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Ouellette, Hugh – School Science and Mathematics, 1979
A method for solving certain types of problems is illustrated by problems related to Fibonacci's triangle. The method involves pattern recognition, generalizing, algebraic manipulation, and mathematical induction. (MP)
Descriptors: Algebra, Induction, Mathematics Education, Pattern Recognition

Reed, R. – Mathematics in School, 1974
An activity sequence is described. Several aspects of a population problem are developed using isoperimetric graph paper and symmetry principles to derive general rules. (SD)
Descriptors: Graphs, Induction, Learning Activities, Mathematical Models
McIntosh, Alistair – Outlook, 1976
When a simple game was presented as a challenge to a primary-school girl, she solved the problem, and went on to generalize her solution. (SD)
Descriptors: Discovery Learning, Elementary Education, Elementary School Mathematics, Games
Lucas, John F. – MATYC Journal, 1978
The author organizes some of the information known about the problem of dividing space by five planes in general position along with its extensions, and consolidates it to highlight some interesting patterns in both methods of solving analogous problems and their results. (MN)
Descriptors: College Mathematics, Geometry, Higher Education, Induction

Ockenga, Earl, Ed.; Duea, Joan, Ed. – Arithmetic Teacher, 1977
Activity sheets posing problems in which students must examine and test various possibilities are presented. (SD)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Experiments, Hypothesis Testing

Willcutt, Bob – Arithmetic Teacher, 1974
Multibase arithmetic blocks are used to investigate the minimum number of blocks of each size to make a square of a given size in a given base. Generalizations are made to any size and any base through pattern recognition. The problem is extended to rectangles, cubes, and rectangular solids. (LS)
Descriptors: Elementary School Mathematics, Experiential Learning, Geometric Concepts, Induction

Ott, Jack A.; Contento, Anthony – Mathematics Teacher, 1986
A computer program is presented for the billiard ball problem. It can be integrated into a lesson on inductive reasoning and suggests several ways to do so. (MNS)
Descriptors: Cognitive Processes, Computer Software, Induction, Learning Activities