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Yanjun Pan; Elizabeth L. Adams; Leanne R. Ketterlin-Geller; Eric C. Larson; Corey Clark – Educational Technology Research and Development, 2024
Computational thinking is acknowledged as an essential competency for everyone to learn. However, teachers find it challenging to implement the existing learning approaches in K-12 settings because the existing approaches often focus on teaching computing concepts and skills (i.e., programming skills) rather than on helping students develop their…
Descriptors: Middle School Students, Game Based Learning, Mathematics Education, Computation
Caroline D. Hardin – ProQuest LLC, 2019
Hackathons, the time-bound collaborative project-based competitions increasingly popular with undergraduate CS students, are both transformative and problematic. On one hand, they are unique opportunities to apply skills learned in the classroom to real-world, interest driven projects that celebrate risk taking, collaboration, and playfulness. On…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Group Activities
Atmatzidou, Soumela; Demetriadis, Stavros; Nika, Panagiota – Journal of Science Education and Technology, 2018
Educational robotics (ER) is an innovative learning tool that offers students opportunities to develop higher-order thinking skills. This study investigates the development of students' metacognitive (MC) and problem-solving (PS) skills in the context of ER activities, implementing different modes of guidance in two student groups (11-12 years…
Descriptors: Metacognition, Problem Solving, Robotics, Teaching Methods
Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
Putri, Annisa Utami; Rusyati, Lilit; Rochintaniawati, Diana – Journal of Science Learning, 2018
This study investigated the impact of the problem-solving model on students' concept mastery and motivation in learning heat based on gender. The method which was used in this research was quasi-experiment with pretest-posttest design in girls and boys class. Data are collected from girl class (N=16) and boys class (N=16) of a 7th grade in one of…
Descriptors: Pretests Posttests, Taxonomy, Gender Differences, Bilingual Schools
Werner, Jon M.; Scovotti, Carol; Cummings, Richard G.; Bronson, James W. – Journal of Learning in Higher Education, 2018
An action learning process was used at a large Midwestern business college ("LMBC") to promote greater use of active learning approaches in the classroom. At an all-college gathering, faculty received instruction and encouragement in the use of the case method in their respective classes. Faculty were subsequently surveyed about their…
Descriptors: Learning Processes, Business Schools, College Faculty, Active Learning
Hoogerheide, Vincent; Loyens, Sofie M. M.; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2016
Online learning from video modeling examples, in which a human model demonstrates and explains how to perform a learning task, is an effective instructional method that is increasingly used nowadays. However, model characteristics such as gender tend to differ across videos, and the model-observer similarity hypothesis suggests that such…
Descriptors: Video Technology, Modeling (Psychology), Electronic Learning, Gender Differences
Lipschultz, Michael; Litman, Diane; Katz, Sandra; Albacete, Patricia; Jordan, Pamela – Grantee Submission, 2014
Post-problem reflective tutorial dialogues between human tutors and students are examined to predict when the tutor changed the level of abstraction from the student's preceding turn (i.e., used more general terms or more specific terms); such changes correlate with learning. Prior work examined lexical changes in abstraction. In this work, we…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Semantics, Abstract Reasoning
Liu, Chia-Ju; Huang, Chin-Fei; Liu, Ming-Chi; Chien, Yu-Cheng; Lai, Chia-Hung; Huang, Yueh-Min – Educational Technology & Society, 2015
Computerized self-assessment testing can help learners reflect on learning content and can also promote their motivation toward learning. However, a positive affective state is the key to achieving these learning goals. This study aims to examine learning gains and emotional reactions resulting from receiving emotional feedback in the form of…
Descriptors: Gender Differences, Feedback (Response), Diagnostic Tests, Hypothesis Testing
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods
Duatepe Paksu, Asuman – Hacettepe University Journal of Education, 2008
The aims of the study reported in this paper were to identify teachers' beliefs about mathematics and to analyze possible significant differences in mathematics beliefs in terms of teachers' branches and gender. Teachers' mathematics beliefs were investigated by use of a 20-item self-report questionnaire; related to beliefs about process of…
Descriptors: Learning Processes, Science Teachers, Preschool Teachers, Mathematics Teachers
Geist, Eugene A.; King, Margaret – Journal of Instructional Psychology, 2008
This article reviews the assessment data, literature and research on gender differences in mathematics. The question of whether boys are better at mathematics has been an issue in education for the past 5 years. The assumption is that there is a biological difference between boys and girls that make boys predisposed to do better in mathematics.…
Descriptors: Mathematics Education, Females, National Competency Tests, Gender Differences
Luppicini, Rocci – Instructional Science: An International Journal of the Learning Sciences, 2007
This research review examines recent developments in computer-mediated communication (CMC) research for educational applications. The review draws on 170 recent research articles selected from 78 journals representing a wide range of disciplines. The review focuses on peer-reviewed empirical studies, but is open to a variety of methodologies. The…
Descriptors: Writing (Composition), Computer Mediated Communication, Problem Solving, Technology Integration
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection
Hoines, Marit Johnsen, Ed.;; Fuglestad, Anne Berit, Ed. – International Group for the Psychology of Mathematics Education, 2004
This document contains the third volume of the proceedings of the 28th Annual Conference of the International Group for the Psychology of Mathematics. Conference presentations are centered around the theme "Inclusion and Diversity". A total of 65 research reports are presented here: (1) A Teacher's Model of Students Algebraic Thinking…
Descriptors: Teaching Methods, Foreign Countries, Preservice Teachers, Psychology
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