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Çakiroglu, Ünal; Er, Betul – Informatics in Education, 2020
Considerable effort has been invested in innovative practices about teaching programming. Although the usefulness of metacognition in learning process is acknowledged, evidence demonstrating how metacognitive strategies effect in the programming classrooms is still very scarce. Given the importance of metacognitive strategies, this study seeks to…
Descriptors: Metacognition, Learning Strategies, Programming, Computer Science Education
Hendriks, Stefan; Sung, SeoYoon; Poell, Rob F. – Journal of Workplace Learning, 2018
Purpose: The purpose of this study was to explore how customer-facing professionals (CFPs) created learning paths to adapt to changing customer needs in a digital environment. Design/methodology/approach: Two groups of CFPs were created from a previous single-case study to examine the learning paths of the two groups. Both groups were digitally…
Descriptors: Technical Support, Service Occupations, Case Studies, Technological Literacy
Muianga, Xavier; Klomsri, Tina; Tedre, Matti; Mutimucuio, Inocente – Turkish Online Journal of Educational Technology - TOJET, 2018
Eduardo Mondlane University (UEM) is in the process of modernising its teaching and learning approaches. As one of the pedagogical reform projects, student-centred learning (SCL) in combination with Web 2.0 tools was introduced as a pilot in the course 'ICT in Environmental Education' in the Faculty of Education. This study explored--using action…
Descriptors: Teaching Methods, Student Centered Learning, Management Systems, Web 2.0 Technologies
Häkkinen, Päivi; Järvelä, Sanna; Mäkitalo-Siegl, Kati; Ahonen, Arto; Näykki, Piia; Valtonen, Teemu – Teachers and Teaching: Theory and Practice, 2017
With regard to the growing interest in developing teacher education to match the twenty-first-century skills, while many assumptions have been made, there has been less theoretical elaboration and empirical research on this topic. The aim of this article is to present our pedagogical framework for the twenty-first-century learning practices in…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Cooperative Learning
Hadiyanto; Mukmimnin, Amirul; Failasofah; Arif, Nely; Fajaryani, Nunung; Habibi, Akhmad – Turkish Online Journal of Educational Technology - TOJET, 2017
The purpose of this current study was to examine and document the practices of soft skills (communication, IT, numeracy, learning how to learn, problem solving, working with others, and subject-specific competencies) among English as foreign language (EFL) student teachers at one public university teacher education program in Jambi, Indonesia. The…
Descriptors: Student Teachers, Teaching Skills, Preservice Teacher Education, Communication Skills
Korpelainen, Eija; Kira, Mari – International Journal of Training and Development, 2010
The purpose of this paper is to promote the understanding of how employees learn to use information and communication technology (ICT) systems at work. The elements of a learning activity in the context of ICT use are identified from the literature. In particular, approaches to learning, learning strategies and problem-solving strategies are…
Descriptors: Employees, Informal Education, Learning Strategies, Problem Solving
Breed, Betty; Mentz, Elsa; van der Westhuizen, Gert – Electronic Journal of Research in Educational Psychology, 2014
Introduction: The research focused on metacognition in a collaborative learning setting. Based on a comprehensive literature study the researchers designed a metacognitive teaching-learning strategy for pair programmers. Our purpose was to investigate the influence of this metacognitive teaching-learning strategy during pair programming in an…
Descriptors: Metacognition, Cooperative Learning, Meta Analysis, Mixed Methods Research
Leahy, Christine – Research-publishing.net, 2012
This paper reports on the findings of a case study that set out to discover student behaviour in the computer room while the participants were engaged in a collaborative computer-assisted language learning (CALL) task in form of an electronic role-play which was designed for advanced learners of business German. The task mainly utilized…
Descriptors: Case Studies, Student Behavior, Cooperative Learning, Computer Assisted Instruction
Armoni, Michal – Journal on Educational Resources in Computing, 2009
Reduction is a problem-solving strategy, relevant to various areas of computer science, and strongly connected to abstraction: a reductive solution necessitates establishing a connection among problems that may seem totally disconnected at first sight, and abstracts the solution to the reduced-to problem by encapsulating it as a black box. The…
Descriptors: Student Attitudes, Problem Solving, Computer Science, Abstract Reasoning
Svihla, Vanessa; Vye, Nancy; Brown, Megan; Phillips, Rachel; Gawel, Drue; Bransford, John – Education Canada, 2009
Today's students will require knowledge and skills that differ from those typically provided by schools. Comparisons of learning and assessments in informal, everyday settings (e.g., homes, businesses) with those that occur in typical school settings provide ample evidence that new assessment strategies are needed. Those comparisons reveal many…
Descriptors: Student Evaluation, Social Networks, Problem Solving, Comparative Analysis
An Auto-Scoring Mechanism for Evaluating Problem-Solving Ability in a Web-Based Learning Environment
Chiou, Chuang-Kai; Hwang, Gwo-Jen; Tseng, Judy C. R. – Computers & Education, 2009
The rapid development of computer and network technologies has attracted researchers to investigate strategies for and the effects of applying information technologies in learning activities; simultaneously, learning environments have been developed to record the learning portfolios of students seeking web information for problem-solving. Although…
Descriptors: Learning Strategies, Problem Solving, Scoring, Student Evaluation
Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
Philip, George C. – Journal of Information Technology Education, 2007
This paper identifies several areas of database modeling and design that have been problematic for students and even are likely to confuse faculty. Major contributing factors are the lack of clarity and inaccuracies that persist in the presentation of some basic database concepts in textbooks. The paper analyzes the problems and discusses ways to…
Descriptors: Database Design, Databases, Teaching Methods, Misconceptions

Skelton, T. M. – Technical Communication: Journal of the Society for Technical Communication, 2002
Maintains that technical communicators can retain their place on product development teams by re-engineering project environments. Describes an experiential learning strategy in project management to help technical communicators work with other information technology (IT) practitioners. Examines the solutions the teams produced for three projects…
Descriptors: Communication Research, Experiential Learning, Higher Education, Industrial Psychology
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