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Showing 1 to 15 of 24 results Save | Export
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Chernoff, Egan J.; Russell, Gale L.; Banting, Nat – Canadian Journal of Science, Mathematics and Technology Education, 2022
A number of memorable tasks have been revealed through collegial exchanges with underlying philosophical, theoretical, and potentially nefarious motivations. Such was the origin of the probability problem, and the various differences of opinion, presented herein. This article recounts how, together, we explored and disputed the probabilities…
Descriptors: Probability, Games, Interpersonal Communication, Problem Solving
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Chu, Chi Wing; Chan, Kevin L. T.; Chan, Wai-Sum; Kwong, Koon-Shing – International Journal of Mathematical Education in Science and Technology, 2017
The mathematics education literature shows that encouraging students to develop multiple solutions for given problems has a positive effect on students' understanding and creativity. In this paper, we present an example of multiple-solution problems in statistics involving a set of non-traditional dice. In particular, we consider the exact…
Descriptors: Mathematics Instruction, Statistics, Probability, Games
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Malaspina, Martín; Malaspina, Uldarico – Statistics Education Research Journal, 2020
In this paper, we make a qualitative analysis of didactic experiments performed with five 6 to 10-year-old children and five primary school teachers, starting from a structured game with probabilistic elements. The fundamental idea is to stimulate probabilistic thinking not only by playing a card game with decision making in uncertain situations,…
Descriptors: Probability, Children, Elementary School Students, Elementary School Teachers
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Fu, Jianbin; Zapata, Diego; Mavronikolas, Elia – ETS Research Report Series, 2014
Simulation or game-based assessments produce outcome data and process data. In this article, some statistical models that can potentially be used to analyze data from simulation or game-based assessments are introduced. Specifically, cognitive diagnostic models that can be used to estimate latent skills from outcome data so as to scale these…
Descriptors: Simulation, Evaluation Methods, Games, Data Collection
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Patterson, Mike C.; Harmel, Bob; Friesen, Dan – American Journal of Business Education, 2010
The "Monty Hall" problem or "Three Door" problem--where a person chooses one of three doors in hope of winning a valuable prize but is subsequently offered the choice of changing his or her selection--is a well known and often discussed probability problem. In this paper, the structure, history, and ultimate solution of the…
Descriptors: Spreadsheets, Simulation, Problem Solving, Probability
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Wilson, Jason; Lawman, Joshua; Murphy, Rachael; Nelson, Marissa – Journal of Statistics Education, 2011
This article describes a probability project used in an upper division, one-semester probability course with third-semester calculus and linear algebra prerequisites. The student learning outcome focused on developing the skills necessary for approaching project-sized math/stat application problems. These skills include appropriately defining…
Descriptors: Prerequisites, Probability, Calculus, Algebra
Lukac, Stanislav; Engel, Radovan – Australian Mathematics Teacher, 2010
Dice are considered one of the oldest gambling devices and thus many mathematicians have been interested in various dice gambling games in the past. Dice have been used to teach probability, and dice rolls can be effectively simulated using technology. The National Council of Teachers of Mathematics (NCTM) recommends that teachers use simulations…
Descriptors: Foreign Countries, Games, Probability, Manipulative Materials
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Yeo, Joseph B. W. – Mathematics Teacher, 2012
Most students love to play games. Ernest (1986) believed that games could be used to teach mathematics effectively in four areas: motivation, concept development, reinforcement of skills, and practice of problem-solving strategies. Fifteen is an interesting and thought-provoking game that helps students learn mathematics at the same time. Playing…
Descriptors: Thinking Skills, Concept Formation, Spatial Ability, Geometric Concepts
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Ecker, Michael W. – College Mathematics Journal, 2007
This article explores the question, "When should you mail in your entries to a sweepstakes in order to have the best chance of winning?"
Descriptors: Games, Probability, Problem Solving, Mathematical Concepts
Turner, Paul – Australian Mathematics Teacher, 2006
If one rolls a coin across a chessboard and it comes to rest on the board, what is the probability that it covers some corner of one of the grid squares? The online magazine "Plus" (2004) posed this problem for students to solve. It is a useful problem for several reasons: it introduces the idea of probability in a continuous sample space, it has…
Descriptors: Mathematics Instruction, Problem Solving, Games, Probability
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Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability
Alston, Alice; Maher, Carolyn – International Group for the Psychology of Mathematics Education, 2003
This report considers the reasoning of sixth grade students as they explore problem tasks concerning the fairness of dice games. The particular focus is the students' interactions, verbal and non-verbal, as they build and justify representations that extend their basic understanding of number combinations in order to model the outcome set of a…
Descriptors: Mathematics Education, Grade 6, Probability, Problem Solving
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Spencer, Neville – Mathematics Teacher, 1977
The famous birthday problem is discussed and activities which can be used with it as an introduction to probability are examined. (SD)
Descriptors: Curriculum, Games, Instruction, Learning Activities
Bushey, William Edward – 1970
In order to investigate the use of strategies in a game-playing computer program, "Gammon," a computer program that plays Backgammon, was developed. It focuses on the play of a given strategy, as well as the process of strategy selection, and examines the concept of strategy as an integrating and driving force in the play of a game. A…
Descriptors: Artificial Intelligence, Computer Programs, Computers, Decision Making
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Archer, J. Andrew – Mathematics Teacher, 1976
The game of roulette is analyzed. (SD)
Descriptors: Computers, Games, Instruction, Learning Activities
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