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Joni M. Lakin; Jon Wai; Paula Olszewski-Kubilius; Susan Corwith; Danielle Rothschild; David Uttal – Grantee Submission, 2024
Spatial thinking permeates much of our lives and is an asset when solving problems involving well-structured visual information or imagining solutions in physical or digital space. However, an estimated three million US school children have spatial talents that go unrecognized because of the tools commonly used for identification of academic…
Descriptors: Spatial Ability, Thinking Skills, Problem Solving, Mathematics
Joni M. Lakin; Jonathan Wai; Paula Olszewski-Kubilius; Susan Corwith; Danielle Rothschild; David H. Uttal – Gifted Child Today, 2024
Spatial thinking permeates much of our lives and is an asset when solving problems involving well-structured visual information or imagining solutions in physical or digital space. However, an estimated three million US school children have spatial talents that go unrecognized because of the tools commonly used for identification of academic…
Descriptors: Spatial Ability, Thinking Skills, Problem Solving, Mathematics
Brandon Folse; Frederick J. Poole – Teaching Sociology, 2024
The increasing ubiquity of gamification in everyday life normalizes it as a motivational tool. While much scholarship supports gamification, labor sociologists have long problematized the phenomenon. In this mixed-methods action research study, we explore the results of gamifying a lesson on gamification in a sociology of work course. We designed…
Descriptors: Sociology, Gamification, Job Analysis, Learning Activities
Ahmet Akif Erbas – SAGE Open, 2025
It is seen as a need to integrate trainings for the development of life skills of disadvantaged children into schools. It is recommended to plan such activities by drawing attention to the lack of intervention programs for the development of life skills. In this context, the objective of the present study is to examine the effects of out-of-school…
Descriptors: Foreign Countries, Arabs, Refugees, Grade 9
Cerovac, Milorad; Seemann, Kurt; Keane, Therese – Design and Technology Education, 2020
Australia has a long-standing interest in fostering innovation capabilities to drive its future prosperity. However, it has only been in recent years that an emphasis on developing these capabilities has been formally extended into the classroom through the introduction of the Australian Curriculum Technologies. In 2017, the State Government of…
Descriptors: Foreign Countries, Engineering, Learning Activities, Cooperative Learning
Müller, Swantje; Pietzner, Verena Pietzner – EURASIA Journal of Mathematics, Science and Technology Education, 2020
Creativity is an important skill that will increasingly play a role in the future professional sphere, not only in arts and crafts professions but also in science, technology, engineering and mathematics (STEM) professions. It is precisely in this field that new methods and products have to be constantly developed. Therefore, the promotion of high…
Descriptors: Creative Thinking, Problem Solving, Competition, Science Activities
Subanji; Nusantara, Toto; Rahmatina, Desi; Purnomo, Heri – International Journal of Instruction, 2021
This research aimed to construct a statistical creative model in solving the problem of descriptive statistics. This type of research is a mixed methods research with a sequential mixed methods model using Exploratory sequential design. A descriptive qualitative method is used to build statistical creative models. Meanwhile, a quantitative method…
Descriptors: High School Students, Statistics Education, Gender Differences, Problem Solving
Antequera-Barroso, Juan Antonio; Revuelta-Domínguez, Francisco-Ignacio; Guerra Antequera, Jorge – Education Sciences, 2022
Video game use is widespread among all age groups, from young children to older adults. The wide variety of video game genres, which are adapted to all tastes and needs, is one of the factors that makes them so attractive. In many cases, video games function as an outlet for stress associated with everyday life by providing an escape from reality.…
Descriptors: Comparative Analysis, Problem Solving, Mathematics Skills, Video Games
Gloria Concepcion Tenorio-Sepulveda; Katherine del Pilar Muñoz-Ortiz; Maria Soledad Ramirez-Montoya – Journal of Social Studies Education Research, 2025
Computational thinking (CT) is an indispensable higher-order competency in our complex, digitalized era; its development in students can be an effective tool for societal problem-solving. This research aimed to use an escape room to develop students' computational thinking using challenges oriented toward Sustainable Development Goal (SDG) 7 of…
Descriptors: Computation, Thinking Skills, Problem Solving, Game Based Learning
Baiduri; Putri, Octavina Rizky Utami; Ikrimatul Alfani – European Journal of Educational Research, 2020
The aim of this study is to analyze and explain the mathematical connection process for students with a high mathematical ability to solve problems in terms of gender. Explorative descriptive research with a qualitative approach was used in this study. Data was collected through written tests and interviews conducted to a male and female student…
Descriptors: Academic Ability, Problem Solving, Gender Differences, Mathematical Concepts
Baran, Mukadder; Baran, Medine – Journal of Education and Learning, 2023
This research aims to draw a picture of chemistry lessons based on students' opinions in Hakkari, Turkey. The research design is a case study. An open-ended qualitative questionnaire consisting of 15 questions was used. The questionnaire was applied to 463 tenth- and eleventh-grade students studying at high schools in Hakkari. The data obtained…
Descriptors: Foreign Countries, Chemistry, Science Instruction, Grade 10
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
Russo, James; Minas, Michael – International Electronic Journal of Elementary Education, 2020
Despite a focus on teaching mathematics through challenging, problem solving tasks, there has been limited research into student attitudes towards these learning experiences. To address this gap in the literature, we asked 52 Australian primary students who had recently experienced mathematics taught in this manner to convey their feelings about…
Descriptors: Student Attitudes, Mathematics Education, Problem Solving, Mathematics Activities
Karagul, Kenan; Sahin, Yusuf; Guner, Necdet; Oral, Aykut – Eurasian Journal of Educational Research, 2020
Purpose: Traveling Salesman Problem (TSP) that can be extended and modified in various ways, is a practical and realistic type of problem and forms the basis for the visual and spatial solution of many optimization problems. In this study, 15, 25 and 35 nodes Travelling Salesman Problems were solved by secondary school, high school and…
Descriptors: Problem Solving, Problem Based Learning, Secondary School Students, High School Students
OECD Publishing, 2017
The OECD Programme for International Student Assessment (PISA) examines not just what students know in science, reading and mathematics, but what they can do with what they know. Results from PISA show educators and policy makers the quality and equity of learning outcomes achieved elsewhere, and allow them to learn from the policies and practices…
Descriptors: Secondary School Students, Foreign Countries, International Assessment, Achievement Tests

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