descriptors: Grade 2, Elementary School Students, Mathematical Concepts, Concept Formation
Lowrie, Tom; Logan, Tracy; Ramful, Ajay; Ho, Siew Yin – Mathematics Education Research Group of Australasia, 2014
This study compares Singaporean Grade 6 students' performance and strategy preference on two graphic-rich mathematics tasks, presented via pencil-and-paper and iPad modes. There were statistically significant differences between students' performances on the two tasks, one in favour of the paper mode and the other in favour of the iPad. Students…
Descriptors: Foreign Countries, Grade 6, Mathematics Skills, Spatial Ability