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Shenglin Cao; Juan Chu; ZuoChen Zhang; Liyan Liu – Interactive Learning Environments, 2024
VR technology is being widely used in education due to it's a sense of immersion, real-time interaction, and ability to stimulate imagination. However, there is a lack of research comparing students at different stages. This study used a quasi-experimental design involving 73 fourth-grade and 86 eighth-grade students in two schools in northwest…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Elementary School Students
Doumas, Leonidas A. A.; Morrison, Robert G.; Richland, Lindsey E. – Grantee Submission, 2018
Children's cognitive control and knowledge at school entry predict growth rates in analogical reasoning skill over time; however, the mechanisms by which these factors interact and impact learning are unclear. We propose that inhibitory control is critical for developing both the relational representations necessary to reason and the ability to…
Descriptors: Logical Thinking, Thinking Skills, Inhibition, Problem Solving
Larkin Weyand; Jon Balzotti; Derek L. Hansen – English Journal, 2019
Educational simulations provide students authentic contexts. These authentic contexts require situated and complex real-world arguments. Such writing scenarios help students recognize why there are often multiple interpretations of evidence, who their audience is, what they want, and what kind of genre is needed. Playable Case Studies help…
Descriptors: Teaching Methods, Play, Persuasive Discourse, Writing Instruction
The Impact of Learner's Prior Knowledge on Their Use of Chemistry Computer Simulations: A Case Study
Liu, Han-Chin; Andre, Thomas; Greenbowe, Thomas – Journal of Science Education and Technology, 2008
It is complicated to design a computer simulation that adapts to students with different characteristics. This study documented cases that show how college students' prior chemistry knowledge level affected their interaction with peers and their approach to solving problems with the use of computer simulations that were designed to learn…
Descriptors: Science Instruction, Individual Differences, Knowledge Level, Prior Learning
Hunt, Earl; Lansman, Marcy – 1984
This project was designed to construct a single theoretical framework for the analysis of problem solving and real time "attention and performance" behavior. The model was developed as a computer program. It was designed in a similar manner to that of various problem solving simulations that use the "production system"…
Descriptors: Attention, Cognitive Processes, Cognitive Style, Computer Simulation
Dempsey, John V.; And Others – 1996
Games have long been used as instructional tools, but actual research examining that concept has been sparse. Increased sophistication and lower cost in hardware and software for personal computers has created a budding movement to incorporate computer games into learning environments. This paper discusses criteria for selecting an instructional…
Descriptors: Cognitive Style, Computer Games, Computer Simulation, Computer Software

Mandinach, Ellen B.; Linn, Marcia C. – Journal of Educational Computing Research, 1986
In this review of the research on how current computer learning environments can foster the acquisition of complex cognitive skills, two issues emerge: (1) what cognitive accomplishments are likely in the computer environment; and (2) what factors predispose students to benefit from the environment. (MBR)
Descriptors: Academic Ability, Access to Education, Cognitive Processes, Computer Simulation