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Nana Yaw B. Agyeman; Venessa Vela Aphane – Journal of Research Initiatives, 2025
The use of interactive learning methods is considered crucial in equipping university students with critical skills. This could successfully deal with, and address issues encountered in real-world contexts. It has been noted that most first-year university students often face challenges adjusting to university life due to their background. The…
Descriptors: Critical Thinking, College Freshmen, Thinking Skills, Skill Development
Oliver, John; Gordon, Stephen P.; Oliver, Michele L. – International Journal of Education Policy and Leadership, 2018
This article reports on a study of the value master's students in a principal preparation program placed on a variety of instructional strategies. The aspiring principals completed a survey with fixed-response and open-ended items. The students' most valued class discussions were about how their personal experiences related to the class topic and…
Descriptors: Principals, Graduate Students, Masters Programs, Administrator Education
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Ortez, Osler; Hall, Alyssa; Sindelar, Meghan – Natural Sciences Education, 2023
The Soil Nutrient Relationships course serves juniors and seniors with a major or minor in agronomy at the University of Nebraska-Lincoln. Pre-pandemic enrollment averaged 65 students. In 2021 and 2022, course enrollment was 42 and 55, respectively. The course was adjusted to a flipped design in 2017. Moving into 2021, the Soil Nutrient…
Descriptors: College Students, Pandemics, COVID-19, Teaching Methods
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Chen, Jyun-Chen; Huang, Yun; Lin, Kuen-Yi; Chang, Yu-Shan; Lin, Hung-Chang; Lin, Chien-Yu; Hsiao, Hsien-Sheng – Journal of Computer Assisted Learning, 2020
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve "learning by doing." The participants were 162 tenth-grade students,…
Descriptors: Hands on Science, Computer Simulation, STEM Education, Experiential Learning
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Kim, Eunhye; Newman, Christine; Lastova, Mark; Bosman, Timothy; Strimel, Greg J. – Technology and Engineering Teacher, 2018
This article presents a culturally situated and socially relevant lesson for intentionally teaching secondary students the fundamental engineering concepts related to Problem Framing and Project Management. This lesson includes: (1) class discussions to engage students in a socially relevant problem (food waste and sustainability) within a…
Descriptors: Secondary School Students, Social Problems, Food, Problem Solving
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Munir, Laine – Journal of Political Science Education, 2023
This teaching note outlines an innovative simulation game realized in response to post-pandemic experiential learning needs. The game introduces a fictional African country experiencing a series of political and financial shocks. Students are assigned membership in social groups and must implement the national policies that would improve outcomes…
Descriptors: Teaching Methods, Instructional Innovation, Political Science, Experiential Learning
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Tachie, Simon Adjei – Problems of Education in the 21st Century, 2019
The research findings describe a model of experiential learning that promotes the development of foundation phase student teachers' metacognitive abilities for mathematics through classroom reflective discourse using an open approach. A case study was carried out on two foundation phase mathematics classes in South Africa's universities; data were…
Descriptors: Mathematics Instruction, Teaching Methods, Classroom Communication, Discussion (Teaching Technique)
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Correa, Maite – Higher Education for the Future, 2015
Since the foundation of the Khan Academy (2006), a great deal of attention has been generated to the term "flipped classrooms" (also known as "reverse" or "backwards" classrooms), which is a (new) pedagogical movement that reverses the traditional paradigm of class lecture and homework. This approach subordinates…
Descriptors: Technology Uses in Education, Homework, Video Technology, Lecture Method
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Nicolaou, Chr. Th.; Evagorou, M.; Lymbouridou, Chr. – Science Education International, 2015
Despite the belief that emotions are important in the learning process, research in the area of emotions and learning, especially in science, is scant. Modelling and SSI argumentation have shared with respect to the emphasis in recent science standards reports as core scientific practices that need to be part of science teaching and learning. Even…
Descriptors: Elementary School Students, Science Instruction, Elementary School Science, Interviews
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Khunyakari, Ritesh P. – Contemporary Education Dialogue, 2015
Enabling learning through meaningful classroom experiences has always been a challenge for teachers. Bringing about a balance of the "conceptual" and the "hands-on", along with contextual embeddedness in problem-solving situations, broadly characterises the experience of development and trials of three Design and Technology…
Descriptors: Foreign Countries, Middle School Students, Experiential Learning, Problem Solving
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Levesque-Bristol, Chantal; Knapp, Timothy D.; Fisher, Bradley J. – Journal of Experiential Education, 2010
Service-learning is a teaching strategy that offers students opportunities to learn both in the classroom and in the wider world. This pedagogical tool provides students with chances to directly interact with local agencies and effect change in the community. Thus, service-learning holds the potential to broaden and significantly enhance the…
Descriptors: Program Effectiveness, Educational Environment, Discussion (Teaching Technique), Service Learning
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
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Bharath, Srikala; Kumar, K. V. Kishore – Journal of Indian Association for Child and Adolescent Mental Health, 2008
Life Skills Education (LSE) is a novel promotional program that teaches generic life skills through participatory learning methods of games, debates, role-plays, and group discussion. Conceptual understanding and practicing of the skills occurs through experiential learning in a non-threatening setting. Such initiatives provide the adolescent with…
Descriptors: Group Discussion, Health Promotion, Health Programs, Experiential Learning
Butler, Steve; Gass, Mike; Schoel, Jim; Murphy, Morgan; Murray, Mark; White, Will; Loggers, Otto; Renaker, Paul – Zip Lines: The Voice for Adventure Education, 1999
Describes nine group problem-solving and communication initiatives used in adventure- and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props, instructions, and tips for post-activity group reflection and processing. Activities emphasize teamwork, communication skills, and a…
Descriptors: Adventure Education, Communication Skills, Experiential Learning, Group Activities
Childs, Larry; Everest, John; Clark, Adam – Zip Lines: The Voice for Adventure Education, 1999
Describes three games for all ages, used in adventure- and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props, instructions, and tips for post-activity group reflection and processing where appropriate. The games demonstrate the tenets of adventure programming, involve group…
Descriptors: Adventure Education, Experiential Learning, Games, Group Activities
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