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Yin Yin Khoo; Mohamad Rohieszan Ramdan; Nor Liza Abdullah; Nurul Ashykin Abd Aziz; Nurhanie Mahjom – International Journal of Education in Mathematics, Science and Technology, 2025
This article aims to systematically explore the literature on game-based learning in higher education, focusing on its impacts on students' thinking and learning. Prisma method was employed to analysis the data. The article published between 2016 to 2023 from Web of Science, Scopus and Eric were taken into consideration for this study with the…
Descriptors: Game Based Learning, Higher Education, Educational Research, Thinking Skills
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Søren Hansen; Lykke Brogaard Bertel – Journal of Problem Based Learning in Higher Education, 2023
The increasing complexity of society's sustainability issues requires new educational approaches that facilitate transversal skills and competencies suitable for the 21st century. Students must be equipped with discipline-specific expertise or technical skill; but also competencies to collaborate across disciplines in creating innovative solutions…
Descriptors: Creativity, Educational Environment, Interdisciplinary Approach, Problem Solving
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Schnepp, Jerry; Rogers, Christian – International Journal of Teaching and Learning in Higher Education, 2022
Educators face the challenge of continually adapting and evolving their pedagogy to meet the needs of diverse learners. Learner experience design (LX) is a human-centered approach to curriculum and assessment development that is easily learned, adaptable, and repeatable. It focuses on empathy for students and creative problem-solving. In this…
Descriptors: Learning Experience, Instructional Design, Curriculum Design, Curriculum Development
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Nurrijal; Setyosari, Punaji; Kuswandi, Dedi; Ulfa, Saida – Electronic Journal of e-Learning, 2023
The Creative Problem Solving (CPS) process is a conceptual model that focuses on using higher-order thinking skills in order to overcome authentic problems during learning. The CPS process offers a structured methodology to enhance every learner's solid critical, creative, and innovative thinking skill. The application of the CPS method has been…
Descriptors: Creative Thinking, Problem Solving, Instructional Design, Higher Education
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Zhitian Skylor Zhang; Martina Seemann; Richard Joos; Markus Suren; Helge Fischer; Mathias Hofmann – Journal of Creative Behavior, 2025
Given the increasing emphasis on game-based approaches (GBAs) and the critical importance of cultivating creativity, there is an urgent need for a comprehensive examination of this emerging interdisciplinary field. The present study employs a scoping review methodology to provide an overview of the existing research that utilized GBAs as a means…
Descriptors: Creativity, Teaching Methods, Game Based Learning, Interdisciplinary Approach
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Lim, Cheolil; Han, Hyeongjong – Asia Pacific Education Review, 2020
This study examined three cases in which an online support system was utilized to enhance creative problem solving (CPS) in a higher education setting. This study aimed to review instructional design strategies that allow the integration of an online support system into a university course. Creativity, which is defined as the ability to generate a…
Descriptors: Instructional Design, Problem Solving, Higher Education, Creative Thinking
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Fischer, Silke; Barabasch, Antje – Empirical Research in Vocational Education and Training, 2023
Creativity is one of the most important skills in the 21st century student's toolkit and important to vocational education and training (VET). In the context of vocational teacher education, creativity has not yet played a significant role at universities. This is due in part to the fact that it is unclear what creativity means and how it is…
Descriptors: Creativity, Higher Education, Vocational Education, Teacher Education
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Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
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Simon, Sandrine; Dantas, Lucimar – Current Issues in Comparative Education, 2022
Ensuring that learning is participatory and even further democratized seems particularly important at a time when people are kept apart because of a COVID-19 pandemic that thrives on proximity. Whilst learning is based on exchanges, it also benefits from the existence of a learning community, the access to which needs to be equal and taking…
Descriptors: COVID-19, Pandemics, Higher Education, Citizen Participation
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Ubah, Ifunanya J. A.; Ogbonnaya, Ugorji I. – South African Journal of Education, 2021
Education stakeholders and researchers in South Africa have emphasised the need to enhance teachers' creativity through problem-solving tasks. Teachers' creativity entails using new ideas of creative devices to solve problems, implement solutions, and make learning more effective. In the research reported on here, Guilford's theory was used to…
Descriptors: Preservice Teachers, Student Attitudes, Mathematics Instruction, Higher Education
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Belur, Jayanti Mahadevappa; Patil, S. V.; Mahantshetti, Shashidhar; Patil, Sagar – Higher Education for the Future, 2022
The higher education system, particularly management education institutions (MEIs), is recognized as a significant source of creative talent for organizations. Organizations have to carefully select the necessary talent from MEIs. In this light, MEIs would seek to maximize their students' creativity competencies. This exploratory research study…
Descriptors: Masters Programs, Business Administration Education, Creativity, Higher Education
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Goltz, Jeffrey W. – Community College Journal of Research and Practice, 2016
The central Florida region, faced with record tourism, a large service population, and significant population growth over the next few decades, must rely on a community-based institution of higher education with lifelong learning offerings, a local community college, to create world class public safety education and training for the region.…
Descriptors: Higher Education, Convergent Thinking, Creative Thinking, Community Colleges
Anderson, Kyle David; Tun, Kyaw Moe – Liberal Education, 2019
Myanmar has emerged from a military dictatorship and taken important steps toward greater democratization. The new ruling party, the National League for Democracy (NLD), and its de facto head, State Counselor Aung San Suu Kyi, are proponents of educational reform, and are slowly refurbishing dilapidated campuses, supporting new education…
Descriptors: Liberal Arts, Change Agents, Educational Change, Social Change
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Tan, Tengteng; Zou, Hong; Chen, Chuansheng; Luo, Jin – Creativity Research Journal, 2015
Although many anecdotes suggest that creative insights often arise during mind wandering, empirical research is still sparse. In this study, the number reduction task (NRT) was used to assess whether insightful solutions were related to mind wandering during the incubation stage of the creative process. An experience sampling paradigm was used to…
Descriptors: Problem Solving, Creativity, Higher Education, College Students
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Oncu, Elif Celebi – Educational Research and Reviews, 2016
The main objective of this study was improving university students' from different faculties creativity thinking through a creativity education process. The education process took twelve weeks' time. As pretest, Torrance test of creative thinking (TTCT) figural form was used. Participants were 24 university students from different faculties who…
Descriptors: Creative Thinking, Creativity, College Students, Creativity Tests
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