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Albano, Giovannina; Arzarello, Ferdinando; Dello Iacono, Umberto – Technology, Knowledge and Learning, 2021
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students' attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital…
Descriptors: Game Based Learning, Active Learning, Inquiry, Electronic Learning
McCormick, Sierra; Powers, Jacklyn; Davenport, Jodi; Yaron, David – Grantee Submission, 2021
In today's science classrooms, with the integration of the Next Generation Science Standards (NGSS), teachers are encouraged to guide instruction through real-world phenomena and promote critical thinking through inquiry-based learning that helps students learn the reasoning and practical skills of scientists, rather than just rote memorization of…
Descriptors: Science Instruction, Chemistry, Inquiry, Thinking Skills
Sadaf, Ayesha; Kim, Stella Y.; Wang, Yi – American Journal of Distance Education, 2021
The purpose of this study was to gain insight into how employing Case-based (CB) and Non-case-based (NCB) discussions facilitate high-level learning, and whether or not there is a relationship between students' learning outcomes. Findings revealed that students' perceived cognitive presence, learning and satisfaction were significantly higher in…
Descriptors: Communities of Practice, Inquiry, Problem Solving, Learning Processes
Fourman, Janet L. – ProQuest LLC, 2018
Role-playing simulations have been effective techniques to encourage global skills in the engineering and design classrooms. May, Wold and Moore (2014), defined global skills as student display of respect, recognition, adjustment and integration. Gray, Debs, Exter, and Krause (2016), took this one step further and looked-for empathy in the design…
Descriptors: Science Education, Role Playing, Simulation, Interpersonal Competence
Baran, Evrim; AlZoubi, Dana – Journal of Technology and Teacher Education, 2020
Teacher education programs all around the world are challenged with the emergency transition to remote teaching due to the COVID-19 pandemic. Human-centered design can help generate creative solutions to the pedagogical problems that teacher educators face during this transition. In this paper, we present a case of the Advanced Learning…
Descriptors: Instructional Design, Distance Education, Electronic Learning, Teaching Methods
Deep, Anurag; Murthy, Sahana; Bhat, Jayadeva – Research and Practice in Technology Enhanced Learning, 2020
Bioscientists such as geneticists and molecular biologists regularly demonstrate the integration of domain concepts and science inquiry practices/skills while explaining a natural phenomenon. The complexity of these concepts and skills becomes manifold at the tertiary undergraduate level and are known to be challenging for learners. They learn…
Descriptors: Technology Uses in Education, Electronic Learning, Scaffolding (Teaching Technique), Genetics
Zhu, Meina; Herring, Susan C.; Bonk, Curtis J. – Distance Education, 2019
This case study examined patterns in online communication using computer-mediated discourse analysis to better understand how teaching presence, social presence, and cognitive presence are manifested in an online learning environment. The findings indicate that study participants actively participated in the discussion. The instructor and…
Descriptors: Computer Mediated Communication, Electronic Learning, Discussion Groups, Interaction
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Student Needs, Electronic Learning, Student Motivation
de Freitas, Sara; Gibson, David; Du Plessis, Coert; Halloran, Pat; Williams, Ed; Ambrose, Matt; Dunwell, Ian; Arnab, Sylvester – British Journal of Educational Technology, 2015
With digitisation and the rise of e-learning have come a range of computational tools and approaches that have allowed educators to better support the learners' experience in schools, colleges and universities. The move away from traditional paper-based course materials, registration, admissions and support services to the mobile, always-on and…
Descriptors: Higher Education, Student Records, Data Analysis, Information Utilization
Gal, Ya'akov; Uzan, Oriel; Belford, Robert; Karabinos, Michael; Yaron, David – Journal of Chemical Education, 2015
A process for analyzing log files collected from open-ended learning environments is developed and tested on a virtual lab problem involving reaction stoichiometry. The process utilizes a set of visualization tools that, by grouping student actions in a hierarchical manner, helps experts make sense of the linear list of student actions recorded in…
Descriptors: Virtual Classrooms, Laboratory Experiments, Online Courses, Electronic Learning
Doering, Aaron; Henrickson, Jeni – Journal of Technology and Teacher Education, 2015
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
Descriptors: Creativity, Inquiry, Independent Study, Informal Education
Hung, Pi-Hsia; Hwang, Gwo-Jen; Lee, Yueh-Hsun; Wu, Tsung-Hsun; Vogel, Bahtijar; Milrad, Marcelo; Johansson, Emil – Educational Technology & Society, 2014
The purpose of this study is to investigate the effects of a ubiquitous problem-based learning system (UPBLS) on students' question-raising performance in field inquiry activities. An experiment was conducted on an elementary school natural science course. A total of 43 sixth and fifth grade elementary students divided into experienced and…
Descriptors: Problem Based Learning, Electronic Learning, Elementary School Science, Elementary School Students
Kim, Minchi C.; Hannafin, Michael J. – Computers & Education, 2011
With the expanding availability and capability of varied technologies, classroom-based problem solving has become an increasingly attainable, yet still elusive, goal. Evidence of technology-enhanced problem-solving teaching and learning in schools has been scarce, understanding how to support students' problem solving in classroom-based,…
Descriptors: Problem Solving, Scaffolding (Teaching Technique), Theory Practice Relationship, Science Instruction
Lee, Mimi Miyoung; Chauvot, Jennifer B.; Vowell, Julie; Culpepper, Shea Mosley; Plankis, Brian J. – School Science and Mathematics, 2013
This paper is based on an online graduate program for middle school science and mathematics teachers in Texas titled Integration of Science, Mathematics and Reflective Teaching (iSMART). Launching the program for its first cohort in fall 2010, the authors attempted to answer the following two questions in this paper: (a) How do the members of the…
Descriptors: Integrated Curriculum, Mathematics Curriculum, Science Curriculum, Middle School Teachers
Kramarski, Bracha; Dudai, Vered – Journal of Educational Computing Research, 2009
This exploratory study investigated 100 Israeli 9th graders who used two different group-metacognitive support methods in online mathematical inquiry--group feedback guidance (GFG) and self-explanation guidance (SEG)--compared to a control group (CONT). The study evaluated each method's effects on students': (a) mathematical inquiry ability:…
Descriptors: Foreign Countries, Mathematics, Inquiry, Problem Solving
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