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Showing 1 to 15 of 22 results Save | Export
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Hui-Tzu Chang; Chia-Yu Lin – IEEE Transactions on Education, 2024
Contribution: This study incorporates competition-based learning (CBL) into machine learning courses. By engaging students in innovative problem-solving challenges within information competitions, revealing that students' participation in online problem-solving competitions can improve their information technology, and showcase competitions can…
Descriptors: Competition, Artificial Intelligence, Curriculum, Problem Solving
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Yunus, Muhammad; Setyosari, Punaji; Utaya, Sugeng; Kuswandi, Dedi – European Journal of Educational Research, 2021
The aim of this study is to find out the influence of online project collaborative learning and achievement motivation on problem-solving ability in the area of citizenship. This study uses a quasi-experimental design. The total of study subjects is 71 students of higher education; consist of 36 students as the experimental group and 35 students…
Descriptors: Student Projects, Cooperative Learning, Electronic Learning, Student Motivation
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Alicia A Dahl; Jessamyn Bowling; Lisa M Krinner; Candace S Brown; George Shaw Jr.; Janaka B Lewis; Trudy Moore-Harrison; Sandra M Clinton; Scott R Gartlan – Active Learning in Higher Education, 2024
The Paper Chase model is a synchronous collaborative approach to manuscript development. Through a structured and team-based design, authors participate in a "marathon" of writing, editing, revising, and submitting their publications within a specified period. This active-learning approach is considered a high-impact practice by engaging…
Descriptors: Writing (Composition), Collaborative Writing, Synchronous Communication, Teamwork
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Gail Matthews-Denatale; Laurie Poklop; Rachel Plews; Mary English – Teaching & Learning Inquiry, 2024
In summer 2020, Northeastern University developed a fully online curricular pathway for incoming fall first-year undergraduate students who could not learn in residence. This pathway included 18 Global Challenge (GC) courses, each designed around project-based learning (PBL), grounded in a complex problem defined by Northeastern University…
Descriptors: Active Learning, Student Projects, Electronic Learning, Faculty Development
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Wang, Xiao-Ming; Yu, Xiao-Han; Hwang, Gwo-Jen; Hu, Qing-Nan – Educational Technology Research and Development, 2023
How to improve students' problem-solving skills and creativity and adapt them to the new situation of the twenty-first century is a rather important educational objective at present, and is expected to be for a long time to come. Project-based learning (PBL) is considered to be an approach that can develop students' higher-order thinking skills,…
Descriptors: Electronic Learning, Computer Mediated Communication, Peer Evaluation, Student Projects
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Sally Lewis; Kim Burley – International Journal of Work-Integrated Learning, 2024
The landscape of work continues to evolve post-pandemic, leading to a shift in focus within higher education from discipline-specific knowledge and skills to capabilities that are transferable and reflect real-world complexities. A review of higher education to meet future economic and social trends and skill sets is a feature of many countries…
Descriptors: Foreign Countries, Undergraduate Students, Online Courses, Electronic Learning
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Nguyen, Ha; Gijlers, Hannie; Pisoni, Galena – Higher Education, Skills and Work-based Learning, 2023
Purpose: The purpose of the study is to determine how students perceive groupwork and identify patterns of less successful groups in online challenge-based learning. Design/methodology/approach: This study involved 29 university students working in nine teams in an online challenge-based course. The authors applied Volet's (2001) Student Appraisal…
Descriptors: Student Attitudes, Electronic Learning, Problem Based Learning, Online Courses
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Muzana, Syarifah Rahmiza; Jumadi; Wilujeng, Insih; Yanto, Bagus Endri; Mustamin, Abdul Aziz – International Journal of Evaluation and Research in Education, 2021
The aim of the research was to determine the effectivity of implementation of e-learning science, technology, engineering, and mathematics (E-STEM) project-based learning model in teaching science to improve information, communication, and technology (ICT) literacy and problem solving. The study adopted quasi-experimental non-equivalent control…
Descriptors: Electronic Learning, STEM Education, Active Learning, Student Projects
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Jean-Michel I. Maarek – Biomedical Engineering Education, 2021
This paper describes the adaptation of a flipped Biomedical Electronics course with laboratories to remote learning at the start of the COVID-19 pandemic. In class collaborative work on problem sets was replaced by group work (4-5 students) in Zoom breakout sessions. When the groups assembled at random for each class had sufficiently progressed on…
Descriptors: Flipped Classroom, Laboratory Experiments, Biomedicine, Electronics
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Curtis Chu; Mariko Takahashi – Journal of Interdisciplinary Studies in Education, 2024
While various innovative pedagogical methods have been proven effective in facilitating the development of students' English language skills in different contexts, this study explores the implementation of several innovative methods in one EMI course, which includes collaborative online international learning (COIL), content language integrated…
Descriptors: English (Second Language), Second Language Learning, Instructional Innovation, Teaching Methods
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Hayashi, V.; Dutra, J.; Almeida, F.; Arakaki, R.; Midorikawa, E.; Canovas, S.; Cugnasca, P.; Ruggiero, W. – IEEE Transactions on Education, 2023
Contribution: This article describes one approach to foster technical skills (Digital Electronics) and professional skills (critical thinking, problem solving, communication, and collaboration) for Computer Engineering students in a fully remote way. Background: Engineering competencies development requires practical activities. Besides the…
Descriptors: Students, Engineering Education, Laboratory Training, Electronic Learning
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Fields, Deborah; Lui, Debora; Kafai, Yasmin; Jayathirtha, Gayithri; Walker, Justice; Shaw, Mia – Computer Science Education, 2021
Background and Context: While assessment of computational thinking concepts, practices, and perspectives is at the forefront of K-12 CS education, supporting student "communication about computation" has received relatively little attention. Objective: To examine the usability of process-based portfolios for capturing students'…
Descriptors: Computer Science Education, Computation, Thinking Skills, Student Projects
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Moore, Shelley W. – International Society for Technology, Education, and Science, 2021
The purpose of this research was to examine pedagogical factors that supported graduate-level Instructional Design students in the rapid adoption and integration of technology-based projects in under 7 weeks, previously accomplished in approximately 9-months. Project-Based Learning (PBL) pedagogy was adopted to redesign a course to scaffold and…
Descriptors: Teaching Methods, Student Projects, Active Learning, Case Studies
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Shu-Hsuan Chang; Li-Chih Yu; Yen-Kuang Kuo; Yi-Ting Mai; Jen-De Chen – Journal of Baltic Science Education, 2015
Undergraduate science, technology, engineering, and mathematics (STEM) curriculum emphasize project-based learning (PBL) with peer assessment/on-line peer assessment (PA/OPA). Many studies have stressed that students did not improve over two rounds in PBL with OPA studies and PBL with PA have to adopt team mutual cooperation to reap effective…
Descriptors: Total Quality Management, Active Learning, Student Projects, Design
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