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Showing 1 to 15 of 23 results Save | Export
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Pakman, Aylin; Pakman, Nabi; Samur, Yavuz – Turkish Online Journal of Educational Technology - TOJET, 2023
This study is important because it deals with 21st century skills and current techniques in the field of educational technology and the studies in this field are limited in the literature. The purpose of this study is to determine the effects of coding, robotics, 3D design and game design education on problem solving and reflective thinking skills…
Descriptors: 21st Century Skills, Coding, Robotics, Design
De Bruyckere, Pedro; Kirschner, Paul A.; Hulshof, Casper – American Educator, 2020
This article is excerpted from "More Urban Myths about Learning and Education: Challenging Eduquacks, Extraordinary Claims, and Alternative Facts." The authors discuss some of the most often asked questions related to one basic principle in particular: "transfer of learning." Transfer of learning is seen as the use of…
Descriptors: Transfer of Training, Personality Traits, Skill Development, Problem Solving
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Kamid, Kamid; Rohati, Rohati; Rahmalisa, Yelli; Anggo, Mustamin; Septi, Sabila Eka; Azzahra, Miftahul Zannah; Nawahdani, Ahmad Mansur – Cypriot Journal of Educational Sciences, 2021
This study aims to integrate the local wisdom of the traditional engklek game into problem-solving-based mathematics learning at the elementary school level. The method used in this study is a mixed-method with an explanatory design. The data analysis technique used in this study was random sampling and data collection was carried out by…
Descriptors: Game Based Learning, Games, Indigenous Knowledge, Mathematics Instruction
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Ragatz, Carolyn; Ragatz, Zach – Parenting for High Potential, 2018
Why encourage children to play board games? In the increasing disconnect of our digital lives, playing games provides a way to connect and relate with others on a human level. Strategy and role-playing games provide intellectual challenges and stretch creativity to keep the gifted mind engaged in solving problems. At the same time, the players…
Descriptors: Games, Role Playing, Gifted, Children
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Sakibayev, Razakh; Sakibayev, Spartak; Sakibayeva, Bela – Australian Educational Computing, 2018
The article contains the results of the study conducted in order to discover the most effective ways of developing students' programming abilities with the means of non-programming disciplines and activities. The authors observe the learning practices and habits employed by students with highly developed programming abilities and compare these…
Descriptors: Programming, Mathematics Skills, Interdisciplinary Approach, Games
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Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
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Chepko, Stevie; Doan, Robert – Journal of Physical Education, Recreation & Dance, 2015
This article focuses on establishing a mastery climate where all students find success and start on the road to physical literacy. Using a five-step approach, physical educators will be offered guidance for developing practice tasks that lead to skill mastery. These steps include creating a mastery environment, designing deliberate practice tasks,…
Descriptors: Skill Development, Mastery Learning, Critical Thinking, Problem Solving
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Akcaoglu, Mete – Educational Technology Research and Development, 2014
Today's complex and fast-evolving world necessitates young students to possess design and problem-solving skills more than ever. One alternative method of teaching children problem-solving or thinking skills has been using computer programming, and more recently, game-design tasks. In this pre-experimental study, a group of middle school…
Descriptors: Problem Solving, Thinking Skills, Computer Uses in Education, Games
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Light, Richard; Curry, Christina; Mooney, Amanda – Asia-Pacific Journal of Health, Sport and Physical Education, 2014
As a well-developed indicator of high-quality teaching in any subject area we use the New South Wales (NSW) Quality Teaching Framework (QTF) in this article to identify what might constitute quality teaching in physical education and to suggest the extent to which Game Sense pedagogy can be seen to meet the expectations of the NSW QTF. We identify…
Descriptors: Foreign Countries, Educational Quality, Instructional Effectiveness, Physical Education
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Adams, Thomasina C. P. – Gifted Child Today, 2012
Teachers of gifted students often are challenged to find ways to stimulate critical thinking and problem-solving skills. School chess clubs are one way of meeting that challenge. This article poses how games such as chess affect learning and gifted students. Two detailed strategies for teaching chess to students beginning in kindergarten are…
Descriptors: Academically Gifted, Games, Teaching Methods, Spatial Ability
Akcaoglu, Mete – ProQuest LLC, 2013
In today`s complex and fast-evolving world, problem solving is an important skill to possess. For young children to be successful at their future careers, they need to have the "skill" and the "will" to solve complex problems that are beyond the well-defined problems that they learn to solve at schools. One promising approach…
Descriptors: Problem Solving, Teaching Methods, Skill Development, Computer Software
Petty, Ana Lucia; de Souza, Maria Thereza C. Coelho – Online Submission, 2012
The aim of this paper is to discuss executive functions and playing games, considering Piaget's work (1967) and the neuropsychological framework (Barkley, 1997, 2000; Cypel, 2007). Two questions guide the discussion: What are the intersections between playing games and the development of executive functions? Can we stimulate children with learning…
Descriptors: Games, Cognitive Development, Cognitive Processes, Play
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Nathan, Sanmuga; Haynes, John – Asia-Pacific Journal of Health, Sport and Physical Education, 2013
This paper reports on the development and testing of a hybrid model of teaching games--The Style "E" Tactical (SET) Model. The SET is a combination of two pedagogical approaches: Mosston and Ashworth's Teaching Styles and Bunker and Thorpe's Teaching Games for Understanding (TGfU). To test the efficacy of this new model, the SET was…
Descriptors: Teaching Methods, Games, Physical Education, Teaching Styles
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Gray, Shirley; Sproule, John – Physical Education and Sport Pedagogy, 2011
Background: To develop pupils' team invasion games (TIG) performance within physical education (PE), practitioners have traditionally adopted teacher-centred, skill-focused approaches. Teaching Games for Understanding and the Tactical approach are alternative approaches to TIG teaching that aim to develop overall game performance, including…
Descriptors: Physical Education, Team Sports, Intervention, Games
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Razfar, Aria – Bilingual Research Journal, 2012
Drawing on Cultural Historical Activity Theory (CHAT), funds of knowledge, and third space, this article presents a model for practitioners and researchers to think about how Latina/o, bilingual children develop explicit mathematics strategies through multilingual and multigenerational interactions. Using data collected through fieldwork in an…
Descriptors: Urban Schools, Multilingualism, Bilingualism, Bilingual Students
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