Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 5 |
History Instruction | 5 |
Problem Solving | 5 |
Architectural Education | 2 |
Computer Software | 2 |
Computers | 2 |
Educational Games | 2 |
Educational Technology | 2 |
Aerospace Education | 1 |
Artificial Intelligence | 1 |
Case Studies | 1 |
More ▼ |
Source
Education Sciences | 1 |
Information Science Publishing | 1 |
Innovate: Journal of Online… | 1 |
Social Education | 1 |
Author
Aldrich, Clark | 1 |
Downes, Stephen | 1 |
El Bedewy, Shereen | 1 |
Gibson, David | 1 |
Haas, Ben | 1 |
Haas, Mary E. | 1 |
Lavicza, Zsolt | 1 |
Lieban, Diego | 1 |
Mandinach, Ellen B. | 1 |
Prensky, Marc | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Book/Product Reviews | 1 |
Books | 1 |
Computer Programs | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Education Level
High Schools | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Audience
Teachers | 2 |
Practitioners | 1 |
Students | 1 |
Location
Africa | 1 |
Austria | 1 |
Middle East | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
El Bedewy, Shereen; Lavicza, Zsolt; Haas, Ben; Lieban, Diego – Education Sciences, 2022
In this paper we propose STEAM practices that would foster mathematics learning through modelling architecture while connecting to culture and history. The architectural modelling process is applied by the teachers as participants of these practices from different countries allowing a broad cultural and historical connection to mathematics…
Descriptors: STEM Education, Architectural Education, Foreign Countries, History Instruction
Downes, Stephen – Innovate: Journal of Online Education, 2005
Games like "Civilization III," a strategy game that allows players to create civilizations that stand the test of time, are attracting increasing attention in the educational community for their potential to support learning. A recent article in BBC news observed that "using "Civilisation III" to teach students about history showed that it could…
Descriptors: Educational Games, Computers, Problem Solving, History Instruction
Mandinach, Ellen B.; And Others – 1988
The Systems Thinking and Curriculum Innovation (STACI) project is a multi-year research effort intended to examine the cognitive demands and consequences of learning from a systems thinking approach to instruction and from using simulation-modeling software. This study tests the potentials and effects of integrating the systems approach into…
Descriptors: Cognitive Processes, Computer Simulation, Curriculum Development, High Schools
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation

Haas, Mary E. – Social Education, 1993
Describes an interactive problem-solving videodisc program designed for the middle schools. Explains the interdisciplinary nature of the program that includes information from astronomy, geology, history, and meteorology. Contends that the product is an excellent example of well-designed educational software. (CFR)
Descriptors: Aerospace Education, Computer Simulation, Computer Software Evaluation, Computer Uses in Education