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Yu-Chen Kuo; Po-Jung Chang – Education and Information Technologies, 2024
In recent years, many schools have started implementing remote teaching due to the impact of the COVID-19. Flipped classroom has been proven to be a student-centered teaching method that can effectively improve learning effectiveness. Nonetheless, if students fail to watch the instructional videos prior to class or encounter difficulties during…
Descriptors: Flipped Classroom, Electronic Learning, Cooperative Learning, Problem Solving
Lonneke Boels; Enrique Garcia Moreno-Esteva; Arthur Bakker; Paul Drijvers – International Journal of Artificial Intelligence in Education, 2024
As a first step toward automatic feedback based on students' strategies for solving histogram tasks we investigated how strategy recognition can be automated based on students' gazes. A previous study showed how students' task-specific strategies can be inferred from their gazes. The research question addressed in the present article is how data…
Descriptors: Eye Movements, Learning Strategies, Problem Solving, Automation
Reilly Norum; Ji-Eun Lee; Erin Ottmar; Lane Harrison – British Journal of Educational Technology, 2024
Well-designed online educational games can improve students' math knowledge, skills and engagement; however, more research is needed to understand how to formatively assess components of students' mathematical understanding and learning as students solve problems in online educational games. In this study, we examined how 7th-grade students' (N =…
Descriptors: Educational Games, Computer Games, Student Evaluation, Mathematics Skills
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
Chan, Selena – Professional and Practice-based Learning, 2020
This book gathers work from over a decade of study, and seeks to better understand and support how learners become tradespeople. The research programme applies recent concepts from neuroscience, educational psychology and technology-enhanced learning to explain and help overcome the challenges of learning in trades-learning contexts. Due to the…
Descriptors: Vocational Education, Building Trades, Neurosciences, Educational Psychology
Whitcomb, Kyle M.; Guthrie, Matthew W.; Singh, Chandralekha; Chen, Zhongzhou – Physical Review Physics Education Research, 2021
In two earlier studies, we developed a new method to measure students' ability to transfer physics problem-solving skills to new contexts using a sequence of online learning modules, and implemented two interventions in the form of additional learning modules designed to improve transfer ability. The current paper introduces a new data analysis…
Descriptors: Accuracy, Measurement Techniques, Electronic Learning, Learning Modules
Pérez-Escoda, Ana; Lena-Acebo, Francisco Javier; García-Ruiz, Rosa – Digital Education Review, 2021
Networked society before pandemic situation had become the context of a technology-supported environment for learning and teaching. Since COVID-19 pandemic occurred learning happened essentially mediated through connected smart devices that demand digital skills and reinforced Smart learning. This study aims to present a descriptive and…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
Klein, P.; Ivanjek, L.; Dahlkemper, M. N.; Jelicic, K.; Geyer, M.-A.; Küchemann, S.; Susac, A. – Physical Review Physics Education Research, 2021
The COVID-19 pandemic has significantly affected the education system worldwide, which was forced to respond with a sudden shift to distance learning. While successful distance teaching requires careful thinking, planning, and the development of technological and human resources, there was no time for preparation in the current situation. Various…
Descriptors: Physics, College Science, Science Instruction, Science Laboratories
Tularam, Gurudeo A.; Machisella, Patrick – International Journal for Mathematics Teaching and Learning, 2018
Traditional teaching approaches are generally teacher-directed, where students are taught in a manner that is conducive to sitting and listening. It is often argued that these approaches may not provide students with valuable learning skills, and rather that non-traditional approaches to teaching and learning might better endow students with such…
Descriptors: Conventional Instruction, Nontraditional Education, Learning Strategies, Foreign Countries
Tu, Yun-Fang; Hwang, Gwo-Jen – Interactive Learning Environments, 2020
Based on the Technology-based Learning model, the present study reviews the published papers on mobile technologies in Hospitality, Leisure, Sport and Tourism (HLST) education in the Scopus database from 2002 to 2017. Various dimensions, including application domains, research issues, research sample groups, research methods, adopted technologies,…
Descriptors: Educational Trends, Electronic Learning, Hospitality Occupations, Leisure Education
Muianga, Xavier; Klomsri, Tina; Tedre, Matti; Mutimucuio, Inocente – Turkish Online Journal of Educational Technology - TOJET, 2018
Eduardo Mondlane University (UEM) is in the process of modernising its teaching and learning approaches. As one of the pedagogical reform projects, student-centred learning (SCL) in combination with Web 2.0 tools was introduced as a pilot in the course 'ICT in Environmental Education' in the Faculty of Education. This study explored--using action…
Descriptors: Teaching Methods, Student Centered Learning, Management Systems, Web 2.0 Technologies
Yazlik, Derya Ozlem; Erdogan, Ahmet – Online Submission, 2015
The aim of this study is to assess learner views with regard to ProbSol learning environment prepared according to problem solving steps for the teaching of "applications related to equations and inequalities". In line with this aim, the study was carried out with 15 volunteered 9th graders who are taught with ProbSol. The study is a…
Descriptors: Foreign Countries, Problem Solving, Student Attitudes, Secondary School Students
Gal, Ya'akov; Uzan, Oriel; Belford, Robert; Karabinos, Michael; Yaron, David – Journal of Chemical Education, 2015
A process for analyzing log files collected from open-ended learning environments is developed and tested on a virtual lab problem involving reaction stoichiometry. The process utilizes a set of visualization tools that, by grouping student actions in a hierarchical manner, helps experts make sense of the linear list of student actions recorded in…
Descriptors: Virtual Classrooms, Laboratory Experiments, Online Courses, Electronic Learning
Samejima, Masaki; Hisakane, Daichi; Komoda, Norihisa – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to annotate an attribute of a problem, a solution or no annotation on learners' opinions automatically for supporting the learners' discussion without a facilitator. The case method aims at discussing problems and solutions in a target case. However, the learners miss discussing some of problems and solutions.…
Descriptors: Case Method (Teaching Technique), Teaching Methods, Electronic Learning, Opinions