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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
Günbas, Nilgün – International Journal of Psychology and Educational Studies, 2020
In an attempt to improve Technological Pedagogical Content Knowledge (TPACK), prospective mathematics teachers (N=52) were trained in creating technology-based mathematics teaching materials. They learned visual programming, worked in pairs and created mathematics stories, which are intended to improve fourth grade students' mathematics word…
Descriptors: Preservice Teachers, Mathematics Education, Elementary Education, Grade 4
Kaya, Erdogan; Newley, Anna; Yesilyurt, Ezgi; Deniz, Hasan – Journal of College Science Teaching, 2020
With the release of the Next Generation Science Standards (NGSS), assessing K-12 science teachers' self-efficacy in Computational Thinking (CT) is an important research gap to study. Bandura defines self-efficacy as awareness of the individual's potential and capabilities to accomplish a goal. Teaching efficacy beliefs is a significant identifier…
Descriptors: Thinking Skills, Computation, Self Efficacy, Preservice Teachers
Piet Kommers Ed.; Tomayess Issa Ed.; Adriana Backx Noronha Viana Ed.; Theodora Issa Ed.; Pedro Isaías Ed. – International Association for Development of the Information Society, 2022
These proceedings contain the papers and posters of the International Conferences on: Educational Technologies 2022 (ICEduTech 2022), Sustainability, Technology and Education 2022 (STE 2022), Internet Technologies & Society 2022 (ITS 2022), and Applied Management Advances in the 21st Century 2022 (AMA21 2022) held virtually, from December…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Teacher Education
King, Alessandra – Australian Mathematics Teacher, 2015
Spatial reasoning--the ability to visualise and play with shapes in one's mind--is essential in many fields, and crucial in any Science, Technology, Engineering, Mathematics [STEM] discipline. It is, for example, the ability that the engineer needs to build bridges; the chemist to see the three-dimensional structure of a molecule; the architect to…
Descriptors: Spatial Ability, Coding, STEM Education, Thinking Skills
Kim, Byeongsu; Kim, Taehun; Kim, Jonghoon – Journal of Educational Computing Research, 2013
The paper-and-pencil programming strategy (PPS) is a way of representing an idea logically by any representation that can be created using paper and pencil. It was developed for non-computer majors to improve their understanding and use of computational thinking and increase interest in learning computer science. A total of 110 non-majors in their…
Descriptors: Teaching Methods, Nonmajors, Computer Science, Thinking Skills
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games

Wagner, Susan Preston – Journal of Computing in Childhood Education, 1998
Examined whether use of robotics had a greater effect on elementary school children's achievement in science concepts and problem-solving abilities than use of battery-powered motorized manipulatives or no manipulatives. Found no significant difference in achievement from use of robotics except in programming language problem solving. Both…
Descriptors: Academic Achievement, Comparative Analysis, Computer Peripherals, Elementary Education

Tyler, Doris Kennedy; Vasu, Ellen Storey – Journal of Research on Computing in Education, 1995
Examines the effects of using LOGO, or problem-solving- oriented simulation software on locus of control, self-esteem, and achievement motivation for fifth-grade students. The importance of these variables in predicting LOGO mastery and far-transfer problem-solving ability was also examined. (Author)
Descriptors: Academic Achievement, Computer Simulation, Elementary Education, Grade 5

Miller, David – Scottish Educational Review, 1993
Research advocating classroom use of the computer programming language LOGO is based on relatively long periods of instruction, plentiful provision of computers, and knowledgeable teachers. Recent research shows that LOGO may confuse children's understanding of angles. Considers implications for Scottish primary schools using LOGO as recommended…
Descriptors: Cognitive Development, Computer Uses in Education, Educational Research, Elementary Education

Walsh, Thomas E., Jr. – Journal of Research on Computing in Education, 1994
This literature review examines the contribution of the LOGO programming language toward facilitating elementary school students' learning and in promoting problem-solving skills. Topics addressed include positive and negative effects of LOGO use; LOGO theory and development; transfer of LOGO skills; and support for structured, teacher-mediated…
Descriptors: Computer Assisted Instruction, Elementary Education, Elementary School Students, Geometry
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity

Casey, Patrick J. – Computers in the Schools, 1997
Argues that including computer programming in the curriculum as a medium for instruction is a feasible alternative for teaching problem solving. Discusses the nature of problem solving; the problem-solving elements of discovery, motivation, practical learning situations and flexibility which are inherent in programming; capabilities of computer…
Descriptors: Computer Assisted Instruction, Computer Software Development, Curriculum Development, Elementary Education

Suomala, Jyrki – Scandinavian Journal of Educational Research, 1996
Social problem solving, effectance motivation, and information processing were studied with 38 Finnish eight-year olds using the LOGO computer programming language learned through discovery learning. Results suggest that LOGO promotes the development of problem-solving skills if each student receives sufficient support from the teacher. (SLD)
Descriptors: Computer Assisted Instruction, Discovery Learning, Educational Environment, Elementary Education
Fisch, Shalom M.; And Others – Educational IRM Quarterly, 1994
A summative evaluation of "Square One TV," an educational mathematics series produced by the Children's Television Workshop, shows that children who regularly viewed the program showed significant improvement in solving unfamiliar, complex mathematical problems, and viewers showed improvement in their mathematical problem-solving ability…
Descriptors: Childrens Television, Educational Television, Elementary Education, Ethnicity
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