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Martyna Figueiredo – BU Journal of Graduate Studies in Education, 2025
Risky play is climbing, high-speed activities, dangerous exploration, dangerous elements, rough and tumble, and disappearing experiences. There are three primary barriers to risky play: the introduction of electronics, building safer playgrounds in new urban-designed cities, and parent involvement in overscheduling activities have been hindering…
Descriptors: Play, Risk, Barriers, Telecommunications
Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
High-order cognitive skills (HOCS) are required to solve problems and make decisions. ARVi or augmented reality virus is a learning medium used to enhance HOCS. Aims of this research is to find out the effect of implementing ARVi media on enhancing high-level cognitive skills of students. The research is a quasi-experiment with a pretest-posttest…
Descriptors: Thinking Skills, Problem Solving, Technology Uses in Education, Computer Simulation
Judy Ann Henning; Bryan Artman; Rebecca Nelson; Jordan Dille; Chelsea Feusner – Issues and Trends in Learning Technologies, 2024
Are high school students ready for their postgraduate education or a career that may not have been invented yet? As teachers focus on career prep and the necessary future-ready skills in the classroom, teachers are using technology to hone skills necessary for students' future success. Success in higher education or career pursuits requires…
Descriptors: Preservice Teachers, Technological Literacy, Critical Thinking, Problem Solving
Sarah Gerard; Emily Relkin; Claire Christensen; Naomi Hupert; Erika Gaylor – Society for Research on Educational Effectiveness, 2024
Background: Computational thinking (CT) is a way of thinking that helps children solve problems and complete tasks in more organized ways, using computer science skills. Prior research indicates that promoting CT skills in young children can support the acquisition of general problem solving (PS), executive function (EF), and social emotional…
Descriptors: Computation, Thinking Skills, Video Games, Computer Games
Villante, Natalie K.; Lerman, Dorothea C.; Som, Sopia; Hunt, Justin C. – Journal of Applied Behavior Analysis, 2021
Teaching job-related problem-solving skills may increase the likelihood that individuals with developmental disabilities obtain and maintain employment (Kaye et al., 2011; Peck & Kirkbride, 2001; Unger, 2002). In this study, we evaluated the use of electronic-based flowcharts on an iPod Touch as a form of self-instruction to increase problem…
Descriptors: Adults, Developmental Disabilities, Problem Solving, Visual Aids
Duong Huu Tong; Tien-Trung Nguyen; Bui Phuong Uyen; Lu Kim Ngan – Contemporary Educational Technology, 2023
Mobile learning (m-learning) is a crucial educational technology for teacher education due to its significant benefits and the development of mobile technology. This study's objective is to conduct a systematic review and present a recent synthesis of the m-learning literature from 2018 to 2023 in teacher education relating to subject publication…
Descriptors: Electronic Learning, Preservice Teacher Education, Preservice Teachers, Research Methodology
Ballantyne, Julie; Flynn, Libby; Olm-Madden, Tammie – Australian Journal of Teacher Education, 2020
Preparing teachers for the realities of the profession is an ongoing concern for teacher education providers. In a climate where the future of teaching is largely unknown and the issues to be faced by teachers throughout their career largely imagined, the ability to identify and solve problems becomes increasingly important. This paper documents…
Descriptors: Preservice Teacher Education, Preservice Teachers, Student Empowerment, Problem Solving
Malik, Sohail Iqbal; Mathew, Roy; Al-Nuaimi, Rim; Al-Sideiri, Abir; Coldwell-Neilson, Jo – Education and Information Technologies, 2019
Problem solving skills are considered an integral part of grasping the precise concepts of the programming domain for novices in introductory programming (IP) courses. But these skills are mostly covered only in early lectures of such courses or are included in just a few early chapters of some relevant textbooks. Consequently, high failure and…
Descriptors: Problem Solving, Skill Development, Electronic Learning, Handheld Devices
Kim, Nara – Art Education, 2022
With an increase in the focus on STEM education (Rosen-O'Leary & Thompson, 2019) and jobs in the technology and digital realm, the need for integrating arts that emphasize creative, innovative, and divergent thinking with other school disciplines becomes essential (Land, 2013). This interdisciplinary approach, STEAM (STEM + Arts), requires…
Descriptors: Art Education, Student Diversity, Cultural Differences, Language Usage
Kellems, Ryan O.; Cacciatore, Giulia; Hansen, Blake D.; Sabey, Christian V.; Bussey, Heidi C.; Morris, Jared R. – Journal of Special Education Technology, 2021
The purpose of this study was to determine the effectiveness of a video-based instruction packet for teaching math-based vocational skills delivered through augmented reality (AR) to three adults with intellectual disabilities. The dependent variable was the percentage of steps performed correctly to solve each selected type of math problem. The…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Skills, Daily Living Skills
Adanali, Rukiye – Review of International Geographical Education, 2021
Knowledge of geography is one of the main elements in solving problems such as urbanization, socio-economic inequalities, disease, migration, natural disasters. It is also seen that importance is given to the acquisition of geographical skills in educational programs. The spatial thinking skill that provides geospatial information is a geographic…
Descriptors: Educational Games, Computer Games, Game Based Learning, Geographic Information Systems
León-Pérez, Francisco; Bas, María-Carmen; Escudero-Nahón, Alexandro – Comunicar: Media Education Research Journal, 2020
The current labor market demands new qualities and knowledge from recent university graduates, including digital skills, and there is not enough research on the self-perception of students in this regard. The objective of this study was to measure student self-perception about their own 21st century digital skills related to the use of information…
Descriptors: Self Concept, College Students, Student Attitudes, Technological Literacy
Van Laarhoven, Toni; Carreon, Adam; Bonneau, Wendy; Lagerhausen, Ashli – Journal of Autism and Developmental Disorders, 2018
The purpose of this study was to compare mobile technologies with universally-designed prompting systems to improve the independent vocational performance of four adolescents with ASD and/or ID in school-based employment settings. Specific aims were to (1) compare the effectiveness of universally-designed prompting systems presented on iPads and…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Handheld Devices
Park, Jiyoon; Bouck, Emily C.; Fisher, Marisa H. – Journal of Special Education, 2021
While mathematics education is key to the post-school outcomes of students with disabilities, it has received less attention in research and practice compared with other aspects of educating this population. Skill maintenance is particularly crucial in mathematics because students build upon prior knowledge across grade levels. They also need to…
Descriptors: Students with Disabilities, Mathematics Instruction, Teaching Methods, Mathematics Skills
Trends in Smartphone-Supported Medical Education: A Review of Journal Publications from 2007 to 2016
Chang, Ching-Yi; Hwang, Gwo-Jen – Knowledge Management & E-Learning, 2018
Issues relevant to smartphone-supported mobile learning have been extensively discussed and investigated over the past years. Unlike general mobile devices, the advantages of smartphones, such as recording learning and portability, can cross formal and informal education. Smartphones can promote communication between health professionals; however,…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Medical Education
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