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Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
Haddad, Hamilton; Baldo, Marcus Vinicius Chrysostomo – Advances in Physiology Education, 2010
In this article, the authors describe an inexpensive and simple way to make students intuitively experience the probabilistic nature and nonorientated motion of diffusing particles. This understanding allows students to realize why diffusion works so well over short distances and becomes increasingly and rapidly less effective as the distances…
Descriptors: Motion, Teaching Methods, Probability, Experiential Learning
Akerson, Valarie, Ed.; Shelley, Mack, Ed. – Online Submission, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES)-www.iconses.net which took place on October 21-24, 2021 in Chicago, Illinois, USA. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Teaching Methods
Akerson, Valarie, Ed.; Shelley, Mack, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 21-24, 2021, in Chicago, Illinois. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Hispanic American Students
Muschla, Judith A.; Muschla, Gary Robert; Muschla, Erin – Jossey-Bass, An Imprint of Wiley, 2012
The new Common Core State Standards for Mathematics have been formulated to provide students with instruction that will help them acquire a thorough knowledge of math at their grade level, which will in turn enable them to move on to higher mathematics with competence and confidence. "Hands-on Activities for Teaching the Common Core Math…
Descriptors: State Standards, Mathematics Instruction, Academic Standards, Experiential Learning

Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability

Sedlmeier, Peter – Instructional Science, 2000
Proposes a new training approach to teach effective statistical thinking and describes two studies where people were trained to solve tasks involving conjunctive and conditional probabilities using a frequency grid. Discusses frequency format versus probability format, and describes results that suggest the importance of learning by doing.…
Descriptors: Experiential Learning, Instructional Effectiveness, Probability, Problem Solving

Selkirk, Keith – Mathematics in School, 1973
A mathematical model of a soccer-league competition results is set up and investigated using simple randomization techniques. The hypothesis that winning the league championship was purely luck was statistically tested. (JP)
Descriptors: Experiential Learning, Instruction, Mathematical Models, Probability

Zvonkin, Alexander K. – Journal of Mathematical Behavior, 1993
Recounts a teacher's experiences with a small group of elementary school students as they explore different forms of the combinatorics problem of choosing two out of five objects. Describes how students examine the connections between the problems and a proof of the relationship. (MDH)
Descriptors: Concept Formation, Elementary Education, Experiential Learning, Mathematics Education

Booth, Ada – Mathematics Teacher, 1973
The social science finding that two-thirds of a population of successful males are first-born sons provided the motivation for a problem solved by a 12th grade honors class. The class proved that the probability of choosing a first-born son from a male population is about two-thirds. (JP)
Descriptors: Experiential Learning, Instruction, Mathematical Applications, Mathematics Education

Curlette, William L. – Mathematics Teacher, 1980
The use of the randomized response technique as a tool of obtaining answers to sensitive questions is illustrated. Directions for two classroom experiments are included. (MP)
Descriptors: Experiential Learning, Learning Activities, Probability, Problem Solving
Camp, John S. – Creative Computing, 1978
The purpose of this paper is to present problems (and solutions) from the areas of marketing, population planning, system reliability, and mathematics to show how a computer simulation can be used as a problem-solving strategy in probability. Examples using BASIC and two methods of generating random numbers are given. (Author/MP)
Descriptors: Computer Programs, Elementary Secondary Education, Experiential Learning, Experiments

Litweller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1992
The on-off settings of a series of eight switches determines the code to open garage doors. Presented are two problems asking the probability that two people would have the same garage door opener code or whether a specific person would have the same code as another person in the neighborhood. (MDH)
Descriptors: Enrichment Activities, Experiential Learning, Learning Activities, Mathematical Applications
Shulte, Albert P., Ed.; Smart, James R., Ed. – 1981
This 1981 yearbook of the National Council of Teachers of Mathematics (NCTM) offers classroom ideas for teaching statistics and probability, viewed as important topics in the school mathematics curriculum. Statistics and probability are seen as appropriate because they: (1) provide meaningful applications of mathematics at all levels; (2) provide…
Descriptors: Discovery Learning, Educational Games, Experiential Learning, Instructional Materials
Education Development Center, Inc., Newton, MA. – 1973
This USMES unit challenges students to construct practical shapes which can be used as dice to make a fair decision between two or among three, four, or more choices. The teacher resource book for the Dice Design unit contains five sections. The first section describes the USMES approach to student-initiated investigations of real problems,…
Descriptors: Curriculum, Elementary Education, Elementary School Mathematics, Elementary School Science
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