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Paulina Chu – Action Learning: Research and Practice, 2024
This is a reflective Account of Practice paper that delves into the author's role as an Action Learning coach, emphasizing the crucial role of intuition in facilitating breakthroughs and creating an environment conducive to problem-solving. It narrates a transformative 2019 coaching session where the author used unconventional techniques to…
Descriptors: Coaching (Performance), Experiential Learning, Problem Solving, Group Dynamics
Robert P. Groen – Action Learning: Research and Practice, 2024
During an assignment as a change leader of a complex IT change program within a Dutch public government organization, I used action learning to develop and support the desired changes and to tackle the complex problems that usually accompany such a change program. During this action learning project, I took the role of facilitator and I devised…
Descriptors: Experiential Learning, Public Sector, Government (Administrative Body), Information Technology
Dorothy Duchatelet; Frank Cornelissen; Monique Volman – Journal of Experiential Education, 2024
Background: Experiential learning environments are beneficial for the development of generic learning outcomes, such as critical thinking, communication, and self-regulation. However, research about the variation in experiential learning activities and their benefits is scattered across several bodies of discipline-specific literature. Purpose:…
Descriptors: Experiential Learning, Outcomes of Education, Higher Education, Skill Development
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Meng-Han Tsai – Journal of Civil Engineering Education, 2024
This research describes a case study of an integrated human-computer interaction (HCI) course for construction engineering students using project-based learning and experiential learning cycle methods. To help engineering students keep pace with the increasing use of information technology (IT) in the construction industry, educational…
Descriptors: Design, Thinking Skills, Student Projects, Active Learning
Criscione-Naylor, Noel – Management Teaching Review, 2020
Responding to change is a critical workforce competency and an essential skill for effective leadership and management along with abilities to work in a group, problem solve, and demonstrate critical thinking capabilities. In this experiential exercise, students collaborate in groups, think critically, and respond to customer demands in a…
Descriptors: Experiential Learning, Teamwork, Critical Thinking, Cooperative Learning
Frummerin, Anna – Action Learning: Research and Practice, 2020
This account of practice explores the use of an action learning programme with a team in a Public Relations agency in Bangkok, Thailand. The programme aimed at improving team and individual performance, including leadership, self-awareness, ownership of work, communication and collaboration. The article describes the context and intended purpose…
Descriptors: Experiential Learning, Accountability, Self Concept, Public Relations
Roupnel, Servane; Rinfre, Natalie; Grenier, Jennifer – Journal of Leadership Education, 2019
In order to respond to the many challenges that confront them, organizations must assist their leaders to develop their personal and professional strengths. The development of leaders and leadership involves more than just the development of knowledge and must become an integral part of the organizational culture so as to also develop know-how and…
Descriptors: Leadership Training, Coaching (Performance), Mentors, Experiential Learning
Crowne, Kerri Anne – Management Teaching Review, 2019
Completing a jigsaw puzzle can be a fun activity, but it can also be a learning experience. Here an exercise is presented that involves student teams completing a simple puzzle while at least one of the members is blindfolded. The blindfolded member is the only member allowed to touch the puzzle pieces, and the other team members have to…
Descriptors: Puzzles, Group Activities, Teamwork, Communication Skills
Hatisaru, Vesife; Fraser, Sharon – Teaching Science, 2021
In this paper, the authors introduce a research instrument (Draw a STEM Learning Environment: D-STEM) and its accompanying rubric (the D-STEM Rubric), both of which were developed based upon relevant research studies. The authors describe their usefulness to school principals in commencing conversations with their school's STEM [Science,…
Descriptors: STEM Education, Freehand Drawing, Teacher Attitudes, Educational Environment
Kim, Eunhye; Newman, Christine; Lastova, Mark; Bosman, Timothy; Strimel, Greg J. – Technology and Engineering Teacher, 2018
This article presents a culturally situated and socially relevant lesson for intentionally teaching secondary students the fundamental engineering concepts related to Problem Framing and Project Management. This lesson includes: (1) class discussions to engage students in a socially relevant problem (food waste and sustainability) within a…
Descriptors: Secondary School Students, Social Problems, Food, Problem Solving
Kim, Oanh Duong Thi – Universal Journal of Educational Research, 2019
The transition towards a sustainable economy has given a new term "green competences". Green competences build upon the foundation of core competences including literacy, numeracy, communication, teamwork and problem-solving - which along with awareness of environmental issues and entrepreneurship, facilitate lifelong learning and…
Descriptors: Foreign Countries, Experiential Learning, Minimum Competencies, College Students
Collins-Nelsen, Rebecca; Koziarz, Frank; Levinson, Beth; Allard, Erin; Verkoeyen, Stephanie; Raha, Sandeep – Innovations in Education and Teaching International, 2022
Increasingly, employers are seeking candidates with transferable skills in addition to technical and educational requirements. Thus, university students seek opportunities to develop transferrable skills, often through extra and co-curricular programs. With this in mind, our research explores student assessments of their own development of…
Descriptors: Social Environment, Transfer of Training, Skill Development, Experiential Learning
Childers, Carla; Hartman, Katie; Hiler, Jacob; Andzulis, Mick – Journal of Education for Business, 2020
Client projects have long been recognized for their value as an experiential learning device and as a way to increase a wide range of skills, including critical thinking and problem solving. The extant literature, however, has not fully explored the relationship among student attitudes, learning outcomes, and project evaluations. Through…
Descriptors: Student Attitudes, Marketing, Business Administration Education, Experiential Learning
Seidl, Tobias – International Journal of Game-Based Learning, 2017
Teamwork and cooperation are important 21st century skills and therefore important parts of the higher education curriculum. Following Kolb's "experiential learning cycle" model a combination of project work and moderated reflection can help students to acquire these skills. This article elaborates how LEGO® Serious Play® (LSP) can be…
Descriptors: Case Studies, Educational Games, Teamwork, Cooperative Learning