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Sung, Han-Yu; Hwang, Gwo-Jen; Wu, Po-Han; Lin, Dai-Qi – Interactive Learning Environments, 2018
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students' science learning…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Elementary School Science
Lee, Chwee Beng – Computers & Education, 2010
This study examines the interactions between problem solving and conceptual change in an elementary science class where students build system dynamic models as a form of problem representations. Through mostly qualitative findings, we illustrate the interplay of three emerging intervening conditions (epistemological belief, structural knowledge…
Descriptors: Elementary School Science, Learning Strategies, Problem Solving, Systems Approach
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests

Flick, Lawrence B. – Journal of Research in Science Teaching, 1990
The question of how children solve force and motion problems in computer simulations without explicit knowledge of the underlying physics was investigated. Keystroke sequences made by children were saved and analyzed, and children were interviewed to understand their perception of the relationship between keyboard input and on-screen action. (CW)
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Elementary Education
Classroom Computer Learning, 1990
Reviewed are two computer software packages: "Super Solvers Midnight Rescue!" a problem-solving program for IBM PCs; and "Interactive Physics," a simulation program for the Macintosh computer. The functions of the package are discussed including strengths and weaknesses and teaching suggestions. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Software Reviews, Computer Uses in Education
Holzberg, Carol S.; And Others – Classroom Computer Learning, 1989
Reviews five Apple II computer programs: (1) The Research Companion: Supreme Court Decisions, grades 9-12; (2) Rebus Writer--vocabulary, problem solving, wordplay, grades 3-12; (3) Playing with Science: Temperature--MBL for grades K-7; (4) Exploring Science: Temperature--MBL for grades 6-12; and (5) ShowOff--graphics, desktop presentations for…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Bright, George W. – 1987
There is a serious risk that the extra burden of adding instruction about microcomputers and software to regular elementary school curricula may turn off both teachers and students to the potential that microcomputers have for improving learning. To counter this risk, microcomputers should be integrated into the regular instructional program of…
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Science Education, Computer Simulation
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
Descriptors: Animation, Computer Graphics, Computer Simulation, Computer Software Reviews
Okey, James R.; Oliver, Ronald G. – 1987
This study investigated the types of tactics and strategies students used in working with computer simulations and examined if the skills acquired when using the computer simulation could be applied in other settings. Sixth grade students (N=50) from three different schools participated in the study and were observed over a period of six weeks.…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Science Education, Computer Simulation