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Lee, Hee Seung; Betts, Shawn; Anderson, John R. – Cognitive Science, 2016
Learning to solve a class of problems can be characterized as a search through a space of hypotheses about the rules for solving these problems. A series of four experiments studied how different learning conditions affected the search among hypotheses about the solution rule for a simple computational problem. Experiment 1 showed that a problem…
Descriptors: Problem Solving, Hypothesis Testing, Experiments, Cognitive Processes
Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
Pennycook, Gordon; Fugelsang, Jonathan A.; Koehler, Derek J. – Cognition, 2012
Recent evidence suggests that people are highly efficient at detecting conflicting outputs produced by competing intuitive and analytic reasoning processes. Specifically, De Neys and Glumicic (2008) demonstrated that participants reason longer about problems that are characterized by conflict (as opposed to agreement) between stereotypical…
Descriptors: Evidence, Group Membership, Reaction Time, Conflict
Chernoff, Egan J.; Russell, Gale L. – Australian Mathematics Teacher, 2011
In this article, the authors discuss how acknowledging and embracing that the sample space is one of many ways to partition the set of all possible outcomes impacts the teaching and learning of sample space and probability. After recounting an exchange surrounding two viable answers to a probability question, the authors detail how developments…
Descriptors: Secondary School Mathematics, Mathematics Education, Probability, Thinking Skills
Bernstein, Daniel M.; Erdfelder, Edgar; Meltzoff, Andrew N.; Peria, William; Loftus, Geoffrey R. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2011
Upon learning the outcome to a problem, people tend to believe that they knew it all along ("hindsight bias"). Here, we report the first study to trace the development of hindsight bias across the life span. One hundred ninety-four participants aged 3 to 95 years completed 3 tasks designed to measure visual and verbal hindsight bias. All age…
Descriptors: Theory of Mind, Perspective Taking, Problem Solving, Memory
Topolinski, Sascha; Reber, Rolf – Cognition, 2010
A temporal contiguity hypothesis for the experience of veracity is tested which states that a solution candidate to a cognitive problem is more likely to be experienced as correct the faster it succeeds the problem. Experiment 1 varied the onset time of the appearance of proposed solutions to anagrams (50 ms vs. 150 ms) and found for both correct…
Descriptors: Equations (Mathematics), Probability, Outcomes of Education, Ethics
Barnes, Tiffany; Stamper, John – Educational Technology & Society, 2010
In building intelligent tutoring systems, it is critical to be able to understand and diagnose student responses in interactive problem solving. However, building this understanding into a computer-based intelligent tutor is a time-intensive process usually conducted by subject experts. Much of this time is spent in building production rules that…
Descriptors: Intelligent Tutoring Systems, Logical Thinking, Tutors, Probability
Beck, Shari A.; Huse, Vanessa E. – Teaching Children Mathematics, 2007
This article, which describes integrating virtual manipulatives with the teaching of probability at the elementary level, puts a "virtual spin" on the teaching of probability to provide more opportunities for students to experience successful learning. The traditional use of concrete manipulatives is enhanced with virtual coins and spinners from…
Descriptors: Educational Opportunities, Probability, Experiments, Manipulative Materials
Chakraborty, S. – International Journal of Mathematical Education in Science and Technology, 2007
In the simple one-dimensional random walk setup, a path is described as follows. Toss a coin. If the result is head, score +1 and move one step forward; otherwise score -1 and move one step backward. One is interested to know the position after a given number of steps. In this paper, once again a coin-tossing experiment is carried out. But this…
Descriptors: Probability, Experiments, Manipulative Materials, Problem Solving
Baker, Eva L. – Educational Assessment, 2007
This article describes the history, evidence warrants, and evolution of the Center for Research on Evaluation, Standards, and Student Testing's (CRESST) model-based assessments. It considers alternative interpretations of scientific or practical models and illustrates how model-based assessment addresses both definitions. The components of the…
Descriptors: Educational Testing, Computer Assisted Testing, Validity, Test Construction
Turner, Paul – Australian Mathematics Teacher, 2006
If one rolls a coin across a chessboard and it comes to rest on the board, what is the probability that it covers some corner of one of the grid squares? The online magazine "Plus" (2004) posed this problem for students to solve. It is a useful problem for several reasons: it introduces the idea of probability in a continuous sample space, it has…
Descriptors: Mathematics Instruction, Problem Solving, Games, Probability
Camp, John S. – Creative Computing, 1978
The purpose of this paper is to present problems (and solutions) from the areas of marketing, population planning, system reliability, and mathematics to show how a computer simulation can be used as a problem-solving strategy in probability. Examples using BASIC and two methods of generating random numbers are given. (Author/MP)
Descriptors: Computer Programs, Elementary Secondary Education, Experiential Learning, Experiments

Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models
Novotna, Jarmila, Ed.; Moraova, Hana, Ed.; Kratka, Magdalena, Ed.; Stehlikova, Nad'a, Ed. – International Group for the Psychology of Mathematics Education, 2006
This document contains the second volume of the proceedings of the 30th Annual Conference of the International Group for the Psychology of Mathematics Education. Conference presentations are centered around the theme "Mathematics at the Centre." This volume features 60 research reports by presenters with last names beginning between Abr…
Descriptors: Program Effectiveness, Foreign Countries, Middle Schools, Textbooks